Hello, first i would like to thank you for this mod and then I wanna ask. Where and what values would i need to change to make the elites have more base hp? and if possible scale according to the GS or some other stat.
I noticed you set the probability based on GS. I would revise that and base it on Level. GS is now heavily affected by the skill books read, so you can be a really low level, but have a very high GS... which can lead to dying... a lot. I found this out with Improved Hordes as it was giving me irradiated ferals when I was barely level 20, but had a GS of 200+ due to the number of skill (NOT Perk) books I had read.
Getting this error in a multiplayer game on a server I host, 2022-09-01T22:46:30 184223.134 INF 183677 SleeperVolume 4073, 70, 536: Spawning 4073, 70, 548 (254, 34), group 'badassOnlyHordeStageGS171', class EliteBoomer, count 4 2022-09-01T22:46:30 184223.135 ERR Could not load file '#Entities/Zombies?Zombies/zombieStandardDemolitionRagdoll.prefab' for entity_class 'EliteBoomer' NullReferenceException: Object reference not set to an instance of an object at AvatarZombieController.LateUpdate () [0x00019] in <5135e30b517b4368a94317ce6e11f1c3>:0 at AvatarZombie01Controller.LateUpdate () [0x00000] in <5135e30b517b4368a94317ce6e11f1c3>:0
Could you review the EliteBoomer for issues, this crashes the game for all players whenever the EliteBoomer spawns
Thank you for the mod. I definitely want to try it on my server, but first I want to know the following:
- Will it have an effect on loot from my other zombie bosses from other mods, or just limited to your special zombies? - Will it overrule or conflict with the other loot bag mod I use, what is keeping the bags much longer than 1800 seconds?
Hello. -For the type of loot it will only have an effect on the Elites. -For the duration, however, I advise you to delete these lines in entityclasses.xml of the mod. So you can be sure that the other mod will have effect on it. Cheers.
I want to transfer this mod zombie to the custom zombie, but I may not be able to do this. I try to change the name, attribute, tag of the zombie to the name, attribute, tag of the custom zombie, but the game is still the same model, may I ask where should I change the file name
To add the radiation effect add <property name = "ParticleOnSpawn" value = "ParticleEffects / RadiatedParticlesOnMesh" param1 = "SetShapeToMesh0" /> on the zombie you want in entityclasses.xml. Be careful, it doesn't have the same effect on every zombie. For example on the biker only his head has the effect. It is not very beautiful.
What I want to do is to transfer the green light from your zombies to my custom zombies, please tell me how to do it and where to change it.Oh, that's enough, that damned translation
18 comments
2022-09-01T22:46:30 184223.134 INF 183677 SleeperVolume 4073, 70, 536: Spawning 4073, 70, 548 (254, 34), group 'badassOnlyHordeStageGS171', class EliteBoomer, count 4
2022-09-01T22:46:30 184223.135 ERR Could not load file '#Entities/Zombies?Zombies/zombieStandardDemolitionRagdoll.prefab' for entity_class 'EliteBoomer'
NullReferenceException: Object reference not set to an instance of an object
at AvatarZombieController.LateUpdate () [0x00019] in <5135e30b517b4368a94317ce6e11f1c3>:0
at AvatarZombie01Controller.LateUpdate () [0x00000] in <5135e30b517b4368a94317ce6e11f1c3>:0
Could you review the EliteBoomer for issues, this crashes the game for all players whenever the EliteBoomer spawns
- Will it have an effect on loot from my other zombie bosses from other mods, or just limited to your special zombies?
- Will it overrule or conflict with the other loot bag mod I use, what is keeping the bags much longer than 1800 seconds?
-For the type of loot it will only have an effect on the Elites.
-For the duration, however, I advise you to delete these lines in entityclasses.xml of the mod. So you can be sure that the other mod will have effect on it.
Cheers.
<property name = "ParticleOnSpawn" value = "ParticleEffects / RadiatedParticlesOnMesh" param1 = "SetShapeToMesh0" />
on the zombie you want in entityclasses.xml.
Be careful, it doesn't have the same effect on every zombie. For example on the biker only his head has the effect. It is not very beautiful.