7 Days To Die

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Survivor Andy

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SurvivorAndy

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33 comments

  1. jayc95
    jayc95
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    Hey, I am only asking out of curiosity to see if you know what the issue is, I uploaded it to navezgene as like an edited map. (It looks amazing by the way) but only from a distance :( as I get closer it disappears and vanishes but also says that im in woodberry so the map knows its there but it completely dissapears
    1. SurvivorAndy
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      Hey there,
      Thanks for your message!
      I'm really sorry, but I have never tried to use a POI in that way so I am really not sure what the reason could be or what to advise :(
      Hope you manage to sort it!
  2. csdagoat
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    this is beatiful as a twd fan
  3. jzyhaha111
    jzyhaha111
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    Is that a map?
    1. jzyhaha111
      jzyhaha111
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      or a mod?
    2. SurvivorAndy
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      It's a POI/Prefab.
      It gets added into your game with all the other normal houses/shops/warehouses/skyscraper POI's, and it will spawn onto the map when generating a new random gen world.
  4. thejiffiness
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    Think we could get the download for A20 still please? thanks. 
    1. SurvivorAndy
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      Hey there,
      Sure thing! I have temporarily put the A20 version back up onto the 'Files' tab for you to download: https://www.nexusmods.com/7daystodie/mods/1369?tab=files
      Have fun!
      Andy.
  5. Wodan1980
    Wodan1980
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    I need instalation Help
  6. SurvivorAndy
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    Woodbury Has Now Been Updated for A20.5!
    Includes new items from A20, improved detailing, and is now quest-able for Clear and Fetch quests.
  7. trisaratops
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    A20 update?
    1. SurvivorAndy
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      Hey There!
      Woodbury overhaul/update is currently in the works and should hopefully be released next week (the first week in 2022).
      Many thanks for your interest.
      Andy.
    2. Nexusmodsforme
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      Any updates on the update?
    3. thunderscats
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      This ever get updated for a20?

  8. SG1o9
    SG1o9
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    Great work !! it reminds me the old days when I still enjoyed the show ^^
  9. Peanutman93
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    I really want to try this out but i cant get this to work.
    On regular RWG Maps this doesnt spawn (because of the size as you mentioned), so i downloaded Kingen, since Nitrogen doesnt get updated anymore, to generate a bigger map.

    To add custom POIs you need to add them with specific details to the list:

    <name>,<x size>,<y size>,<z size>,<y offset>,<rotation to face north>,<allowed biomes>,<allowed townships>,<zones>

    abandoned_house_02,24,17,25,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town/wilderness,residentialold (Example)

    Where do i find the details for the size for example? --> I guess this will be important to more people soon since Kingen is the only choice atm
    1. SurvivorAndy
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      Hey there,
      Thanks for trying out Woodbury.
      Yes, KingGen is going to be the way forward I feel, it can do amazing things already. The KingGen line that you need is this one:
      sap_woodbury,180,25,99,-2,3,pine_forest,rural/city/town,any
      Hope this helps!
      Andy.
    2. Peanutman93
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      Thanks bro!

      edit: works fine now and looks great
      would fit perfectly for a roleplay server where some people try to defend this town 
  10. dannyboy02m
    dannyboy02m
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    hi, how am i supposed to know if i did the prefab correct? i put it right under Neath this text -<prefab_rules> is that correct?
    1. SurvivorAndy
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      Hey there,

      This line of text:
      <prefab name="sap_woodbury" />
      Need's to go in the rwgmixer.xml file under the "prefabList" section. Youll find a long list of other prefab names, and it looks like this:
      Just search (Ctrl+F) for bombshelter in the file and it should take you right to the place.
      <prefab_rule name="prefabList">
      <prefab name="bombshelter_01"/>
      <prefab name="bombshelter_md_01"/>
      <prefab name="carlot_01"/>
      <prefab name="carlot_02"/>

      Then just add the new code line for Woodbury in here, to look like this:

      <prefab_rule name="prefabList">
      <prefab name="sap_woodbury"/>
      <prefab name="bombshelter_01"/>
      <prefab name="bombshelter_md_01"/>
      <prefab name="carlot_01"/>
      <prefab name="carlot_02"/>
      And don't forget to drag and drop the other files into the 7 Days to Die/Data/Prefabs/ folder.

      Hope this helps!
      Andy.
    2. dannyboy02m
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      So i put it where you said to put it and didn't work its weird. this is what i put.  and im not sure why its putting question marks when i send it to you.
      <prefab_rule name="prefabList">
      ??<prefab name="sap_woodbury"   />
      <prefab name="bombshelter_01"/>
      <prefab name="bombshelter_md_01"/>
      <prefab name="carlot_01"/>
      <prefab name="carlot_02"/>
    3. SurvivorAndy
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      That is in the correct spot. Then as long as you have put the other files into: 
      DRIVE:\SteamLibrary\steamapps\common\7 Days To Die\Data\Prefabs
      And then generated a new random world (at least an  8k+ map), it will normally generate 2-3 Woodbury's within the new world.