Completely - Incompatible Compass - Breaks game Null Reference from Console requiring force quit when loading into the world Left Hud - As like compass breaks game, Toolbelt: Prevents dragging and dropping items.
Semi - Incompatible User backpack 60 - 120: Breaks when trying to load into storage chests. Player Built Storage: Overlaps preventing you from storing items from your backpack Vehicle Storage: Same as Player Built Storage.
Due to changes in the UI of Alpha 19 these mods do not work well. These are the ones I've tested so far because they're the ones I normally use for 18.4 which they will still work on. I personally did not have any problems with these mods on 18. My guess is most if not all the Simple UI mods will not work well on 19 till updated or modified or till new ones are released. That said, Alpha 19 is still in experimental so jump in if you want to see what's changed and it's a lot when it comes to the zombies and poi's. Still will use these mods for 18.4 after I've had my fun with 19.
I have been trying to modify what is there but no matter what I do it seems that the Detailed View (which is all I care about) stops updating correctly when I modify it to be the only option or the default option... I have no idea why.
The only way I can get the Detailed View to work properly is by clicking that dang button. Maybe that is why it is how it is??
You'd have to add cargo mods to your armor and/or clothing for further slots. Beyond those, you may be able to mod the perk in xml files.
For instance, 'progression.xml' has a section 'CarryCapacity' as it relates to 'PackMule' perk with values of 3,6,10,14,18. Presumably changing those values is what you want.
The 60-slot inventory modlet isn't updating the carry capacity. Updating entityclasses.xml from <set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='CarryCapacity'][@value='18']/@value">33</set> to [@value='27'] fixed it! Thanks for the mods!
Maybe that's cause either you never updated the modlet or you downloaded the version that says A17 Only. There is an updated version that says A18 only and already has that fix applied Lol
hi stedman 420 could you change the location of the numbers on the toolbelt boxes for the alpha 18 version? with new shapes, and mod icon types they now overlap the numbers
Hi there! I am using this mod: https://www.nexusmods.com/7daystodie/mods/560 Which shows the temp, altitude, zombies and players killed on either side of the toolbelt. It does not show food/water levels though and I'd like that too. So question, do you think the two mods will play nice with each other or conflict? I'd really like to have yours too. Thanks in advance for your help and reply.
170 comments
Simple UI (free use UI modlet)
Completely - Incompatible
Compass - Breaks game Null Reference from Console requiring force quit when loading into the world
Left Hud - As like compass breaks game,
Toolbelt: Prevents dragging and dropping items.
Semi - Incompatible
User backpack 60 - 120: Breaks when trying to load into storage chests.
Player Built Storage: Overlaps preventing you from storing items from your backpack
Vehicle Storage: Same as Player Built Storage.
Due to changes in the UI of Alpha 19 these mods do not work well. These are the ones I've tested so far because they're the ones I normally use for 18.4 which they will still work on. I personally did not have any problems with these mods on 18. My guess is most if not all the Simple UI mods will not work well on 19 till updated or modified or till new ones are released. That said, Alpha 19 is still in experimental so jump in if you want to see what's changed and it's a lot when it comes to the zombies and poi's. Still will use these mods for 18.4 after I've had my fun with 19.
I have been trying to modify what is there but no matter what I do it seems that the Detailed View (which is all I care about) stops updating correctly when I modify it to be the only option or the default option... I have no idea why.
The only way I can get the Detailed View to work properly is by clicking that dang button. Maybe that is why it is how it is??
https://7daystodie.com/forums/showthread.php?94219-Red-Eagle-LXIX-s-A17-Modlet-Collection-(UI-Blocks-Quests)&p=936969&viewfull=1#post936969
For instance, 'progression.xml' has a section 'CarryCapacity' as it relates to 'PackMule' perk with values of 3,6,10,14,18. Presumably changing those values is what you want.
Haven't tried it yet. Just reading the xml files.
OMG I didn't even think it was a button. Thanks )
<set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='CarryCapacity'][@value='18']/@value">33</set>
to
[@value='27']
fixed it! Thanks for the mods!
could you change the location of the numbers on the toolbelt boxes for the alpha 18 version?
with new shapes, and mod icon types they now overlap the numbers
great mods anyway been using them since A16
I am using this mod: https://www.nexusmods.com/7daystodie/mods/560
Which shows the temp, altitude, zombies and players killed on either side of the toolbelt. It does not show food/water levels though and I'd like that too.
So question, do you think the two mods will play nice with each other or conflict? I'd really like to have yours too.
Thanks in advance for your help and reply.