File information
Last updated
Original upload
Created by
MadJokerUploaded by
mad_jokerVirus scan
Tags for this mod
Main files
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compatibility update for X:R 3.20
Old files
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Test tools for UFO. Adds an entry in MAINMENU/3/4 to spawn ships
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Moved the command to MAINMENU/3/5 for compatibility with changed main mod
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Adds an option to reset ships to the 'Spawn ships' menu; it will create a fresh copy of the selected ship (copying NPCs, wares, but not state); If your ships don't do anything, try resetting them with this; also please check if copy is 100% the same
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XRebirth_MOD_UFO_V0_1_0_Experimental
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Date uploaded28 Nov 2013, 2:43PM
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File size26KB
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Unique DLs-
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Total DLs-
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Version
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Initial release; this release has a bug that causes the defence officer script to not run properly when the game is loaded; please always re-assign ships after each load
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Fixed issue where defence officer scripts wouldn't properly start on game load; Added
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Changed wording from
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Fixes a bug that causes capital ships being unable to follow you into other sectors/clusters; Disabled jump fuel requirements for now until I can come up with a better way of handling jump fuel (e.g. based on nav-skill of captain/science of engineer)
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Workaround for core game bug causing capital ship radars to fail to detect any enemies
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Added possibility to choose engagement distances; Removed XS ship categories; Reordered
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Fixed a bug that caused the stock "Take me to..." and MCE's "Move to zone" to not work; Make UFO scripts run on defence officers by default (replacement for discontinued CSE); Also added possibility to set stances on defence officers when their ship is not part of a fleet
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Fixed bug that caused capital ships to not fire their main weapons (e.g. Balor torpedos); Reintroduced gravidar checks for enemies (also fixes bug of ships not attacking stations); Added option "Remove from Commander"
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Compatibility update for game version 1.25; Moved Fleet management menu to MAINMENU/3/4; Disabled in-zone boosting since it caused issues for many players
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Major rewrite of almost everything in the mod; Added Fleet Management UI
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compatibility update for X:R 3.10; Fleet Management accessible via sidebar