This only happens when you have it installed on the Server, but not on the Client PCs. Every computer that is playing your game needs the Mod files installed.
Then your mods aren't installed in the correct directory on both computers. You will know that your mods aren't installed on your local PC correctly when you try to play a single player game and nothing that you've added as a mod will be working. Here is a link to an old video I did for my server mods install. https://youtu.be/rcDUUbdo3_0?t=102 Maybe you have two Mods folders which you shouldn't have. The "WOSD-XXXXXX" folder should under ".....\7 Days to Die\Mods\WOSD-XXXXX"
i made your mod work in alpha 21 , and add some tweaks / fix like loot table, trader xml and recipe to craft the weapon. may i release my fix into the public ? of course i will mention u and all the credits for u. i just fixed it not made it
Yeah, that sounds awesome!!!! Are you on my discord? I have some extra info resources for old stuff on my discord, and You could reach me easier on that if you want to collab more in the future. I had some serious burnout/time management issues that stalled my release for A21. You can even use the same name like: Weapons of Some Destruction A21 ("Whatever you want to put here to give you credit") I was also gonna spin up a server soon, so me and my friends will beta test your version on a server.
Please refer to my DM for fair use agreement conditions prior to publishing anything related to an adaptation of MY MODs. I only authorize use if we can come to an agreement in those DMs.
Please be patient. Even TFP don't have a solid A21 yet, and I have never been rushed before. Working on this Mod isn't even close to my day job, so this isn't easy for me to do each time TFP come out with new updates that they have been working on for 1+ years. I have to figure out how to convert my Mod to their changes only when it is released to the public, so I am learning all the changes they have made by playing the game and looking through their XMLs.
My life has been crazy and busy. I will start working on it this weekend, but I can't promise when it will be released. It will take me a while to figure out how the game changes affect my mods and bug testing (To try and prevent bricking someone's saved game). Thanks for everyone's patience and support.
I have an issue where all the items are in the game, from two different mods (Essentials and medieval) but they dont have 3D models and tooltip icons either. I dont think Im mixing any mods that would conflict but please let me know if I have:
My mod list is as follows: AGF-A20VanillaPlus1.05_variant AGF-A20HUDPlus1.5.2 AGF-A20QuickIntroQuest1.01
This is also on a multiplayer server
Edit: fixed it! I just forgot to install on my side
My life has been crazy and busy. I will start working on it this weekend, but I can't promise when it will be released. It will take me a while to figure out how the game changes affect my mods and bug testing (To try and prevent bricking someone's saved game). Thanks for everyone's patience and support.
My life has been crazy and busy. I will start working on it this weekend, but I can't promise when it will be released. It will take me a while to figure out how the game changes affect my mods and bug testing (To try and prevent bricking someone's saved game). Thanks for everyone's patience and support.
My life has been crazy and busy. I will start working on it this weekend, but I can't promise when it will be released. It will take me a while to figure out how the game changes affect my mods and bug testing (To try and prevent bricking someone's saved game). Thanks for everyone's patience and support.
After unzipping the mod folder that you choose, don't forget to dig deeper into the folder and cut & paste the mod. I realized I didn't have the medieval weapons in the game and it was because I simply unzipped the mod and shoved it in my Mods folder. The folder structure when you unzip it looks like this: Weapons Of Some Destruction - Medieval > Mods > WOSD - Medieval. You only want to put the folder "WOSD - Medieval" into your 7 days to die Mod folder. Once I did that the weapons appear to now be in the game (they show up in my crafting search bar now)
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You will know that your mods aren't installed on your local PC correctly when you try to play a single player game and nothing that you've added as a mod will be working.
Here is a link to an old video I did for my server mods install. https://youtu.be/rcDUUbdo3_0?t=102
Maybe you have two Mods folders which you shouldn't have. The "WOSD-XXXXXX" folder should under ".....\7 Days to Die\Mods\WOSD-XXXXX"
I had some serious burnout/time management issues that stalled my release for A21.
You can even use the same name like: Weapons of Some Destruction A21 ("Whatever you want to put here to give you credit")
I was also gonna spin up a server soon, so me and my friends will beta test your version on a server.
I only authorize use if we can come to an agreement in those DMs.
I have to figure out how to convert my Mod to their changes only when it is released to the public, so I am learning all the changes they have made by playing the game and looking through their XMLs.
It will take me a while to figure out how the game changes affect my mods and bug testing (To try and prevent bricking someone's saved game).
Thanks for everyone's patience and support.
My mod list is as follows:
AGF-A20VanillaPlus1.05_variant
AGF-A20HUDPlus1.5.2
AGF-A20QuickIntroQuest1.01
This is also on a multiplayer server
Edit: fixed it! I just forgot to install on my side
Thanks for updating with the fix for others to see.
It will take me a while to figure out how the game changes affect my mods and bug testing (To try and prevent bricking someone's saved game).
Thanks for everyone's patience and support.
It will take me a while to figure out how the game changes affect my mods and bug testing (To try and prevent bricking someone's saved game).
Thanks for everyone's patience and support.
Do you have plans to update it to A21, or make Undead Legacy (or other overhauls) compatible version? ;)
It will take me a while to figure out how the game changes affect my mods and bug testing (To try and prevent bricking someone's saved game).
Thanks for everyone's patience and support.
The folder structure when you unzip it looks like this: Weapons Of Some Destruction - Medieval > Mods > WOSD - Medieval. You only want to put the folder "WOSD - Medieval" into your 7 days to die Mod folder.
Once I did that the weapons appear to now be in the game (they show up in my crafting search bar now)