XCOM 2
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Numbers

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Numbers33

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About this mod

This mod recreates the fatigue system from the original Long War. Upon returning from a mission every soldier will recieve fatigue. If a fatigued soldier goes out on a mission, they will function normally but will recieve a wound.

Permissions and credits
**Most Recent Major Update 8/9/16 5:00 PST**
  • Added staff slots in the living quarters.
    • The staff slots will unlock after the first time that a soldier takes a fatigue injury.
    • There are 2 staff slots in total with no way of getting more. This number may become an ini option eventually but it has been fighting me.
    • Staffing a soldier in the living quarters will make them recover from fatigue 50% faster.
      • Note that 50% faster recovery will result in 2/3 of the fatigue time. 6 days will become 4 days, etc.
    • Staff slots will require a campaign restart. Existing campaigns will continue to work correctly but you will not get the slots until you start a new one.
    • Only fatigued soldiers can be staffed in the living quarters.
    • Soldiers are lazy and will not leave the living quarters when their fatigue is gone. 
    • Staff text can be localized.
  • Further future proofing to make sure modded SPARK units don't get stuck with fatigue.

This mod recreates the fatigue system from the original Long War. Upon returning from a mission every soldier will recieve fatigue. If a fatigued soldier goes out on a mission, they will function normally on the mission but will recieve a wound at the end. 

This mod has an MCM options page. I highly reccommend using it as it is so much nicer than editing ini files.

(MCM: http://steamcommunity.com/sharedfiles/filedetails/?id=667104300 )

This mod makes several changes to how fatigue works from the original long war. Most of it is changable in the settings. See the current additions section below for details.

If you used the original fatigue mod and switched to this one, you will be able to use this one in the same save with no problem. Just make sure to only turn on either this mod or the original. This mod will be able to load any save data from the original.

ini location: (whereever steam stuff is installed)/steamapps/workshop/content/268500/694223407/config/XComFatigue_Settings_Defaults.ini

Current Additions:
-New ini option for injured soldiers to be fatigued (enabled by default)
-Old fatigue will stack with new fatigue.
-MCM options screen.
-Fatigue now compatable with Long War Toolbox and other mods that make drastic changes to several systems.
-The phrases "Fatigued", "Days", and "Hours" can all be changed in the localization file for translation purposes.
-SPARK class units will not gain fatigue.
-Staff slots in the living quarters to recover from fatigue faster.

Compatability:
-No class overrides. 
-No fatigue on SPARKS Units
-Lots of UI listeners in this mod. I tried to make them all universal but mods that override certain UI screens may cause issues. (This is not common. Only ask about a specific mod if you definately have issues with it. Tell me if it happens, I can and will fix it.)
-This mod will never break a save so yay!

Known Bugs:
-The fatigue severity slider in MCM shows more digits than necessary.
-In some cases, a soldier that recieves a fatigue wound will be listed as available in the return to avenger screen. This is purely a display bug and the wound is applied correctly. The armory roster is always correct if you aren't sure. Units will still have the correct animations corrosponding to the wound severity. This appears to correct itself on the after actions screen after promoting a unit.
-Using this mod at the same time as the original fatigue mod may cause the universe to explode. Pick one, they are interchangable.
-Fatigue text might not be drawn on the second (back) row of Long War Toolbox squad screens. This is a display bug only and the unit is definately still fatigued.

ToDo List (Not necessarily in order):
-Add ini option to apply fatigue wounds before a mission instead of after. This will mean fatigued soldiers will start off with reduced HP.
-Ini option for stat penalties for fatigued soldiers that go on a mission.
-Change the soldier list so that fatigued soldiers are at the bottom.
-Anything in the comments that sounds cool.

F.A.Q.
Q. Will this work with my current save from the original fatigue mod?
A. Yes. Just turn off the original mod and load up this one instead. All of the fatigue data that is saved will be picked up by this mod just fine. You will recieve the mod missing message. Ignore it as you normally would and run remove missing mods or something similar.
Q. What happens when a wounded soldier also has fatigue?
A. The soldier will heal and recover from fatigue at the same time. The two are not related and do not interact.
Q. What does fatigue stacking mean?
A. Basically, fatigue no longer resets. If you have 4 days of fatigue and go on a mission, with the default settings, you would normally accumulate 8-9 days of fatigue which is then added to the 4 already present, resulting in 12-13 total days of fatigue as well as the injury.
Q. How do fatigue injuries interact with normal injuries?
A. If you take a fatigued solder on a mission, they will take an injury. If that unit also takes a normal injury on the mission, that wound will be worse because of the fatigue.
Q. I hear that there are staff slots but I don't see any. How to I get them?
A. Take a fatigue injury. If you still don't have the slots after that, then you will need to start a new campaign then take a fatigue injury.


Huge credit to S-Flo. This mod couldn't have happened without them.
Original Fatigue Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=642435739