Mod articles
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About Lethal Headshots Last Version
Hi,
You'll find here all the info needed about this version.
Entityclasses :
Zombies are classified with armor or no armor (fleshy) tags.
No armor zombies are easy to dismember and kill, armor ones are 10 times less likely to be dismember but piercing ammo up the chance to normal.
Zombies and zombie animals only take 10% body damage (adaptable as you like by modifying the file) and their dead bodies have 10 times less HP to make it for this.
Animals take full damage to body and higher damage to head, as per logic.
Tools and weapons make more damage to head, based on previous tags.
Melee does 2x damage on armor zombies heads, and 4x damage on fleshy zombies heads.
Ranged weapons do 4x damage on armor zombies heads and 7... -
Hi,
Here you will read how to deactivate things.
As you probably saw in the screenshots, there are green arrows over every line or concept in my files. Those are "comments". You will see them green with Notepad++ and maybe other advanced text editor. Read in Notepad, you will see them black like all the text.
For a change you are reading in a file, chances are you have those comments over and under. You can move them to deactivate things.
For example you don't like my spike traps changes, thats what you see in the blocks.xml file :
<!-- Putting wooden trap damage at 66 to be more effective and damage taken by entity damaging at 11
so the trap can damage an entity 3 times before going to next stage -...