XCOM 2
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Boolsook

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boolsook1

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9 comments

  1. mastermerc00
    mastermerc00
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    How would I make this work on a modded class?
  2. abadjpyo
    abadjpyo
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    I've been using a grenadier for a while now, with edited specialist and ranger skills.

    I can use the gremlin heal ability without a gremlin, and sword equipped.
    Likewise, I can use the sword equipped, and use grenade launcher, it just uses a sword slash animation, while using same range as grenade launcher, but less dmg...
    If I remember correctly, the specilist's last revival skill won't work for me, nor hack.
    Fan fire and lightning hands work without a pistol, along with many other skills.
  3. Tilarium
    Tilarium
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    Sharpshooters actually get 2 abilities when they are promoted to squaddie, the Squadsight one you see and another one called PistolStandardShot that you can't see.  To let the other use the pistols standard you'll need to give them the PistolStandardShot ability in the defaultclassdata.ini file.
    1. boolsook1
      boolsook1
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      Tried this with "Slash" immediately after reading this, it messed up the soldier tree lol.
    2. Nahmies
      Nahmies
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      boolsook1 you need to change Slash to be on Primary instead of Secondary weapon, then all of your soldiers will be able to do some pretty hilarious stuff. Like bolt up and shotgun ADVENT point blank in the back of the head as part of their move action.

      I highly recommend against giving anything to Specialists though as their hacking basically breaks (crashes the game) for the rest of your days. Leave them with their Gremlins.
  4. ArsenicTouch
    ArsenicTouch
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    Placing the file in the documents xcom folder doesn't work. When you start the game, it'll just overwrite it, you need to change the default file.
    1. fox23vang
      fox23vang
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      make it read only?
    2. Tarak5557
      Tarak5557
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      @fox23vang

      When the game starts it pulls data from the default files reads and appends changes from active mods and creates the files in your documents folder. making them read only will mean any mod that changes the relevant file will not work as intended.
    3. boolsook1
      boolsook1
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      My default files arent changed at all and it works for me still?