This stackable mod is balanced for vanilla game and reworks weapon skill and perks and moves them into their own attribute called Combat. You can now specialize in your preferred weapon(s) without having to sink points into attributes that aren't applicable to your preferred build.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
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Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 20.3
Changed the version to 20.3.... the mod is the same, just changed the attribute name from Martial Prowess to Combat.
Version 19.3
Changed the version to 19.3... there were no technical changes
Version 19.2
Changed the version to 19.2... there were no technical changes
Version 19.1
Changed the version to 19.1... there was no technical changes made from 19.0
Version 19.0-B1
Beta release to see how the mod feels for progession... is it too easy, too hard etc.
Donations
No donations accepted
This mod simplifies and streamlines the skills and perks system, and allows players to choose their preferred weapon(s) without being forced to invest deeply into ability skill trees they don't want.
All weapons are moved into a new attribute, Combat. Like other attributes (Strength, Intellect etc.) it goes from 1 to 10 ranks.
All the perks linked to headshot and dismemberment that were previously in other attributes have been removed, and instead are centralized in the Combat attribute.
Combat will slowly increase head shot damage and dismemberment chance for ALL weapons as it is advanced.
Different weapon specializations (rifles, pistols, automatic weapons etc.) can still be advanced from 1 to 5 ranks and will provide the same improvements as they do today (general damage increase, stun damage, etc.)
Attack speed perks in Fortitude, Perception and Intellect (i.e. "Flurry of Fortitude, Flurry of Perception") have been removed... now Strength tree has "Muscle Memory" which increases attack speed for clubs, batons and sledgehammers. Whilst Agility has "Whirlwind" which increases attack speed for blades, fists and spears.
Some weird weapon ranks and descriptions like "Pummel Pete" and "Boomstick" have been replaced with meaningful ranks or descriptions like "Clubs" and "Shotguns.
NOTE: It is NOT compatible with SMXui (the UI replacement modlet).