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AuroraGiggleFairy

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AuroraGiggleFairy

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121 comments

  1. keremtspnr
    keremtspnr
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    Hello, I was using a 60-slot mod and wanted to increase it to 84. I deleted the 60-slot mod from the server and installed the 84-slot mod. However, now all of the storage boxes in the game appear empty. Is there a way to fix this? The description explains the situation, but I didn't read it before this happened.
    1. AuroraGiggleFairy
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      I'm guessing you are using 7d2d Experimental version 2.2? I have an update for this coming, as the 72 and 84 do not work right out the gate with version 2.2. 
    2. AuroraGiggleFairy
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      Updates are uploaded now. :)
  2. wpxkiller6412
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    Hi I'm having trouble with the 72+ mod the backpack works fine but the crate breaks everyone's game that opens it by giving array null errors I think. I am using it on Nitrado idk if that matters or not
    1. AuroraGiggleFairy
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      Hmmm, nitrado might matter. Have had issues with them reported to me before. One thing that Nitrado has done, is when you upload a mod, it doesn't always upload ALL the files. I would double check that nitrado does indeed have them all... specifically this one:

      /Config/XUi/windows.xml.

      If this isn't the error/issue, let me know again and we can go from there. But, it would be easier to help you out in my discord here: https://discord.gg/Vm5eyW6N4r
    2. wpxkiller6412
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      Gotcha thank you for the help. Been having trouble with the server and might need to wipe it
  3. NeedsAmmunition
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    Hi, I adore this mod however.. almost every single backpack expansion mod with over 60 slots on ALL mod websites for 2.0 currently have visually shrunk cells. There is a single backpack mod with 90+ slots that has the same cell size as vanilla and has no conflicts, I believe it was Lam's mod (not updated for 2.0). Is it possible for you to rework your 72+ options to make them the same? It would be legendary and highly regarded in the modding community. I do still enjoy your mods though!
    1. AuroraGiggleFairy
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      I absolutely understand where you are coming from. This is something I want to revisit. I appreciate the feedback. 
  4. AlNonymous
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    Hi, I'm getting a weird error...
    1. AuroraGiggleFairy
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      Looks like you have my old HUD installed? Not the one for version 2? lol.
    2. AlNonymous
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      This is the ModInfo.xml content.

      <?xml version="1.0" encoding="UTF-8" ?>
      <xml>
          <Name value="AGF-V1-HUDPlus-1Main"/>
          <DisplayName value="AGF HUD Plus - Main"/>
          <Version value="3.0.0"/>
          <Description value="QOL HUD with lots of features."/>
          <Author value="AuroraGiggleFairy (AGF)"/>
          <Website value="https://auroragigglefairy.github.io/"/>
      </xml>

      Log entries:
      2025-07-08T19:51:36 93.788 WRN XML patch for "XUi/windows.xml" from mod "AGF-V2-HUDPlus-1Main" did not apply: <remove xpath="/windows/window[@name='windowEntering']"  (line 11 at pos 4)
      2025-07-08T19:51:36 93.789 WRN XML patch for "XUi/windows.xml" from mod "AGF-V2-HUDPlus-1Main" did not apply: <remove xpath="/windows/window[@name='windowLocation']"  (line 14 at pos 4)
      2025-07-08T19:51:36 93.790 WRN XML patch for "XUi/windows.xml" from mod "AGF-V2-HUDPlus-1Main" did not apply: <remove xpath="/windows/window[@name='windowToolbelt']/rect/rect[@stat_type='Water']"  (line 186 at pos 4)
      2025-07-08T19:51:36 93.791 WRN XML patch for "XUi/windows.xml" from mod "AGF-V2-HUDPlus-1Main" did not apply: <remove xpath="/windows/window[@name='windowToolbelt']/rect/rect[@stat_type='Food']"  (line 187 at pos 4)
      2025-07-08T19:51:36 93.791 WRN XML patch for "XUi/windows.xml" from mod "AGF-V2-HUDPlus-1Main" did not apply: <remove xpath="/windows/window[@name='windowToolbelt']/rect/sprite[@pos='0,6']"  (line 188 at pos 4)
      2025-07-08T19:51:36 93.792 WRN XML patch for "XUi/windows.xml" from mod "AGF-V2-HUDPlus-1Main" did not apply: <set xpath="/windows/window[@name='HUDRightStatBars']/grid[@pos='-194,55']/@pos"  (line 297 at pos 4)
      2025-07-08T19:51:36 93.792 WRN XML patch for "XUi/windows.xml" from mod "AGF-V2-HUDPlus-1Main" did not apply: <set xpath="/windows/window[@name='HUDRightStatBars']/rect[@pos='-177,106']/@pos"  (line 298 at pos 4)
      2025-07-08T19:51:36 93.793 WRN XML patch for "XUi/windows.xml" from mod "AGF-V2-HUDPlus-1Main" did not apply: <remove xpath="/windows/window[@name='mapArea']/panel[@name='content']/panel[@name='mapView']/rect"  (line 329 at pos 5)
      2025-07-08T19:51:36 93.797 WRN XML patch for "XUi/windows.xml" from mod "AGF-V2-HUDPlus-1Main" did not apply: <remove xpath="/windows/window[@name='windowCompass']/sprite[@pos='240,-60']"  (line 467 at pos 5)
      2025-07-08T19:51:36 93.976 INF Loaded (local): XUi/windows in 0.03
      2025-07-08T19:51:36 93.993 WRN XML patch for "XUi/xui.xml" from mod "AGF-V2-HUDPlus-1Main" did not apply: <remove xpath="//window[@name='windowEntering']"  (line 3 at pos 3)
      2025-07-08T19:51:36 93.994 WRN XML patch for "XUi/xui.xml" from mod "AGF-V2-HUDPlus-1Main" did not apply: <remove xpath="/xui/ruleset/window_group[@name='toolbelt']/window[@name='windowLocation']"  (line 4 at pos 3)
      2025-07-08T19:51:36 94.076 INF [XUi] Loading XUi asynchronously
      2025-07-08T19:51:36 94.107 INF Loaded (local): XUi/xui in 0.06
      2025-07-08T19:51:37 94.348 INF Loaded (local): biomes in 0.07
      2025-07-08T19:51:37 94.594 INF Loaded (local): worldglobal in 0.05
      2025-07-08T19:51:37 94.775 INF [XUi] Parsing all window groups completed in 609 ms total.
      2025-07-08T19:51:37 95.025 ERR [XUi] TabSelector without any TabSelectorButtons in 'tabsHeader' in windowGroup 'schematics'
    3. AuroraGiggleFairy
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      Ok, so it looks like you got both my Version 1 AND my Version 2 HUD installed. You showed me the modinfo.xml of the version 1 hud, wnile the errors are my V2 cannot apply the updates because V1 had changed them already. Double check both mod folders in case you have them installed in multiple places. 1 mods folder can be found through steam, manage files. The other mods folder, which should now be the main one, is in the %appdata% of 7d2d mods file.
    4. AlNonymous
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      Wow, somehow I screwed up and did have the 1.0 HUD file in the XUi folder. In 1.0, I had modified your UI to move the temperature box above the altitude box. I intended to repeat that mod with 2.0, but I bet I got distracted halfway through and created a mess. Thanks for the help and the mod—it's an immediate go-to for me whenever there's a new version.
    5. AuroraGiggleFairy
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      Soooooo, "what did you learn?" LOL! Heeeheeeee, giggle fairy talk. You got my working version on there now? lol!
  5. SlickFrogs545
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     Works great. love the 60 option because it adds more space without making inventory management useless.

    No problems adding it to an existing game.

    I wouldn't recommend it because the description says not to, but I got away with downgrading from 72-slot to 60-slot. If you're going to try the same thing just make sure your storages and inventory don't exceed the downgraded limits.
    1. AuroraGiggleFairy
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      That is exactly how it works! Nice job! And thanks.
  6. Ruibbit34
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    When I opened the storage box in slot 168, everything looked normal. But when I closed it, it stayed on this interface and the entire game interface froze, only the game console could be called up.
    Here is the information for the console:
    2024-04-29T10:32:33 230.924 ERR [XUi] Error while updating window group 'backpack':
    2024-04-29T10:32:33 230.925 EXC Index was outside the boundaries of the array
    1. AuroraGiggleFairy
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      Hi there,

      Would you be willing to jump into my discord server and bring it up in there? It will be a lot easier to solve this for you via discord.

      https://discord.gg/Vm5eyW6N4r

      Thanks!
    2. polimorph
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      How did you solve this issue ? I have the same 
    3. AuroraGiggleFairy
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      Hi Polimorph. Like in my message, I suggest reaching out to me in my discord. https://discord.gg/Vm5eyW6N4r

      That error typically means there is another mod that rewrote this one line of code I have to prevent that error. So there is likely a mod conflict somewhere.
  7. QinKong8787
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    finally l found your mod. I used one of your very old mods, and its folder name was "AGF-A21Backpack84Plus1.2.3". After this 2.0 update, it finally couldn't be used (red error ), but your updated mod is fine now. Apart from the larger backpack, my favorite is the big box that can hold more items. I remember the box in the old mod could hold 125 items?
    1. AuroraGiggleFairy
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      hahahaha, well this one goes upto 168! Enjoy!!!! Glad you found me again! :)
  8. zededd
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    Just loaded this up, but not seeing any change in the size of my backpack. 

    Not got any errors (related to the mod... discord and steam are apparently slow to respond)

    Running V2 Experimental B289

    Not got any mods that -should- be conflicting... Looking through, there's none that are adding anything to the same tables... 
    (I did just write my mod-list out, then dropped my keyboard and refreshed the page... if it's vital, i'll re-type it
    1. AuroraGiggleFairy
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      Lol. Hi there, let's see.

      Specifically which backpack mod did you pick? If it is my 60 slot one, it does look like vanilla?

      Otherwise, when you extracted my zip file, did the mod double up in a folder? /mods/AGF Mod/Config is the order it should be in. But sometimes when extracting it will go /mods/AGF Mod/AGF Mod/Config.

      Otherwise, might be able to give you more direct help in my discord where we can also share log files and screenshots if neccessary? https://discord.gg/Vm5eyW6N4r
    2. zededd
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      Note to everyone installing this.
      If you 'take all' from a container and it won't fill your snazzy new backpack, fiddle around with some extra stacks. Take all, then add another thing into the empty space after. 
      It sounds silly, but it was a problem I had and it literally fixed itself once 7Days realised there was more space it could and should use...
      ...
      Now I'm going to pick up the entire town and sell it to Reckt!
    3. AuroraGiggleFairy
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      Hahahahaha, well done! I forget I need to include how to "kick it into gear" when attaching my backpack to an existing game. So yes, tinker with the give all (into a storage box) and then take all (back into your inventory) usually wakes it up for first install. Make Rekt pay you well!!!
  9. Slickcharms
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    I cannot load into my game world with this mod installed. I removed all other mods and even started a new game but cannot load without an endless wall of red warnings popping up and I'm never able to load into the world.
    1. AuroraGiggleFairy
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      Hi there, sounds like there was either an installation issue or mod conflict. I'd be glad to help narrow this down for you, but it would be easier to discuss this on my discord. https://discord.gg/Vm5eyW6N4r
    2. CaptainSmoke1212
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      Same.
    3. AuroraGiggleFairy
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      My discord is a much easier place to problem solve this one. https://discord.gg/Vm5eyW6N4r

      Things I would need to know to help identify the issue are as follows:
      1. What version of 7d2d are you running
      2. Full list of your mods
      3. When adding mine, did you take anything off?
      etc.
    4. CaptainSmoke1212
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      1. V 1.4 (B8) is what it shows for the game version
      2. Mod list
      3. Added this mod by itself without removing anything, removed it, and everything worked again. 
    5. AuroraGiggleFairy
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      Thanks for that info. It would also be easier if I could see a log, but I don't now how to share that on nexus? 

      Are you running my V2 version of my backpack for 7d2d version 1.4? That could be the problem as well.
    6. CaptainSmoke1212
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      Yep, I didn't realize 2.0 was an "experimental release" lol. I'm new to the game and assumed I was playing on the latest version because of all the 2.0 advertising everywhere. The V1 version is working for me! 
    7. AuroraGiggleFairy
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      Excellent! Welcome to 7d2d!
  10. TheWynd
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    I am loving this mod so thank you very much! I didn't realize I could also craft a storage crate (because reading is hard...) but I noticed it doesn't seem to work with Craft From Containers. I wondered if you have plans to make the container compatible? If not, all good. I love the larger storage

    EDIT: My bad, it wasn't the craft from containers. I use a mod that allows me to reclaim storage boxes and I couldn't with these containers. Please disregard the above (except for the part where I say I love your mod - I do!)
    1. AuroraGiggleFairy
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      HAHA! Glad to know the craft from containers work with my storages! LOL