Speeds up the game by removing pointless pauses and other time-wasters. All changes are purely cosmetic.
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Pauses I've found but can't remove for technical reasons (they're hard-coded in code that can't be overriden or would massively break compatibility with other mods):
3 sec pause after unit becomes panicked
1 sec pause at the end of every turn
If anyone finds any other annoying pauses please let me know, I'll look into it.
Thanks to IphStich for figuring out how to speed up the Gremlins [i](and contributing the code)! Thanks to tracktwo for figuring out how to shut Bradford up! Thanks to MINERAL-115, Ttack, and Joshimodo for contributing logos!