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Duriel7

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Duriel7

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18 comments

  1. Duriel7
    Duriel7
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    A21 compatibility :
    Compatible

    update :
    I am waiting for the stable release to update my bigger mods. For my lesser mods I am waiting for feedback from the community. I will be testing my mods to check for console errors and code changes, but will be updating majority of bigger code blocks by the end July rather than adapt my code to every small patch that would be released.
    To do just to adapt : Make sounds for all the foods, and fix a line for loot as quest rewards do not include water in 1.0 version. Line is fixed, but I still have to make all the food have sounds when placed and picked up, which basically annoying copy paster everywhere.
  2. rallenb3
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    I have gotten permission from duriel to update and re-upload his mod's until he comes back I have already upload the A20 version of this mod already. Hopefully he will be back soon so he can make these mods even better.
  3. JoAnnBlaylock
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    Will this get updated for v1
    1. Duriel7
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      Well you didn't read the RED annoucement right in top of the pod page did you ?
  4. Dolyn08
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    I love this mod. Although I was disappointed that I couldn't make any plastic bottles. I'm hoping this mod will get updated for the game's final release in June. Thanks Duriel7 for a great mod! I would donate but I don't use paypal.
    1. Duriel7
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      You used to be able to craft plastic bottles in Little Tweaks, rather than Bunch of Cooking Recipes. I deleted the functionality because of the developers intent to make water a more difficult aspect of the game. It would have been stupid to be able to craft plastic bottles without being able to craft glass jars, so I just followed the move. It's a shame but I can understand why.

      I also posted a question where I asked everyone if I should make a version with jars returning and a compatibility with my other mods, but nobody answered, nobody voted. So I just let the mod as is.
      I will update as soon as I can when the game released, but I fear some big change in the code, I might have to redo some things in all my mods. Wait and See.

      It's ok for donation, I just don't want an account on all those platform like Patreon, Ko-fi, or others... and moreover, you're right not to use Paypal, it's falling because of bad practices towards customers. I hope it will get replaced by a better contender soon. It's really just a mean to receive people donations if they want, because like you said, I've been told by users they wanted to donate, so I created a Paypal just for that. Don't mention it, just saying thanks is enough. Share the mod to friends, that'll do. Thanks for the kind words.
    2. Dolyn08
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      I forgot to mention I use a mod that adds jars back in. I didn't agree with their decision on "balance". I don't like hard core survival, I die enough as it is, haha. Before finding your mod and adding it, we died several times from not finding water. With the water filter at the trader being over 3,000 dukes, water is not a thing for a while. It's like living on the edge.  Sorry for the novel,

      It might not be a popular thing with others, but if you made a standalone for bottles, I would definitely use it.

      Thanks for the quick response, and again, great mods.
    3. Duriel7
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      I will make a quick mod for that. Just let me some time (not days of course !). I will make a little file for plastic bottles crafting, and ability to be filled at water ponds/lakes. Do you just use my cooking recipes ? In case I would make other recipes for compatibility with my own mods.

      Though if I condition bottles to workbench, with the learning by reading system, you'll have to wait for a workbench before crafting any bottle. Or do you prefer "cheating" with ability to craft bottle from inventory day one ? It's ok for me. Just tell me what you prefer.
    4. Dolyn08
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      I'm not opposed to "cheating", most of my mods though are just quality of life mods.

      I am only using your cooking recipes, love your recipes. Being able to make bottles from day 1 would be awesome. Less dying from lack of food/water, I die enough from zombies, haha.

      Must have mods I'm using - this one for cooking, your Duriel's More Eggs and Driel's Max Land Claim Blocks, along with some other mods that increase storage slots. Jars.

      Take the time you need, I'm not pushy.  And Thanks again!
    5. Duriel7
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      Ok then. I'll make the file and you will recieve a notification as per normal when I'll upload the files ;-) And you will tell me if that suits you.

      EDIT : Ok, I think i'll need some time. I don't even remember which mod I made that adds empty plastic bottles in A19, so I need to find my icons and the code I used to reproduce the exact behaviour, and then test if it works in A21. Then I'll upload it to be compatible with at least the bottles you have in Bunch of Cooking Recipes. I have so much mods >_< I'm lost in my work ha ha :D

      EDIT 2 : Done. I'll upload it on a new page. Because I've made 3 versions and I don't want too many files that aren't related to the mod. So I'll make a new mod page and you will be able to download from there.
  5. trinan6918
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    Hi Duriel! I really wanted this mod to work. It currently doesn't show up at all, except in the creative menu. Any ideas?
    1. Duriel7
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      Hi,

      No idea. I actually don't see how it wouldn't work. I use it every day and loot many cupnoards and vending machines with my products. I cook somewhat a decent amount of my foods and drinks.
      You should be able to see recipes in campfires at least.
      I require list of mods and maybe if console gives yellow errors. Seems like a conflict or a bad install. Like if there's any yellow error it may give details on why only CM shows items. Usually "patch not applied" or something. Uing an overhaul like Darkness Falls might prevent my mods from working. Might. Anyways give me your modlist and see console with F1 if there's anything worth.
      Or try using only my mod.
  6. Adviser69
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    Hey Duriel. So, we're currently on a stable version of A20, and I can give you heads up on a couple of changes. First off, snowberries have been removed, and a full set of pipe weapons have been added. Second, a few item IDs have indeed changed due to said removal and additions. Other than that, main changes made have been mainly to the building and prefab systems, so the original recipe crafting system is still intact. From here, I guess the update of this mod will be at your discretion, as your IRL obligations will permit. Hope you're doing well. 
    1. Duriel7
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      Hi,

      Yes I follow (somewhat/somehow) the changes, big ones at least, I know we're on A20 b2 or something now. I didn't know snowberries were removed though, that's kind of bad for mods that used them to make acid or other components, but hey, that's dev' team decision :) I will come back soon (as health is better now and I hope it will improve more and more). I began work on something related to community management (with a Discord server), I will soon begin to look at my updates, and then you all will start to see uploaded files appear.
  7. DeusTerran
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    Ey Duriel, I don't really know how 7 days mods work so take what I say with a grain of undead salt. But from my playtesting and hammering of the mod it seems mostly functional in A20. It just seems the loot containers got changed so you can't find your mods stuff, but everything else that can be made without loot exclusive stuff seems to be working!
    1. Duriel7
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      Hey,
      Yes I think IDs got changed, or maybe the system for containers identification. I will look at it when I can. Though I don't know when that would be... but anyways thanks for the feedback. I'll update the sticky to keep you informed of what's happening.
  8. yurifujimori
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    I'm Japanese, so I'm sorry I'm not good at English.
    I love this mod. thank you!
    1. Duriel7
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      Hey thanks !
  9. MaybeAnni
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    Love the Mod. Keep it up :)
    1. Duriel7
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      Hey, thanks for the cheer up "man" (I guess maybe not from your nick but xD) that's cool to read !