XCOM 2
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Isms

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isms

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About this mod

Adds the Rogue class to the game. Inspired by the Scout from Long War and a new Assassin archetype, previously unseen in XCom.

Equipped with an SMG and a pistol, the Rogue uses high mobility to create flanking opportunities. With the Assassin tree, use concealment and damage bonuses to assassinate targets before returning to the shadow

Requirements
Permissions and credits
Updated: 12/6/2016!
Steam Workshop Link
Full revamped Lone Wolf Tree. See the Steam Workshop Link for a more thorough description.

Adds the Rogue class to the game. Inspired by the Scout from Long War and a new Assassin archetype, previously unseen in XCom. Equipped with an SMG and a pistol, the Rogue uses high mobility to create flanking opportunities. With the Ghost tree, use concealment and damage bonuses to assassinate targets before returning to the shadows, and remaining there. With the Lone Wolf tree, create flanking opportunities that provide defense bonuses and extra survivability while on your own. Designed to take advantage of LWS' SMG PACK mod. 
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Custom Abilities
 
(Outdated. See Steam workshop link for more up to date abilities)
  • [Blindside] - Do improved damage while flanking the enemy. Increased accuracy while flanking at the expense of decreased accuracy while not flanking. 
  • [Shadowborn] - Greatly reduced detection radius while concealed. Also, minor increase in crit and accuracy while in stealth. 
  • [Keep Your Head Down] - Bring back Low Profile from Xcom EU/EW. Half Cover is treated as High Cover, except all cover now lends less overall defense.
  • [Ambush] - CURRENTLY REMOVED UNTIL FURTHER NOTICE. Set up an ambush over a small area, striking the first unsuspecting enemy to cross over. Greatly improved crit chance and accuracy.
  • [Recon] - Scout the area, marking all targets in a large cone while remaining hidden. Can be used in stealth to contribute to the team while retaining concealment options. Adds +10% aim and 5% crit in an AOE for two turns. 
  • [Riposte] - Feign weakness, as you taunt your enemies into an easily parried attack. Parry the first attack against you with your pistol, deflecting and stunning the attacker if your shot lands.
  • [Concussive Shot / Sap] - Fire a concussive blast from your pistol, giving a chance to disorient your foe, stun your foe for 1 AP, or stun your foe for 2 AP, depending on multiple dice rolls, your rank, and the target's will. Sap can be used from stealth at the cost of two charges, but maintains concealment.
  • [Cheap Shot] - Strike at your enemy from the shadows. If the enemy is killed, retain concealment.
  • [Blaze of Glory] - Strike at every enemy in range as you go down in a Blaze of Glory. But are you really dead? 
  • [Rogue's Tool Kit] - GTS ability that improves multiple aspects of the Rogue's abilities.
  • [Self-Sufficient] - The Rogue is less susceptible to mind attacks and can freely patch up any minor wounds and conditions if he hasn't used an ability each turn.
  • [Natural Born Killer] - The Rogue now has two toggle-able stances. One that deals more damage the lower the target is, and one that deals more damage the healthier the target is. A 5-turn cooldown makes sure the Rogue plans ahead as to what stance will be needed.
  • [Taste of Death] - The Rogue gains collects souls each time he scores a kill or an assist. Each soul counts as a single stack (1/2 for assists). At 0, 2, 4, and 6 stacks the Rogue deals 1,2,3 and 4 bonus damage. At any time, the Rogue can consume all the souls he is carrying to heal for 15% hp per stack, resetting the damage bonuses.

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Notes from the Author

The purpose of the Rogue Class Mod is to bring alternate playstyles to how the game is approached. The Rogue relies more on flanking the enemy for shorter range shots; therefore, relying less on RNG and more on combat strategy. This leads to very high risk, but highly calculated rewards. Balance will always be my number one priority for this mod. If your experience is either underwhelming or overwhelming in any way, please leave feedback so I can make adjustments.
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Known Bugs


1. If your Rogue doesn't have a weapon equipped, it's because you don't have SMG PACK installed. if you still don't have a weapon equipped, then just give him one. 

2. If you have any problems at all, unsubscribe, delete the folder in steamapps\workshop\content\268500\618036260, and then re-subscribe.

3. If your rogue stays on the ground after blaze of glory or can't move, just simply save and re-load. It will fix it every time.

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To Do List
 

1. Balance out new skill cooldowns, damage, and charges.

2. Eliminate any bugs. Post the mods you have if you get a bug as well as if you've manipulated files in the history! 

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Installation
Paste the "618036260"  folder into

steamapps\workshop\content\268500\

               The folder should be named:

"618036260"