Howdy, Survivors! Mod updated to a21! BUT i need your help! With a21 TFP changed loot system and loot probability, now for me, harder seek correct loot chances. What you can do: * i create new article for your feedback "Check what i found (a21)". In this thread you can leave comment about what you found in vending, and with what difficulties settings you play.
2 questions. does this mod work in english? (i dont speak eastern european/russian) will this mod work if i add it midd-game or do i need to start a new save?
Hi, yes, this mod works in English, and you can start using it from mid game. BUT all vending machines what you discovered earlier will not be active as loot blocks. idk but, with new feature "Chunk Reset Time" it should work properly after reset.
Hi! Unfortunately, no. In 21 a TFP add few more endings, and redone loot tables (again), so it's need more time to complete. But i working on it. testing is goes good, but i can't get correct (and not abuse) limits for loot in vending. MB in few days!) So, check this out soon!
Hello and first, thank you. Do you think it is possible to complety remove working vending machines from the world and only have the broken vending machines who are lootable ? Or maybe, make the working vending machines never restock...? Bye ! (fr) Edit : Maybe I'm unlucky but, on thirteen found, three were lootable, four was working and the rest was classical broken vending machines ...
Hi! 1) Yes, it can be done, remove all working vendings, and change it on lootables, but i don't think it's a good idea. 2) Check description, it's say, "we have 3 types of vendings - working, broken and lootable, broken and unlootable. So, finding completely broken vending in post apocalyptic world it's fine) We have 66% chance to find unlootable vending, 17% for both working and lootable
when you start quest that have broken vending machines , and the POI resets, the game throws a null reference the moment the building is reset/quest starts, and when i looked on the error log, it was out of range, having to do with that block.
Hi sorry for the long answer) For a long time I moved away from moding and 7dtd) -------------------------------- About modification. Checked the vending machine through the editor. In different prefabs with quests, everything works fine. Never gave me an error. BUT! I changed the mod a bit. He now has 3 versions of the spawn. Check the change log.
Has there been any feedback on servers having this? - I would like to add them to my server but remain careful about mods that might cause crashing or corruption. -- Does this mod need to be on both client and server or just server?
18 comments
Mod updated to a21!
BUT i need your help!
With a21 TFP changed loot system and loot probability, now for me, harder seek correct loot chances.
What you can do:
* i create new article for your feedback "Check what i found (a21)". In this thread you can leave comment about what you found in vending, and with what difficulties settings you play.
will this mod work if i add it midd-game or do i need to start a new save?
BUT all vending machines what you discovered earlier will not be active as loot blocks.
idk but, with new feature "Chunk Reset Time" it should work properly after reset.
Unfortunately, no.
In 21 a TFP add few more endings, and redone loot tables (again), so it's need more time to complete.
But i working on it. testing is goes good, but i can't get correct (and not abuse) limits for loot in vending.
MB in few days!)
So, check this out soon!
Do you think it is possible to complety remove working vending machines from the world and only have the broken vending machines who are lootable ?
Or maybe, make the working vending machines never restock...?
Bye ! (fr)
Edit : Maybe I'm unlucky but, on thirteen found, three were lootable, four was working and the rest was classical broken vending machines ...
1) Yes, it can be done, remove all working vendings, and change it on lootables, but i don't think it's a good idea.
2) Check description, it's say, "we have 3 types of vendings - working, broken and lootable, broken and unlootable. So, finding completely broken vending in post apocalyptic world it's fine) We have 66% chance to find unlootable vending, 17% for both working and lootable
For a long time I moved away from moding and 7dtd)
--------------------------------
About modification.
Checked the vending machine through the editor.
In different prefabs with quests, everything works fine. Never gave me an error.
BUT! I changed the mod a bit. He now has 3 versions of the spawn. Check the change log.
- I would like to add them to my server but remain careful about mods that might cause crashing or corruption.
-- Does this mod need to be on both client and server or just server?
In has no any models, or scripts. It has only XML changes.