XCOM: Enemy Unknown
0 of 0

File information

Last updated

Original upload

Created by

eclipse666 aka SpazmoJones

Uploaded by

SpazmoJones

Virus scan

Safe to use

Tags for this mod

9 comments

  1. WEAPON6HEX9
    WEAPON6HEX9
    • member
    • 0 kudos
    Finally I found the solution to point a Steam vent's spawn location.
    I must be use this mod as the base sheet because it is compatible with Long War and also guide line for me that blinded with the code things.

    Find this line... 
    55 00 <.arrDeepRockTiles> [@] ( 1B <TileIndex> 00 <.X> 00 <.Y> 16 16 )
    then delete it.

    and delete these too..
    // get X and Y co-ords of steam tile
    0F 00 <.X>
       fd
         10 00 <.iTile> 00 <.arrDeepRockTiles>
    2c 07 
    16 

     0F 00 <.Y>   91 // /
        10 00 <.iTile> 00 <.arrDeepRockTiles>
    2c 07 
    16 

    // only allow steam location on right side (X>=4) or on bottom row (Y>=4)
       07 [@notvalidloc]
      84 // || or
        99 // >=
          00 <.X>
      2c 04 
     16 
    18 [@]
    (
     99 // >=
        00 <.Y>
    2c 04
      16  
    16
    )
    It is the codes to set random area that steam vent can spawn, I guess, but I don't know how to customizing it for immersive.

    well, find this 
    06 [@label_0x00AA] 
     [#label_0x0383]
     0F 00 <.I> 25 
    then, add this to under 0F 00 <.I> 25 line.
    55 00 <.arrDeepRockTiles> [@] ( 1B <TileIndex> 2C xx 2C yy 16 16 ) 
    55 00 <.arrDeepRockTiles> [@] ( 1B <TileIndex> 2C xx 2C yy 16 16 ) 
     ( I found it from Customizable Base )
    xx = Row begin at 00 to 06 (03 is a Lift's tile)
    yy = Column begin from top 01 to bottom 04

    Codes will look like this.
    06 [@label_0x00AA] 
     [#label_0x0383]
     0F 00 <.I> 25 
    55 00 <.arrDeepRockTiles> [@] ( 1B <TileIndex> 2C 04 2C 03 16 16 ) 
    55 00 <.arrDeepRockTiles> [@] ( 1B <TileIndex> 2C 05 2C 03 16 16 ) 
     [#label_0x038E]
    07 [@label_0x0430] 96 00 <.I> 00 <.iNumSteamVents> 16 
    0F 00 <.iTile> A7 36 00 <.arrDeepRockTiles> 16 
    In example a Steam vent will spawn like picture of this mod.


    Thank to SpazmoJones and Amphibious 
  2. WEAPON6HEX9
    WEAPON6HEX9
    • member
    • 0 kudos
    How to edit make steam vent only appear on 3 and 4 row of left side. I trying to understand the code but still completely blind.
    1. Specul00s
      Specul00s
      • member
      • 0 kudos
      did you fined a way to do that ? I want to know as well, i couldn't fined out myself :/
    2. WEAPON6HEX9
      WEAPON6HEX9
      • member
      • 0 kudos
      this mod https://www.nexusmods.com/xcom/mods/552?tab=description can force a steam appear in any tile you want.
      then go to that mod's comments section you will understand how to use it.

      feels like a cheat, but that is truly point of the steam vent location mod.
  3. Kayhann
    Kayhann
    • member
    • 0 kudos
    Is this mod working? Whenever I use it, game doesn't start.
    1. eXquiSiT69
      eXquiSiT69
      • member
      • 2 kudos
      Still Working
  4. Krieggss
    Krieggss
    • member
    • 0 kudos
    Any chance of a long war version that limits steam vents to 2 tiles say second level down adjacent (so sick of the rng nature if it)
  5. dasl12
    dasl12
    • premium
    • 0 kudos
    I don't suppose this works for vanilla?
  6. IlRematore
    IlRematore
    • member
    • 0 kudos
    Hi, i've been repeatedly starting campaigns on Russia Roscosmos bonus and both vents appeared in the red area with the mod installed