7 Days To Die
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jrbarrio

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jrbarrio

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29 comments

  1. ZypherHavoc
    ZypherHavoc
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    Hey I was wondering if you can make a mod to go with this one, that is similar to your other no block damage mod, but instead make it to where they specifically target doorways. So they will still try to break in to get to you, but only with doors, and combined with this mod not do a huge ton of damage in the process.
    1. jrbarrio
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      I am not sure that is possible with xml but I will look into it.
    2. OpethEthereal
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      It's not. You'll have to delve into .dll modding to make that happen.
    3. OpethEthereal
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      /duplicated post
  2. ZalfeonMarZ
    ZalfeonMarZ
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    Does this work for Demo Zombies as well? on a side note is it possible to disable Demo zombies all together?
    1. jrbarrio
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      It does, although it doesn't effect the explosive damage of the Demolition zombies.
    2. OpethEthereal
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      Add this to the entityclasses.xml to alter their damage.

      <set xpath="/entity_classes/entity_class[@name='zombieDemolition']/property[@name='Explosion.RadiusBlocks']/@value">2</set>
      <set xpath="/entity_classes/entity_class[@name='zombieDemolition']/property[@name='Explosion.BlockDamage']/@value">100</set>


      The default for the first one is "6" and the second line is "800". Significantly reduces the damage they do. Personally I roll with the default of 6 in the first line but I have a value of only "25" on the second. That way their explosion radius is the same but they don't do barely any damage.
  3. danmhensley
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    Do you know if this works with Vampiricon's Day of the Dead Mod? 
  4. DigHunter
    DigHunter
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    i lov u man
  5. FungalFox
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    hey man, I'd like to change their block damage to either 5 or 10, instead of the usual 25-50- Anyway to do this?
    1. jrbarrio
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      You can open up the mod file, all the way until you find the items.xml, open that up (preferably with notepad or notepad++) and change the numbers to how you would like. Save it and there you go!
    2. BooralKing
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      i changed 'Value>5<' part this make zombie block damage to 5 right?
      i hope it right
    3. jrbarrio
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      Correct, by changing the number itself you change the damage.
    4. terrorofskyrim
      terrorofskyrim
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      Does it accept floats as well? Like 0.1 for example? or is it purely integer based?
  6. odin099
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    nice mod but i have a suggestion
    is it possible you can do a more "realistic" version of the mod too
    so zombies do damge based on the blocktype like on wood they do most damage and less damage per blockupgrade until steel 1 damage
    also stronger zombies do more damage based on theyr "tier" so normal zombies do minimum and per zombietier like 20-50% more damage
    1. jrbarrio
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      Thank you for your suggestion odin099, I do plan on releasing a version, pretty much as you described, in the future.
    2. odin099
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      cool that sounds nice
    3. terrorofskyrim
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      It'd be neat if you could somehow change priorities on what to attack first.
      Like: player>if missing: doors and windows> if missing: collect in front of wall or wherever they think you are> if they don't detect you at all they'll just wander around.

      Kind of like how project zomboid is set up pretty much. Oh and I REALLY wish they'd leave prebuild buildings alone as well. Maybe I just want a 3D version of project zomboid lol
  7. Willderyes
    Willderyes
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    Hey man, I love your mods. They allow me to pick and choose how I like to play the game. Thanks for making it more enjoyable!!
    1. jrbarrio
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      Happy to be of service!
  8. FungalFox
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    Are there similar mods in which reduces their block damage to a more realistic breakage? Thank you :)
  9. jrbarrio
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    Thanks for the tips.
  10. romkacg
    romkacg
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    Damage is still 1, but less code.

    <configs>
    <remove xpath="items/item[contains(@name, 'Vomit')]/effect_group[@name='Base Effects']/passive_effect[@name='DamageModifier']" />
    <append xpath="items/item[contains(@name, 'HandZombie') or contains(@name, 'Vomit')]/effect_group[@name='Base Effects']">
    <passive_effect name="DamageModifier" operation="perc_set" value="0" tags="wood"/>
    <passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
    <passive_effect name="DamageModifier" operation="perc_set" value="0" tags="stone"/>
    <passive_effect name="DamageModifier" operation="perc_set" value="0" tags="metal"/>
    </append>
    <set xpath="items/item[contains(@name, 'Vomit')]/property[@class='Action1']/property[@name='Explosion.BlockDamage']/@value">0</set>
    </configs>