7 Days To Die

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josefpatch

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josefpatch

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About this mod

Modlet - Adds 17 new melee weapons and a LegendaryBow to A19+. There's a mix of blunt and sharp weapons.

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This is a Modlet (Only works with 19 and newer builds)

This melee pack is designed to give a little more variety with melee weapons.  All new weapons compared to A18 version.  There are more medieval weapons and less fantasy.  Since most of these weapons are historic or actual weapons, their damage is a little more than regular vanilla melee weapons.  This is by design. 

I have brought some of the damages down a little compared to last version. With the way loot now works and with the adjustments, I hope nothing feels too OP when you get them. 

All items are lootable and craftable.  You will need to find the schematics if you want to craft any of the weapons.   

Weapons:
Tier 0:


Crowbar (Extra damage to doors)
Entity Damage: 16 | Block Damage: 27

Hatchet
Entity Damage: 12 | Block Damage: 21

Tier 1:

Javelin
Entity Damage: 14 | Block Damage: 5

Warhammer
Entity Damage: 19 | Block Damage: 22.5

Mace
Entity Damage: 21.5 | Block Damage: 12

Dane
Entity Damage: 19 | Block Damage: 45

Katana
Entity Damage: 37 | Block Damage: 18

Tier 2:

BattleMaul
Entity Damage: 30 | Block Damage: 85

WarMace
Entity Damage: 46.2 | Block Damage: 18

BattleAxe
Entity Damage: 32 | Block Damage: 86.2

Claymore
Entity Damage: 48 | Block Damage: 23

Spear
Entity Damage: 22 | Block Damage: 9

Tier 3:

GateCrasher
Entity Damage: 58 | Block Damage: 85

CrownSplitter
Entity Damage: 55 | Block Damage: 15

CorpseMaker
Entity Damage: 60 | Block Damage: 86.2

DragonSlayer
Entity Damage: 60 | Block Damage: 30

Halberd
Entity Damage: 29 | Block Damage: 9

LegendaryBow
Increased Reload, Increased Velocity, Reduced Recoil