Hey I was wondering if you can make a mod to go with this one, that is similar to your other no block damage mod, but instead make it to where they specifically target doorways. So they will still try to break in to get to you, but only with doors, and combined with this mod not do a huge ton of damage in the process.
The default for the first one is "6" and the second line is "800". Significantly reduces the damage they do. Personally I roll with the default of 6 in the first line but I have a value of only "25" on the second. That way their explosion radius is the same but they don't do barely any damage.
You can open up the mod file, all the way until you find the items.xml, open that up (preferably with notepad or notepad++) and change the numbers to how you would like. Save it and there you go!
nice mod but i have a suggestion is it possible you can do a more "realistic" version of the mod too so zombies do damge based on the blocktype like on wood they do most damage and less damage per blockupgrade until steel 1 damage also stronger zombies do more damage based on theyr "tier" so normal zombies do minimum and per zombietier like 20-50% more damage
It'd be neat if you could somehow change priorities on what to attack first. Like: player>if missing: doors and windows> if missing: collect in front of wall or wherever they think you are> if they don't detect you at all they'll just wander around.
Kind of like how project zomboid is set up pretty much. Oh and I REALLY wish they'd leave prebuild buildings alone as well. Maybe I just want a 3D version of project zomboid lol
29 comments
<set xpath="/entity_classes/entity_class[@name='zombieDemolition']/property[@name='Explosion.RadiusBlocks']/@value">2</set>
<set xpath="/entity_classes/entity_class[@name='zombieDemolition']/property[@name='Explosion.BlockDamage']/@value">100</set>
The default for the first one is "6" and the second line is "800". Significantly reduces the damage they do. Personally I roll with the default of 6 in the first line but I have a value of only "25" on the second. That way their explosion radius is the same but they don't do barely any damage.
i hope it right
is it possible you can do a more "realistic" version of the mod too
so zombies do damge based on the blocktype like on wood they do most damage and less damage per blockupgrade until steel 1 damage
also stronger zombies do more damage based on theyr "tier" so normal zombies do minimum and per zombietier like 20-50% more damage
Like: player>if missing: doors and windows> if missing: collect in front of wall or wherever they think you are> if they don't detect you at all they'll just wander around.
Kind of like how project zomboid is set up pretty much. Oh and I REALLY wish they'd leave prebuild buildings alone as well. Maybe I just want a 3D version of project zomboid lol
<configs>
<remove xpath="items/item[contains(@name, 'Vomit')]/effect_group[@name='Base Effects']/passive_effect[@name='DamageModifier']" />
<append xpath="items/item[contains(@name, 'HandZombie') or contains(@name, 'Vomit')]/effect_group[@name='Base Effects']">
<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="metal"/>
</append>
<set xpath="items/item[contains(@name, 'Vomit')]/property[@class='Action1']/property[@name='Explosion.BlockDamage']/@value">0</set>
</configs>