Xenonauts

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pedr0 - wastedisposal

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wastedisposal

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About this mod

Fixes various issues in Xenonauts

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Changelogs
PUT THIS MOD AT THE TOP OF YOUR MODS LIST - IT NEEDS TOP PRIORITY TO OVERWRITE OTHER MODS! 

This "unofficial patch" mod fixes various issues in Xenonauts, fixing such things as the roof destruction system sometimes not working properly, certain props not letting you stand near/walk by them even though you should be able to, some windows floating in the air after breaking them, missing destruction graphics, graphical layering bugs, destruction bugs, misspelling etc. For the full list of changes check the changelog. 

REQUIREMENTS:
X:CE and the following mods included with X:CE - Lore+, Extended Weapon Descriptions for Fighters, Khall's Tundra Tileset, Khall's More Portraits, The Random Map Packs, Restored Community Map Pack and Skitso's Ultimate Megamix Map Pack 2000.

The Tropical and Swamp Tileset has some tile fixes applied to it but is not required to use the Xenonauts Fix Pack. The other map packs have mapping fixes which is why they're required to be installed (or you will end up with weird maps with invisible graphics).

MOD LOAD ORDER:
Put the Xenonauts Fix Pack at the top of your mod load order (at least above the mods listed above). If you use any big mods or total conversions you should put them above the Xenonauts Fix Pack.

SAVE COMPATABILITY:
All changes except the research tree edits and "Extended Weapon Descriptions for Fighters" mod fixes are compatible with old saves. The research tree edits and "Extended Weapon Descriptions for Fighters" mod fixes won't properly apply to a game in progress but you can still play. Map and tile fixes won't show up if you load a ground combat save after installing the Xenonauts Fix Pack, but should apply the next time you enter ground combat.

MOD COMPATABILITY:
Should be compatible with most mods but if a mod edits the research requirements for the explosives and weapons research trees, then the one with higher priority in the mod load order will overwrite the other. If you use a big mod/total conversion, then put the Xenonauts Fix Pack below them in the mod loader. If you happen to use a soldier face replacer that doesn't use the vanilla artstyle, you should manually delete the [soldierimages] folder in [ mods/Xenonauts Fix Pack/ ] to disable the Khall's More Portraits fix. If you use a main menu background replacer then manually delete the [backgrounds] folder in [ mods/Xenonauts Fix Pack/ ].

If any future map packs are released and made with the old system for creating buildings, they won't have the new fixes applied to them. All current map packs are covered by the Xenonauts Fix Pack (Khall's Tundra Tileset, The Random Map Packs, Restored Community Map Pack, Skitso's Ultimate Megamix Map Pack 2000 and Tropical and Swamp Tileset).

INSTALLATION:
- Download and install the latest version of Xenonauts: Community Edition and activate the required mods.
- Put XFP at the top of your mod list.
- Clear your internal scripts folder. For example: [C:\Documents and Settings\USERNAME\Application Data\Goldhawk Interactive\Xenonauts\internal\scripts\] or [C:\Program\Steam\SteamApps\common\Xenonauts\assets\mods\internal\scripts\]. Simply delete the scripts folder there.
- Play!