Seems A20 broke something with the mod and has an error about the mods attempt to edit items.xml. The rest of the mod still works and you can just remove the items.xml from the mod folder to stop the problem but you will lose the modifications to the junk turret. It is still useful for being able to place/use more sledgehammer turrets tho and for allowing them to work while you are farther away. There is another mod that does something like that already but it allows much more active turrets which can be bad for multi player games where this mod only adds 1which does not make much of a difference in mp if any.
Hey I was looking into something like this but I have some doubts since there's no video or image to show the effects you changed. My question is: Did you change aswell the force that pushes the zeds away? Or only the distance at which it hits? I would like to know if it's even possible to make this weapon to throw zeds flying away but I don't know the exact values I must change in order to do that. Thanks.
the original mod had the robotic sledge using the same range as the other turret so it could melee from extremely far distances. All I did was separate the robotic sledge from the other ranged junk turret and slightly buff the vanilla range of the sledge to make it more useful for tower defense-like play. So no, I did not change anything other than range from the original mod.
glad you managed to figure that out. I do believe it either functioned already off the og author's mod, or I tweaked the range a decent bit to make base defense feel a bit less gimmicky
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My question is: Did you change aswell the force that pushes the zeds away? Or only the distance at which it hits?
I would like to know if it's even possible to make this weapon to throw zeds flying away but I don't know the exact values I must change in order to do that. Thanks.
Edit/update: I tested it and it does seem to increase the range. Now all 4 of my sledgehammer turrets are working on my horde base.