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Changelogs
Version 1.3
- Rebalanced many weapons (Harder)
Version 1.2
- Adapted for Alpha 20 b218
- A bit of balance
- Zombies run as usual
Version 1.1
- Balance for melee (Different types of weapons have received their own tag and their own parameters)
- Fixed hands damage
- Fixed melee damage for Sledgehammers, knifes, spears
- Fixed hostile animal damage
- Improved Sledgehammers damage
- Crafting speed increased from 0% to 30% (Optional)
Version 1.0
- Balance for High Gamestage (Harder)
- Fixed damage for hostile animals
- Reducing the aggressiveness of zombies (They will no longer accelerate and fly into a rage)
- Increased explosive damage
- Reduced the damage from the "zombieDemolition" explosion from 5000 to 500
- Shotguns are now more dangerous
- Faster crafting (Optional)
Tested on Alpha 20.6 Stable! The mod adds:
Less damage when shooting and attacking the zombie body (Vultures and animals are excluded)
More head damage and higher chances of dismemberment (Depending on the weapon)
Removes the crosshair when aiming (Except for a wooden bow)
Increased explosive damage
Reduced the damage from the "zombieDemolition" explosion from 5000 to 500 (I think it's more realistic)