7 Days To Die
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Jakmeister999

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jakmeister999

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24 comments

  1. morkrost
    morkrost
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    Will this work with "Empty Jars" by xvgray?
    Since you removed empty jars and cans from your mod, "Updated to Alpha 21: Removal of Empty Jars and Empty Cans"

    Or will they just not stack more than the default value from vanilla game?
    1. jakmeister999
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      Unfortunately, since I removed the jars from the mod, it will not affect the stack size of other mods that brought the jars back
    2. morkrost
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      Thank you for confirming!

      So far there´s been no issues with that for me, I usually find a water source and turn them in to murky water before I reach the stack limit anyway :)
  2. jakmeister999
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    A New mod page has been set up for the Alpha 21 Version:

    Jakmeister999's REASONABLE Large Stacks (Alpha 21)
    

    Any future updates will be uploaded to the new page. Please post your comments in relation to the new version on the new page.

    Thanks,
  3. moliosis281983
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    is cobblestone not effected?
  4. DarkStarX
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    Unfortunately I've somehow overlooked this mod until now, but it's exactly what I've always wanted, I don't want to carry a mountain of rock or a forest of material in a single stack, but would love to have bandages stack to more than 5, but not 500. 10-20 is great.

    I haven't tested this in A20 to see if it works yet, but I thought I would ask, just in case. Do you plan on updating this to A20 once it goes stable? If so I would definitely use it
    1. szymson92
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      It works with A20, no errors so far, just checked
  5. mxs42
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    For those who can't get it working on Linux dedicated server: this mod doesn't have correct file naming.
    Linux is case sensitive!
    Rename config folder to Config and modinfo.xml to ModInfo.xml.
    Case matters!

    Or, better, author should stop using wrong file names and rename them himself.
    1. jbfancypants
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      Thanks! I was wondering why this mod wasn't working on Linux when I just had it going on Win 10 two days ago.
  6. LordVasto
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    Love this mod! Thanks for uploading it ^^

    Is it possible to also stack cooked food on the next update? a stack of 10 is not reasonable enough.
  7. ProfGetz
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    This is exactly what I wanted, thank you!
  8. Madsenfan
    Madsenfan
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    Hey, i will now try your mod. I like the Idea of it.

    Have a little question, you think its possible to make spears stackable, so thats there is no need to ever switch the slot after thow it?
  9. Zaranous
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    Great Mod. I noticed that for SP/Hosting, the small rocks are still at 6k. I haven't done the bulk options yet so I'm not sure if they have the same problem or you just ignored them because they are bulk. Anyway, thanks for the mod.
    1. jakmeister999
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      Yes, I left the small rocks as 6K as I thought it was a reasonable stack amount.... I wanted the mod to be helpful in keeping large amount of stuff, but not being too easy.

      Anyway, thanks for liking the mod
  10. Lonestarcanuck
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    I am getting some errors with A19.1 EXP

    20-09-13T14:34:36 13.290 INF BlockIDs from Mapping
    2020-09-13T14:34:38 15.279 WRN XML patch for "items.xml" from mod "Jakmeister999's REASONABLE Large Stacks" did not apply: <set xpath="/items/item[@name='resourceArrowHeadSteellAP']/property[@name='Stacknumber']/@value"
    2020-09-13T14:34:38 15.281 WRN XML patch for "items.xml" from mod "Jakmeister999's REASONABLE Large Stacks" did not apply: <set xpath="/items/item[@name='resourceYuccaFiber']/property[@name='Stacknumber']/@value"
    2020-09-13T14:34:40 17.181 INF Item IDs with mapping
    1. jakmeister999
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      Hmm... I just updated to 19.1 (b8), and I haven't encountered any problems yet. And with what they have updated in 19.1, I can't see anything that was changed that would affect this mod. Do you have any mods that change the arrowheads and plant fibers installed?
    2. CatOnFlower
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      There is spelling error in those. 'resourceArrowHeadSteellAP' - supposed to be 'resourceArrowHeadSteelAP'
      'resourceYuccaFiber' - supposed to be 'resourceYuccaFibers'
      That fixed the error :)
    3. jakmeister999
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      Oh yes. Thanks for picking it up. My game didn't show them as error, just ignored the two lines and not making changes.

      Anyway, I have re-uploaded the file with the corrected lines.