HELLO, WHAT DOES THIS WARNING MEAN AND HOW DO I RESOLVE IT?
2024-02-25T13:54:16 392.889 WRN XML patch for "vehicles.xml" from mod "RagsyMotobikePhysicsV5" did not apply: <set xpath="//vehicle[@name='vehicleMotorcycle']/property[@name='motorTorqueMinQ']/@value" (line 5 at pos 2) 2024-02-25T13:54:16 392.889 WRN XML patch for "vehicles.xml" from mod "RagsyMotobikePhysicsV5" did not apply: <set xpath="//vehicle[@name='vehicleMotorcycle']/property[@name='motorTorqueMaxQ']/@value" (line 6 at pos 2)
I don't like the handling. It's too tight. However, love the fact it doesn't wobble anymore. Not sure which setting adjusts the turns. I think you have it too tight. When riding a bike, you should have quick handling. This setting doesn't.
Not sure what you mean by tight ... too tight on turning the bike around or does not turn a corner too your liking.
Well the way I did the Xpath for this its easily adjustable ... assuming you mean the bike turns too sharply into a corner for you then adjust the steering rate down and up the steer centering rate up in increments .
Drop steering rate to 550 and up the centering rate 10 more . And keep going at this ratio until you find the sweet spot that works for you .
The problem with the way TFP set the vanilla motorcycle in 'unity physics' is it can slide out way too much on the back end at normal vanilla XML settings and can over exaggerate that annoying wobble effect . Not everyone will like my exact settings to be honest thats why i left it as an easier code to tweak if desired .
You can also play with the tilt angle and dampening settings ... but the main cure for the reducing the wobble is in those settings and they are more sensitive to any changes you do and would introduce the wobble back into it if you go to far with those adjustments .
I think he means just the opposite. Anyone can correct me if I'm wrong but I think he means the bike turns "too slow" and not sharply enough around corners. If that's the case then I have to agree. So assuming that's what we're talking about here...how can we fix it? What can we edit to make the bikes turn more sharply?
Well you can try upping the steering rate from 600 and upwards .... The Chaos Bike (Walking Dead) i made was set up in unity to have more grip so turns a bit sharper. Unfortunately you can not change the stiffness (grip) of the wheel in unity via xml for the vannila motorcycle.
Part of another mod that I work on with Actinium Tiger .... Vehicle Madness its been going since A17 on the official 7DayToDie community Forums ...in process of updating again for A20 .
Also managed to duplicate one line so quick fix gone up for that ...oops
18 comments
2024-02-25T13:54:16 392.889 WRN XML patch for "vehicles.xml" from mod "RagsyMotobikePhysicsV5" did not apply: <set xpath="//vehicle[@name='vehicleMotorcycle']/property[@name='motorTorqueMinQ']/@value" (line 5 at pos 2)
2024-02-25T13:54:16 392.889 WRN XML patch for "vehicles.xml" from mod "RagsyMotobikePhysicsV5" did not apply: <set xpath="//vehicle[@name='vehicleMotorcycle']/property[@name='motorTorqueMaxQ']/@value" (line 6 at pos 2)
Regards
Ragsy
Ragsy!!
<!-- <set xpath="//vehicle[@name='vehicleMotorcycle']/property[@name='motorTorqueMinQ']/@value">6100</set>
<set xpath="//vehicle[@name='vehicleMotorcycle']/property[@name='motorTorqueMaxQ']/@value">9700</set> -->
<set xpath="//vehicle[@name='vehicleMotorcycle']/property[@name='motorTorque']/@value">9700, 6100</set>
Regards
Ragsy !!
Well the way I did the Xpath for this its easily adjustable ... assuming you mean the bike turns too sharply into a corner for you then adjust the steering rate down and up the steer centering rate up in increments .
Drop steering rate to 550 and up the centering rate 10 more . And keep going at this ratio until you find the sweet spot that works for you .
The problem with the way TFP set the vanilla motorcycle in 'unity physics' is it can slide out way too much on the back end at normal vanilla XML settings and can over exaggerate that annoying wobble effect . Not everyone will like my exact settings to be honest thats why i left it as an easier code to tweak if desired .
You can also play with the tilt angle and dampening settings ... but the main cure for the reducing the wobble is in those settings and they are more sensitive to any changes you do and would introduce the wobble back into it if you go to far with those adjustments .
Ragsy !!
So assuming that's what we're talking about here...how can we fix it? What can we edit to make the bikes turn more sharply?
Thanks in advance and thank you for your work.
Well you can try upping the steering rate from 600 and upwards .... The Chaos Bike (Walking Dead) i made was set up in unity to have more grip so turns a bit sharper. Unfortunately you can not change the stiffness (grip) of the wheel in unity via xml for the vannila motorcycle.
Ragsy!!
anyway, nice mod
Also managed to duplicate one line so quick fix gone up for that ...oops