X: Rebirth

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Nebogloee

Uploaded by

neboglory

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25 comments

  1. biovespa
    biovespa
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    • 9 kudos
  2. kumar90
    kumar90
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    Hi,

    I really like this mod.

    But my engineers stop working due to this mod. Took me 3 days to find the issue. ( Rebirth 1.22 Beta )

    First I thought the patch created the issue. Second I thought the save game was corrupted because all I owned from beginning or build in a Shipyard are fine with repairs. At least I started to check all mods I have installed and finaly my engineers started again to work on ships which have been borded by me. If someone displays the same issue just take out the mod and replace the engineers and they will start again to do their homework

    I would really appreciate if you could have a look and fix this issue as I do not have any idea with modding.

    Cheers,
    kumar
  3. blackjackgarry
    blackjackgarry
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    @neboglory


    Here the german translations:
    <text language="49" name="Direkte Monitoransichten" description="Entfernt die Winkelansichten der Detailmonitore." author="Nebogloee" />
    Feel free to use it...
  4. jihaan
    jihaan
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    I'm seeing errors with 1.18 such as this one:

    [timestamp: 1386534252]: Error: Error loading MD file extensionsupclose_detailed_monitormdTrade.xml: Invalid root node
    1. neboglory
      neboglory
      • supporter
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      Yeah, there are still a few issues. As of now, this mod's npc scripts are not compatible with other mods. To resolve this until I can get fixes out, just remove the npc scripts from the md folder in my mod. Now that egosoft fixed trade, I have some motivation to update the mod and actually play the game once again. I will look at the trade error as well.
  5. Paddyy86
    Paddyy86
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    • 12 kudos
    Thanks for this great mod!
    I have currently 1.1b installed. How can I update my game to your newest 1.2 version?
    1. elite403
      elite403
      • member
      • 32 kudos
      Just drag and drop it over the old one.
  6. elite403
    elite403
    • member
    • 32 kudos
    @neboglory
    Hi again... thanks so much for the updates.

    I wonder if you have already tried to modify the Architect menus with this mod? You know, those that show up when you ask for resource required or construction plan ones? These still show up only as the slanted monitor version with v1.2 of your mod.

    1. neboglory
      neboglory
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      There are still a few issues with the npcs. I will look at the architect script as well.
  7. theqmann
    theqmann
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    • 7 kudos
    I turned on the debug logging with the command line option:

    -debug all -logfile debug_rebirth.log

    and a lot of the xml files generate error message in that debug log. The log is in one folder up from the save game directory.

    I don't think the game wants the extra tag in the diff line
    1. neboglory
      neboglory
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      • 0 kudos
      That looks to be the case. I will have another version soon.
    2. neboglory
      neboglory
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      Removed the last debug message. I also removed the extra tag and the errors are still generated. The changes still work though.
  8. elite403
    elite403
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    • 32 kudos
    @neboglory

    Thanks so much for the update. I discovered that there are still missions that don't show the upclose monitor menus still. Primarily these are the assassination missions - they're still shown on a slanted monitor when you select "Tell me more".

    However, on the missions that work, you have left in your debug messages "convo!". They pop up in the middle of the screen Yes I have the 1.1b version, just in case you're wondering.

    Just thought you might want to know, and maybe you might want to hunt down those missions still not being affected by your mod.


    1. neboglory
      neboglory
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      • 0 kudos
      Good to know. I learned the other day that I am replacing far too much in the scripts, so I will reduce to replaces to just what is needed this weekend . . .and check the assassination scripts again
  9. sanperi
    sanperi
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    This mod worked well for me first. But then I updated the game to version 1.14 and it stopped working on my savegame. It does not show the monitor at all. If I start a new game it works fine. Does someone know how to get the monitor work with my savegame? Good mod thou.
    1. elite403
      elite403
      • member
      • 32 kudos
      Monitor failure, among other quirks, are a sign of low memory (memory leak, not that your PC doesn't have enough). Just restart the game and it'll work.

      Other signs are that your doors to the cockpit don't open as you return from stations, as well as your chair doesn't slide out.

    2. neboglory
      neboglory
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      I am still working on the next set of fixes - had less time yesterday than I thought. I will take a look tonight, but I am on 1.15, so I can only test against that.
    3. sanperi
      sanperi
      • member
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      Thanks for the answers! Restarting did not help but mod worked well when I started a new game and it works now even after I updated to 1.15. So I dont know was it because of the 1.14 update or not. But no problems anymore!
  10. Ganterman
    Ganterman
    • member
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    Oh yeah, one of the biggest game flaws are history now. Thank you.