Oh man, A21.2 broke your mod, your inventory slots lock doesn't work as the dev' put their own, and yours is over, so it's a pain. I'll make a fix for the time being if you don't mind, to let you the time to upload an update of your inventory mods. I uploaded a picture to show people ho to do it themselves, so you have time to update all of yours mods.
EDIT : Oh it also broke you money placement, by moving the "100" width to "80" only... man what a mess, you would be better by just choose to do that instead : <set xpath="/windows/window[@name='windowBackpack']/panel[@name='header']/label[@text='{currencyamount}']/@pos">850,-8</set>
So you could at least not be annoyed by any width changes in the future, I let this idea here so you can see it and think about it mate ;)
Hello. Great mod!..It's a manageable size so I can ditch the pesky drone. Sorry if this has been discussed before but it doesn't seem to work with Khaine's locking slots. Is it difficult to incorporate this in or make your own? This is such a great feature. Tnx in advance! Keep up the great work!
hello, i don't know if your still working on this or not but i am having trouble figuring out what to edit in the ui.xml to make this mod>>https://www.nexusmods.com/7daystodie/mods/2339 work with the backpack ui. the mod doesn't change the fuel setup so your mod sets it where it needs to be but the other mod does add in alot of change to the rest of the forge so i wound up with the forge menu under the backpack. really love the bigger bag makes things nice and tight.
i have also just tried editing the pos of everything in the other mods ui.xml but to no avail do the backpack mod acting as if it takes full control on positioning.
Hello, I liked this mod. But it seemed to me that the skill to increase inventory became too imbalanced. When pumping the 5th level of a skill, the player opens 60 bonus cells. Isn't it too much? We have triple pouches for armor, and double pouches for clothes. They also expand the inventory but with this mod they are useless. In addition, there is a skill in which at night the overload is completely turned off for the player, and he is also useless. So for myself, I changed the mod a little, and specifically this line. <passive_effect name="CarryCapacity" operation="base_add" level="1,2,3,4,5" value="4,9,13,18,24"/> Instead of 60 cells on the 5th level, I put only 24. Also, 21 cells can be opened with bags in armor and clothes. And then there will be 15 more unopened cells. I left them on purpose so that the game would still have an overload. I don't want to be without her at all.
60 is not to much at all but rather a reward for putting 5 valuable skill points into this perk. And with it you will be able to carry what ever you want when ever you want without depending on RNG to give you pocket mods. That it is not up to your preferred play style is a whole other subject.
Thx for the kind words I am sorry to say that I will not be making a 60 slot backpack I feel with that with 5 different sizes of backpack mods that I have created enough variety
Having said that if you really want a 60 slot backpack mod you could always download and install, the 60 slot backpack mod from Khaingb which you can find here : Khainegb A20 modlets
Love your mod! Is there any way I can remove the text where it says Lam's Backpack and either not have text or place rules/link to discord there instead?
open the windows.xml file and replace the following line : <sprite depth="3" name="Lamsbackpack" sprite="Lamsbackpack" size="290,50" pos="360,5" foregroundlayer="true"/> with : <label depth="3" name="windowName" pos="42,-6" width="250" height="32" text="INVENTORY" text_key="enter your text here" font_size="32" />
This may be discussed already and I just couldn't find it, but the "slot lock" won't persist between gaming sessions for me. Is this just a limitation of the mod or is something bugged on my end?
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EDIT : Oh it also broke you money placement, by moving the "100" width to "80" only... man what a mess, you would be better by just choose to do that instead :
<set xpath="/windows/window[@name='windowBackpack']/panel[@name='header']/label[@text='{currencyamount}']/@pos">850,-8</set>
So you could at least not be annoyed by any width changes in the future, I let this idea here so you can see it and think about it mate ;)
i don't know if your still working on this or not but i am having trouble figuring out what to edit in the ui.xml to make this mod>>https://www.nexusmods.com/7daystodie/mods/2339 work with the backpack ui. the mod doesn't change the fuel setup so your mod sets it where it needs to be but the other mod does add in alot of change to the rest of the forge so i wound up with the forge menu under the backpack. really love the bigger bag makes things nice and tight.
here is a link to my own modified forge so you can see what I did to make it work Lam's faster smelting and extra smelting slot
any chance you can post a pic of it or a full list of the mods you are using so I can take a better look at it ?
So for myself, I changed the mod a little, and specifically this line.
<passive_effect name="CarryCapacity" operation="base_add" level="1,2,3,4,5" value="4,9,13,18,24"/>
Instead of 60 cells on the 5th level, I put only 24. Also, 21 cells can be opened with bags in armor and clothes. And then there will be 15 more unopened cells. I left them on purpose so that the game would still have an overload. I don't want to be without her at all.
60 is not to much at all but rather a reward for putting 5 valuable skill points into this perk.
And with it you will be able to carry what ever you want when ever you want without depending on RNG to give you pocket mods.
That it is not up to your preferred play style is a whole other subject.
nice Mod. Thx for your Work.
Can you make an 60 Slot Version of this Mod ?
I am sorry to say that I will not be making a 60 slot backpack
I feel with that with 5 different sizes of backpack mods that I have created enough variety
Having said that if you really want a 60 slot backpack mod you could always download and install,
the 60 slot backpack mod from Khaingb which you can find here : Khainegb A20 modlets
<sprite depth="3" name="Lamsbackpack" sprite="Lamsbackpack" size="290,50" pos="360,5" foregroundlayer="true"/>
with :
<label depth="3" name="windowName" pos="42,-6" width="250" height="32" text="INVENTORY" text_key="enter your text here" font_size="32" />
that should do the trick
might be the reason why TFP left it out