Xenonauts

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Slayerjerman

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Xenophobia v1.4.1
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Xenonauts v1.08
CE v0.25HF


ABOUT
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Xenophobia is a mod pack compilation and economy overhaul.

This compilation/mod is dependant on the CC BY-NC-SA 4.0 protected data files, this compilation is licensed under the same terms. You may modify, edit or replace data/files without permission. However, please give credit for each Author's mod as well as to Slayerjerman for creation of the Xenophobia compilation and unique content. In addition, with respect, please do not rehost this mod pack compilation. THANKS!


Mods combined and supported
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XNT 5.31 + HF2
Xenonauts: Community Edition 0.26HF
Asymmetric Weapons Tech with Plausible Advanced Ballistics v0.4
Skitso's Sleek AI Turn (Removes Hidden Movement)
Ecomomy Restored (my previous mod)
Corporation Weapons Expansion for XNT (my previous mod)
Fire in the Hole v1.3.3
True laser beam
Khall's More Portraits
Shots replacement mod (improved projectile art)
Mobile Infantry jackal armor replacement mod
Khall's Carbines/Shotguns + Extras Mod V.1
Realistic Aircrafts mod v1.1
Kabill's semi-random Artic, Farm, Desert map pack
Skitso's Improved Tree Stumps
Skitso's Ultimate Megamix Map Pack 2000 v1.1
Armoured Assault! A Vehicle Rebalance Mod by Kabill v1.1



Additional Changes
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++ Economy overhaul, No more "unlimited" weapons, equipment or ammo.
++ All items manufactured now sell for a small profit, between +25% to +75% depending on the materials used.
++ Aircraft can be destroyed and must be rebuilt. (if you do not like this, use the UNLIMITED AIRCRAFT PATCH)
++ Can now manufacture ALL aircraft weaponry and mix and match the loadouts as you desire.
++ Reverse engineer UFO weaponry for your aircraft.
++ All solider weapons, ammo and equipment must now be paid for and manufactured. Everything unlocks for manufacture the same way as usual. Default weapons are available to purchase/build from the start of the game.
++ 135 new ranged weapons
++ 20 new melee weapons (with sounds)
++ 6 new shields (and you can repair and carry them in inventory!)
++ 2 new medical kits (small pill and ultra medipack)
++ Shield and medkit reload/refilling enabled
++ New balanced base structures!
++ New multi-ammo rifle, shotgun, machinegun and 4 new ammo types (AP, HE, ZAP, STUN)
++ Re-implemented particle beam heavy laser weapon & DHVRL
++ Added Improved barracks screen. Makes it easier to see all the troops at once (from Magnum-nauts by Mikhail Ragulin)
++ Added Improved Mission and kill count in the GC equip window. The kills update during the missions (from Magnum-nauts by Mikhail Ragulin)
++ Manufacturing categories altered, Ammo & Armor now share the same category to sort weapons from ammo for easy viewing.
++ SORTED all weapons, armor, ammo and items into NEW categories for both inventory AND manufacturing:
Lasers & Plasmas now grouped under "Energy" tab
MAGs and other heavy/unique ranged weapons under "Advanced" tab
Melee tab added to support and sort the new melee weapons
Medikits moved to "Melee" tab.
Explosive C4 and Breaching charges moved to "Grenades" tab
Equipment/Other is for shields mainly now.
++ 20 new real planes.
++ 18 new real missiles.
++ 7 new real aircraft's cannons.
++ Total rebalance of the aircrafts and aircraft's weapons.
++ New aircraft's researches added.
++ 4 New living quarter buildings
++ 4 New laboratory buildings
++ 4 New workshop buildings

Recommended Changes
========================
Slightly increase your starting funds in gameconfig.xml is recommended as you now need to pay for alot more than before.


Installation:
=======================

1) Xenonauts v1.08 or v1.09 game files

2) Install XNT 5.31 (required)

3) Copy Xenophobia files to /assets/ and overwrite when prompted




Credits and Thanks
========================
Check for latest version at Forum thread:
http://www.goldhawkinteractive.com/forums/showthread.php/11671-X1-08-X-CE-0-25HF-XENOPHOBIA-An-addon-mod-for-XNT


- Goldhawk
[url]http://www.xenonauts.com[/url]

- Xenonauts community
[url]http://www.goldhawkinteractive.com/forums[/url]

- XNT - Into Darkness team and XNT 5.31
[url]http://www.goldhawkinteractive.com/forums/showthread.php/11449-X1-08-X-CE-0-25HF-XNT-Into-Darkness-Mod-V5-3-The-Firebat[/url]

- Xenonauts: Community Edition 0.25/0.26 and above (Thank you Solver!)
[url]http://www.goldhawkinteractive.com/forums/showthread.php/11312-Xenonauts-Community-Edition-0-25HF-0-26HF-changelog-and-downloads3[/url]

- Skitso's Sleek AI Turn (Removes Hidden Movement) (and all his other great mods)
[url]http://www.goldhawkinteractive.com/forums/showthread.php/10967-V1-07-Skitso-s-Sleek-AI-Turn-%28Removes-Hidden-Movement%29[/url]

- Asymmetric Weapons Tech with Plausible Advanced Ballistics v0.4
[url]http://www.goldhawkinteractive.com/forums/showthread.php/10368-MOD-WIP-Asymmetric-Weapons-Tech-with-Plausible-Advanced-Ballistics[/url]

- Fire in the Hole! Destructible UFO Hulls (v1.3.3)
[url]http://www.goldhawkinteractive.com/forums/showthread.php/10909-v1-06-X-CE-v0-21-Fire-in-the-Hole!-Destructible-UFO-Hulls-%28v1-3-3%29[/url]

- Magnum-nauts
[url]http://www.goldhawkinteractive.com/forums/showthread.php/11189-v1-07-Magnum-nauts[/url]

- Mobile Infantry jackal armor replacement mod
[url]http://www.goldhawkinteractive.com/forums/showthread.php/11286-Mobile-Infantry-Would-you-like-to-know-more[/url]

- Khall's Carbines/Shotguns + Extras Mod [V.1]
[url]http://www.goldhawkinteractive.com/forums/showthread.php/11608-V1-09-Khall-s-Carbines-Shotguns-Extras-Mod-V-1[/url]

- Realistic Aircrafts mod [v1.1] by SoloA
http://www.goldhawkinteractive.com/forums/showthread.php/3217-Realistic-Aircrafts-mod-v1-0

- Armoured Assault! A Vehicle Rebalance Mod by Kabill
http://www.goldhawkinteractive.com/forums/showthread.php/11692-X-CE-v0-26-Armoured-Assault!-A-Vehicle-Rebalance-Mod

- UNSC Weapon Pack by Fucille
http://www.goldhawkinteractive.com/forums/showthread.php/11862-UNSC-Weapon-Pack

- Choices Mod (parts 1 & 2) by aajs
http://www.goldhawkinteractive.com/forums/showthread.php/11770-Xenonauts-Choices-Mod-Part-2

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Disclaimer
========================
This compilation/mod is dependant on the CC BY-NC-SA 4.0 protected data files, this compilation is licensed under the same terms.
This is a compilation pack to make several mods play nicely together I'm merely combining it and adding some of my own stuff for fun and not-for-profit. Any of the XML files, you may edit as you desire without permission. In fact, I encourage you to do so!

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