Gave this mod a solid in-game week and I can't see how anyone finds this fun.
Zombies everywhere, all the time, can't even loot a POI without more swarming in (this is after you clear out the ones that were outside beforehand). And at default XP, they're just a chore to deal with considering I was barely level 3 by day 6. Crafting is Catch 22: The Video Game. In order to craft a forge, you need an item crafted with forged iron. You need charcoal to make a survival campfire, but you need to craft an entirely different station for that *one single item*. If you're going to expand the backpack, maybe give players more than the *vanilla default* open slots? Especially if, just from the intro quests, the inventory is already too bogged down from it that it's probably best to get the tools and your table, and drop everything else.
And that's only what I can think off of the top of my head. I get wanting to make a game harder, but tedious and annoying isn't harder. It's just tedious and annoying.
Is there a setting/way to make the weapon/tool break without destroying the mods installed inside them since you forget to monitor it bc you're busy slaying zombies?? >_<
This will be the next mod I will try out. It looks great! @jaxteller718 Have the night terrors returned yet? I noticed on the 7daystodiemods.com site it says they have been removed and will return in the future. No mention of that on nexusmods though, so not sure if they are in yet or not. I want the full experience. :)
Highly recommented, If you donĀ“t know it and you like hard gameplay with small progress, it should be you first choice. But you better stop the bloodmoon for the first weeks.
But one question: We found no iron or coal yet. Is it only in other biomes or is it a bug?
Hello, forgive me if this has been asked, but I am not a fan of the fire mod, burning down my base. I am new to this mod overhaul but I was wondering If I can remove this part? Not sure exactly what file it is inside of the mod folder to look for.
My bad, Just re-read the description and realized I missed a part, found out my problem sorry and thanks! :)
I am using version Ravenhearst_9_2_1b13, with no other mods installed, just Ravenhearst. However, shortly after starting the game, this message appears. https://imgur.com/a/ZDFicnG
I see the error. Make sure everything was a clean install and download. We are releasing 9.2.2 in a day or so from today so if you can wait i would as it requires a full wipe and may fix this issue.
68 comments
Zombies everywhere, all the time, can't even loot a POI without more swarming in (this is after you clear out the ones that were outside beforehand). And at default XP, they're just a chore to deal with considering I was barely level 3 by day 6.
Crafting is Catch 22: The Video Game. In order to craft a forge, you need an item crafted with forged iron. You need charcoal to make a survival campfire, but you need to craft an entirely different station for that *one single item*.
If you're going to expand the backpack, maybe give players more than the *vanilla default* open slots? Especially if, just from the intro quests, the inventory is already too bogged down from it that it's probably best to get the tools and your table, and drop everything else.
And that's only what I can think off of the top of my head. I get wanting to make a game harder, but tedious and annoying isn't harder. It's just tedious and annoying.
Highly recommented, If you donĀ“t know it and you like hard gameplay with small progress, it should be you first choice. But you better stop the bloodmoon for the first weeks.
But one question: We found no iron or coal yet. Is it only in other biomes or is it a bug?
My bad, Just re-read the description and realized I missed a part, found out my problem sorry and thanks! :)
That appears on the console. I have your latest version in the ZZZ_QualityXMLs / ZZZ_Degradation-JT mods
https://imgur.com/a/ZDFicnG
This is the message log file.
https://drive.google.com/file/d/1Y1-A4bF2GIQnFjC6p5tOgvcE-XHyNkK4/view?usp=sharing
'Ravenhearst version 9.2.1b13 for 21.2b26 Experimental'