X: Rebirth

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clj1024

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16 comments

  1. kraken035
    kraken035
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    any updates ? since it was XR 4.0 my game crashes on mod I need save editor to remove the bug




    Crash on CDOAIO Mission Joint Operation (Plutarch Mining Corporation) Vanilla


    anyone knows the issue?
  2. lqvinh
    lqvinh
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    This mod is now broken with the game version 4.0
    1. kraken035
      kraken035
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      broken on the campaign mission Joint Operation
  3. Kelthad
    Kelthad
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    just tried this out and it seems to work pretty well, thanks to your mod I was able to take out that damn PMC overwatch without sustaining any losses simply by laying siege to it with 2 sucellus and a balor. the ships did get into range of the stations weapons eventually for some reason and did not stay at maximum range but thankfully I also have the repair laser mod So i was able to keep them up through that damn storm.
    1. Kelthad
      Kelthad
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      an update on how it's working for me, the ability to jump to individual zones while in a sector is certainly helpful but I was just wondering if it is normal for jumping to make my ship explode. Seriously, I did a jump out of gemstone manufacture and nearly had a heard attack when suddenly it looked like I was on the enterprise toward the end of Nemesis or something. I thought I was under attack! when I finally got out in the skunk and scoped it out my ship was at about 68% hull and the antenna array was blown out and on fire but otherwise the ship was fine. the ship this happened to was a sanahar container and the captain had a 5 star navigation skill with 4 stars on the other two, additionally the ship has a 5 star engineer so I have no idea what happened but my crew is pretty good on this thing besides the 2 star combat defence officer, but leadership and morale for him are 5 star and this is just a freighter. ship should be alright but it look's like they're hosting this year's burning man on the front of the ship where the damn radar array used to be. back to trading I guess.
  4. oliverjanda
    oliverjanda
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    please update
  5. Nexusmonster
    Nexusmonster
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    im interested with the part of it that makes captain and defense officers actually smart than the vanilla where they just go forward to the enemy ship range and get shot at before they actually spin to get their broadside canons to be more useful. but im afraid of the part of it that makes the captain and defense officers lose moral ... for me its really not needed.
  6. LeCorsaire
    LeCorsaire
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    Hello I am using the UFO mod, there MadJoker said, it will not work with any mod altering captain and defence-officer scripts. Do you know, if your mod works with the ufo-mod?

    Having the fleet commands and stances is important for me, but fleets that use their ships efectively is even better.
    Thanks for Information :-)
  7. smacky2001
    smacky2001
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    hello how do you uninstall it after removing it now my save is incompatible. now i can't play the game without it. help pls
    after installing it my ships are getting stuck in recharge station so i tried to disabled it and remove it but this happens.
  8. sheva75
    sheva75
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    Hi

    i just notice that my other ships then the battle formation(MCE) ones, cant jump if i remove the ignore fuel mod that you say doesent work with this mod

    what about if i use your basic mod will it work with ingore fuel mod?

    i want to use your mod but i also want my construction ships and traders to jump without problem.

    or does it work if i put ship in Fleets then they will be able to jump...?
  9. Zeques
    Zeques
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    Does anyone else have a problem with drones staking up in a + formation? Other that that i have not had a problem with this mod. This is the only mod I'm using and the drones just keep appearing. Oh yeah I'm using the newest version the the (ignore jump fuel).
  10. obyowen
    obyowen
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    For me it broke a campaign session where,in ch 2 you have to return to Albion and fly to a PMC station.At that point Borman is supposed to jump in following some message from PMC attack forces already hitting you.Borman's Arawn is showing a jumping flash in a spot in space but he won't appear.Took me awhile to find out that the new ai scripts in this mod were causing some weird stuff with plot progress.I had to restart the game..made it back to that point and everything went well WITH the mod on but I deleted the ai scripts for battle/command.Another major affecting mod I use would be MCE but I haven't encountered any issues with it and as you mentioned these 2 mods are compatible.I am using the 2.20 patch.