X: Rebirth
0 of 0

File information

Last updated

Original upload

Created by

BlackRain and Rubini

Uploaded by

BlackRainZi

Virus scan

Safe to use

36 comments

  1. Taciturn
    Taciturn
    • member
    • 0 kudos
    Hello.
    I know that this mod is not compatible with the campaign start, but is there a difference between the start of a new game or post-campaign?
    1. BlackRainZi
      BlackRainZi
      • premium
      • 1 kudos
      No, you can play this mod in a new game or post campaign game.
    2. FeldMarschall
      FeldMarschall
      • member
      • 0 kudos
      I really like the Xenon start, but i'm having trouble building their stations. I Captured several of their K constructors and I put architects on them but when i ask to list station noting comes up. Plus I can speak to Captain at all meaning I cant give orders to ship at all, not even to join squad. Maybe have them capable of being build at shipyard?
  2. SkorneTetZu13
    SkorneTetZu13
    • member
    • 2 kudos
    I'm hoping someone is still lurking around here :)

    Is there a payscale to see who is getting paid what... or is there a set amount - flat rate? I originally had 2 pilots and salary was 6,000cr; then I took on an engineer (to work on the Skunk) and a Manager (just riding along for now) and the salary went up to 9,000cr. So I'm not sure if I'm only paying the Engineer an additional 3,000cr, or if the Ride-Along Manager is getting a 'Little' something, and the engineer something else... or ... Who knows.

    Soo... any ideas? Mostly this is out of curiosity... but also it will help with my Accounting Speadsheets.

    Advanced Thanx
  3. Spankahontis
    Spankahontis
    • member
    • 0 kudos
    Will there be an update of CWIR to 4.5 Version?
  4. BenduOlo20
    BenduOlo20
    • member
    • 0 kudos
    Wanted to mention, Lost Sectors just updated to 1.3
    1. truthlighting
      truthlighting
      • member
      • 0 kudos
      For mods like this one, I wish there was an easy way to see what is and is not compatible with it, aside from becoming intimately familiar with the fileset of every mod I want to add. I hope that Egosoft builds in some type of mod compatibility function into X4.
  5. AlexandreTK
    AlexandreTK
    • member
    • 0 kudos
    placing orders in player-owned shipyards is taking money out of accounts now? that's a complete bummer. extra expensive ships.
  6. NOfX81
    NOfX81
    • BANNED
    • 0 kudos
    Hey, found some little bug.
    after installing cwir, all Xenon ships have Human Pilot's now.
    1. Spankahontis
      Spankahontis
      • member
      • 0 kudos
      I think that's intentional.. The Xenon are a Playable Faction, unfortunately they don't have an NPC model (Which I think it needs to be playable? ).
  7. Maabuss
    Maabuss
    • member
    • 0 kudos
    Anyone else having issues with Capitals not attacking stations?? All the idiots do is sit there and fly around it not firing. Takes a while to destroy stations....
    1. BlackRainZi
      BlackRainZi
      • premium
      • 1 kudos
      This should not be happening, you may have a mod conflict. What other mods are you using? CWIR has very complex combat scripts, any other mod messing with combat scripts could mess CWIR up.
    2. iforgotmysocks
      iforgotmysocks
      • premium
      • 53 kudos
      Set their defence officers mode to aggressive, they rarely shoot structures on defence.
    3. Captain Radish
      Captain Radish
      • premium
      • 13 kudos
      Seconded. This is the reason. If the defense officer is not set to aggressive he or she will pick off all the station's turrets then stop firing.
  8. Wolverine1133
    Wolverine1133
    • member
    • 0 kudos
    hey ive just downloaded your mod and searching through forum (did not want to go through all 300ish pages) i have installed it however i cannot see any shipyard option to build the only mods i have installed are
    More crew
    Show Skills
    Map reveal
    ignore jump fuel

    and i have 4.10 if that matters but still this mod doesnt seem to want to allow me to build shipyard etc and some of the questions i have such as starting your own offcial faction how to do that etc

    please help asap
  9. BlackRainZi
    BlackRainZi
    • premium
    • 1 kudos
    I don't normally check here so if you need help and such, please post in thread on egosoft forum
  10. PrecisionVector
    PrecisionVector
    • member
    • 5 kudos
    I suggest re-doing the zone patching for some zones.

    Currently some zones are completely replaced with the new zone macro placed in this mod. I was thinking: why replace the entire zone if items can be added into the zone macro connections node?
    This can break mods that also utilize those zones, like Gemstone Manufacture, and Torrid Veil. My theory is that since zone-replacing patches are in a higher level compared with zone-detail patches, the zone-replacing patches gets executed later, and the detail ones get overwritten.

    Those were all from my observations, and I guess this issue is a bit different from regular bugs...?
    1. BlackRainZi
      BlackRainZi
      • premium
      • 1 kudos
      This is intentional, the zones need to be completely replaced in the cases where they are completely replaced. You can easily edit the files and add what you need to