7 Days To Die
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Ragsy

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Ragsy2145

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18 comments

  1. xTYGERx
    xTYGERx
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    HELLO, WHAT DOES THIS WARNING MEAN AND HOW DO I RESOLVE IT?

    2024-02-25T13:54:16 392.889 WRN XML patch for "vehicles.xml" from mod "RagsyMotobikePhysicsV5" did not apply: <set xpath="//vehicle[@name='vehicleMotorcycle']/property[@name='motorTorqueMinQ']/@value"  (line 5 at pos 2)
    2024-02-25T13:54:16 392.889 WRN XML patch for "vehicles.xml" from mod "RagsyMotobikePhysicsV5" did not apply: <set xpath="//vehicle[@name='vehicleMotorcycle']/property[@name='motorTorqueMaxQ']/@value"  (line 6 at pos 2)
    1. Ragsy2145
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      This modlet is not updated since TFP changed the vehicle XML in a later version of A21  ,   I will at some point revisit this modlet to update it . 

      Regards
      Ragsy
  2. stigmaticTORA
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    is there or will there be a A21 release of the chaos bike?
    1. Ragsy2145
      Ragsy2145
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      Yes had a few issues with it in A21 but should be out soon .

      Ragsy!!
    2. stigmaticTORA
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      you just made my day Ragsy, i have been riding that damn bike for years lol
    3. Ragsy2145
      Ragsy2145
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      Chaos Motorbike updated link is here Chaos Motorbike A21
  3. Alfimail
    Alfimail
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    TFP changed two variables to an array variable. You might want to change it

    <!-- <set xpath="//vehicle[@name='vehicleMotorcycle']/property[@name='motorTorqueMinQ']/@value">6100</set>
    <set xpath="//vehicle[@name='vehicleMotorcycle']/property[@name='motorTorqueMaxQ']/@value">9700</set> -->

    <set xpath="//vehicle[@name='vehicleMotorcycle']/property[@name='motorTorque']/@value">9700, 6100</set>
    1. Ragsy2145
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      Yes I am aware of this so will upload a new version in next few days after testing out the new stuff. 

      Regards
      Ragsy !!
  4. lordderryth
    lordderryth
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    I don't like the handling. It's too tight.  However, love the fact it doesn't wobble anymore.  Not sure which setting adjusts the turns.  I think you have it too tight.  When riding a bike, you should have quick handling.  This setting doesn't.  
    1. Cronosus
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      agree. i still like to make sharp turns with bike more :D
    2. Ragsy2145
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      Not sure what you mean by tight ... too tight on turning the bike around  or does not turn a corner too your liking.

      Well the way I did the Xpath for this its easily adjustable ...  assuming you mean the bike turns too sharply into a corner for you then adjust the steering rate down and up the steer centering rate up in increments .

      Drop steering rate to 550 and up the centering rate 10 more .   And keep going at this ratio until you find the sweet spot that works for you .

      The problem with the way TFP set the vanilla motorcycle  in 'unity physics' is it can slide out way too much on the back end at normal vanilla XML settings and can over exaggerate that annoying wobble effect .  Not everyone will like my exact settings to be honest thats why i left it as an easier code to tweak if desired .

      You can also play with the tilt angle and dampening settings ... but the main cure for the reducing the wobble is in those settings and they are more sensitive to any changes you do and would introduce the wobble back into it if you go to far with those adjustments .  


      Ragsy !!
    3. OrpheusNexus
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      assuming you mean the bike turns too sharply into a corner
      I think he means just the opposite. Anyone can correct me if I'm wrong but I think he means the bike turns "too slow" and not sharply enough around corners. If that's the case then I have to agree.
      So assuming that's what we're talking about here...how can we fix it? What can we edit to make the bikes turn more sharply?

      Thanks in advance and thank you for your work.
    4. Ragsy2145
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      Thanks  .

      Well you can try upping the steering rate from 600 and upwards  ....   The Chaos Bike (Walking Dead) i made was set up in unity to have more grip so turns a bit sharper.  Unfortunately you can not change the stiffness (grip) of the wheel in unity via xml for the vannila motorcycle.

      Ragsy!!
  5. DhanRahl
    DhanRahl
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    Does this conflict in any way with Bdub's vehicle mod?
    1. Ragsy2145
      Ragsy2145
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      No this targets the vanilla motorcycle directly in the code ....  wont apply to his bikes at all

    2. DhanRahl
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      Alright, was curious if some of the woobliness of the bikes and/or buggy from that mod were apart of the vanilla bikes at all.
  6. Cronosus
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    what mod are those carwrecks?
    anyway, nice mod
    1. Ragsy2145
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      Part of another mod that I work on with Actinium Tiger   .... Vehicle Madness its been going since A17 on the official 7DayToDie community Forums ...in process of updating again for A20 .

      Also managed to duplicate one line so quick fix gone up for that ...oops