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LordHesbic

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hesbic

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About this mod

This mod doubles the range that you can travel from your turret and keep it active/awake. So you can be DOUBLE the distance away and your turret will still be murdering!!! YAY!

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The sky is red and you hear that eirie sound signaling YOU KNOW WHAT IS COMING. No worries, you have a terrific base established with your handy-dandy turret in place (as well as your "come at me bro" weapons, traps and attire). Then comes the zombie vulture and his friend. Again, you have EVERYTHING so you turn to shoot and... walk off of your base. It happens, don't be embarrassed. The only REAL problem with this scenario is that you haven't increased your active range for your turret. So while you are kicking zombie butt trying to get back to where you were, your turret is likely not "working" since you are too far away... and zombies are probably ruining all of your hard work. BUT ALAS! There is hope! Download this mod to get double the range you can travel from your turret to keep it active! See comparison below.

Original Values
    Level 0) Nothing : 10 Blocks
    Level 1) Science Projects : 14 Blocks
    Level 2) Basic Robotics : 15 Blocks
    Level 3) Automated Weaponry : 16 Blocks
    Level 4) Advanced Robotics : 17 Blocks
    Level 5) Robotics Expert : 18 Blocks
    
New Values
    Level 0) Nothing : 20 Blocks
    Level 1) Science Projects : 28 Blocks
    Level 2) Basic Robotics : 30 Blocks
    Level 3) Automated Weaponry : 32 Blocks
    Level 4) Advanced Robotics : 34 Blocks
    Level 5) Robotics Expert : 36 Blocks


How to Install
I recommend using Vortex to manage your 7 Days to Die mods and modlets. View this guide for instructions on how to get started.

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