I loaded this with XRVR, and lose access to the main menu. I can't call up the menu in order to go into the back room.... or access anything else you would normally access via the main menu.
Not sure if this is because of VR, but what on this Mod would even affect this. Note: I normally access the main menu with a button on my joystick, but even KeyBoard ENTER doesn't work.
I so want to use this mod... so I'm hoping someone sees this and knows the answer.
Advanced Thanx
On a Side Note: Whenever I post on Nexus I have to keep coming back to see if anyone responded.... is there a way to be Notified when/if someone responds?
Hi! Any chance we get a compatibility patch for this interior mod. It seems that both mods complement each other. https://www.nexusmods.com/xrebirth/mods/551?tab=description
Nice mod, but the size is too big - I would personally remove the "engineering room" section in the left side and replace it with the crew bunks room (which makes total sense - 23 crew 20 bunks), remove the section occupied by the current crew bunk room area and reduce the extra area to the right side of the reactor by half (possibly add some screens assets, and work area)
My biggest issue is the skunks cockpit is offset to the far right, and with the cockpit door in the middle it's really obvious for those with good spatial awareness of size and orientation, that looking from a position with the cockpit door in front of you, the current area to the right of the reactor and the crew bunk room beyond is sticking out into space!
I would also move the whole left room so the entrance is only just to the left of the central reactor, where those curved walls are as that would be more in line with the left side of the skunk and it would then look more like it's a room behind the vanilla crew seating area.
I wish I knew how to do 3d modelling - out of interest - what software did you use?
Confirmed works with 4.30 NEW GAME ONLY - anything else will create the "black void" effect.
NOTE - if you have an existing save and want to use this, you will STILL HAVE TO CREATE A NEW GAME of the same type and then use notepad++ to hack back the INVENTORY items, weapon upgrades collected, money, and reputations earned you had from before - everything else will be lost. (ships and high grade marines can be added with a savegame editor)
Would only really recommend doing that if your save doesn't have many hours on it.
This is what I had to do for mine, so if you need help drop me a PM.
Any plan to update this for 4.0, tried it and the rooms don't show up when you use the go to crew quarters option in the main menu. Its all just black, nothing shows up, also cant put more than the normal amount of passengers on anymore. Hoping you are still active cause this would be epic on my skunk, if not though I found a mod that will allow more crew members aboard on steam, but doesn't have a the cool looking graphic like yours...
Well it is an RC after all. But as to the doors I just havent updated there animation sounds. And the ones leading to the hanger I wanted for immersion. Its supposed to be an Air lock. but hey, while we are not docked and we have no need of sealing off compartments I suppose it would be fine to remove them.. I'll take it under advisement.
I want to add some consoles displaying the skunks status ie shields, hull, inventory and location. But im getting ahead of myself. Itll get better.
13 comments
I loaded this with XRVR, and lose access to the main menu. I can't call up the menu in order to go into the back room.... or access anything else you would normally access via the main menu.
Not sure if this is because of VR, but what on this Mod would even affect this. Note: I normally access the main menu with a button on my joystick, but even KeyBoard ENTER doesn't work.
I so want to use this mod... so I'm hoping someone sees this and knows the answer.
Advanced Thanx
On a Side Note: Whenever I post on Nexus I have to keep coming back to see if anyone responded.... is there a way to be Notified when/if someone responds?
https://www.nexusmods.com/xrebirth/mods/551?tab=description
My biggest issue is the skunks cockpit is offset to the far right, and with the cockpit door in the middle it's really obvious for those with good spatial awareness of size and orientation, that looking from a position with the cockpit door in front of you, the current area to the right of the reactor and the crew bunk room beyond is sticking out into space!
I would also move the whole left room so the entrance is only just to the left of the central reactor, where those curved walls are as that would be more in line with the left side of the skunk and it would then look more like it's a room behind the vanilla crew seating area.
I wish I knew how to do 3d modelling - out of interest - what software did you use?
NOTE - if you have an existing save and want to use this, you will STILL HAVE TO CREATE A NEW GAME of the same type and then use notepad++ to hack back the INVENTORY items, weapon upgrades collected, money, and reputations earned you had from before - everything else will be lost. (ships and high grade marines can be added with a savegame editor)
Would only really recommend doing that if your save doesn't have many hours on it.
This is what I had to do for mine, so if you need help drop me a PM.
Still, i think the central area of the back room is a bit to large for the skunk, but anything else is great! thank you!
I want to add some consoles displaying the skunks status ie shields, hull, inventory and location. But im getting ahead of myself. Itll get better.