XCOM: Enemy Unknown
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amaciel81

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amaciel81

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18 comments

  1. GauravDas
    GauravDas
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    It seems that the game is unable to show more than 5 entries in the first column.

    I would recommend a very minor update to fix this:

    • Open the AlienSpecies.txt file in Notepad
    • Find all instances of <%b 6> and replace with <%b 5>
    • Save the file and apply using PatcherGUI

    I can confirm this is working with LW and version 0.2a of this mod.
  2. MrAlienist
    MrAlienist
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    Good mod. It is a pity that there are no more updates...
  3. whismerhill
    whismerhill
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    well that is certainly disappointing to say the least :/

    also this mod needs some work on the documentation :
    1 - the txt file is very bare with no author, description or anything
    2 - seems to me that the requirement for the nexus file is erroneous. Shouldn't it be PatcherGui instead of UPKUtils ?
    1. amaciel81
      amaciel81
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      1 - I don't want to be mean, but common: you know I don't receive a penny regardless how many people download, use or like my mod, and I have a paid job, a wife and stuff like this, right? And that writing code using hexadecimal pointers, mining the little information I can find in documentation and relaying in the kindness of other modders (who have their own lives, responsibilities and projects) is not easy, right? Not saying you don't have some valid points, but you shouldn't be a dick and act like you're entitled to something.

      2. PatcherGUI is GUI for UPKUtils. Both will work, except if you use Linux or Mac, only UPKUtils is an option.
    2. whismerhill
      whismerhill
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      well that's the beauty of the internet.... *sighs* you don't see people face to face so it's easy to be misunderstood
      so .... I didn't mean it like that ...

      I'm a very small mod author myself so I know the drill.

      Imho this is the kind of mod who could be integrated by default in long war if you could iron out the couple bugs here and there hence my initial disappointment

      sorry.
    3. hazardass
      hazardass
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      lol amaciel81, maybe you should just learn to take the criticism. You don't have to explain your life story or be defensive about it. You've made a useful mod, which is also incomplete. That's that. It's user feedback, nothing else. Nobody cares for your personal situation, or the reasons you can't work on the mod anymore.

      Thanks for the effort!
    4. dlevine999
      dlevine999
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      This was useful information to someone considering this mod. If you don't have the time to fix it that's up to you; but don't complain about a bad review if it';s true.

      EDIT: I know there's a typo above - but i don't have time to fix it. :-)
  4. cnelthorke
    cnelthorke
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    visto y probado.. funciona para longwar 1.0

    lo unico que al no estar terminado, o no dar toda la info.. tal y como vi en el comentario abajo: asi estaria chulo.
    4 Sectoids
    1 Drone
    1 Thin Man
    3 Seekers
    4 Mutons
    2 Outsiders
    2 Mechtoids
    .......................
    pero lo unico que informa es lo que ya se esta viendo a la derecha. por tanto no veo muy util el mod. aun asi buen trabajo, sencillo pero por algo se empieza. yo ni se crear mods
  5. 8sbraz8
    8sbraz8
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    well, thanks for this mod, it's really useful.
    at the present time the only issue i saw so far is that while it's reporting the right quantities sometimes a race isn't displayed and leaves the player guessing for what could be the last alien type.

    i like it this way and i suggest it should be kept as an option for eventual future updates, but a fix would be cool too.
    this hasn't been updated in a looooong while though.
  6. CaptainRaptor
    CaptainRaptor
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    Which game versions is this mod intended to work with? When I tried running it in PatcherGUI for vanilla EU, I got the following series of errors:

    "Failed to create backups!"
    "Error patching UPK!"
    "Failed to copy the file 'C:\Gaming\Steam\steamapps\common\XCom-Enemy-Unknown/xcomgame/cookedpcconsole/uicollection_strategy_sf.upk' to 'C:\Users\[myname]\downloads\Programs & Applications\PatcherGUI/backup/1170684311/1458329479/uicollection_strategy_sf.upk' (error 0: the operation completed successfully)"

    Am I doing something wrong?
  7. arctichole
    arctichole
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    Nice work. Thanks.
    1. Icabola
      Icabola
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      Is this working with Latest LW?
  8. Sumajin
    Sumajin
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    Good start, that one addtional species will make the difference on the larger ships. Thanks.
    1. amaciel81
      amaciel81
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      You're welcome.
  9. renraw
    renraw
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    oh awesome i've been looking for something like this, long war makes the hyperwave relay kinda pointless (no mec? great ill bring no heat, no wait there are actually 3 mechtoids and a cyberdisc wah waah)
    Thanks amaciel81 great work
    1. amaciel81
      amaciel81
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      Thanks, I still working to have a nice 1.0 version. I wonder whether would be possible and useful to know how many aliens of each specie are present.
  10. KatyPerry7744
    KatyPerry7744
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    Nice idea, but seems not to work as expected. Counter is correct, but one species is not displayed. Some example with a crashed scout:
    Without mod
    Mod 0.2a applied
    Any suggestions please?

    Edit: Mod version 0.1b display everything correct Is something wrong with 0.2a?
     
    Edit2: However, both have lied. Real enemy crew was:
    4 Sectoids
    1 Drone
    1 Thin Man
    3 Seekers
    4 Mutons
    2 Outsiders
    <span style="font-size:18px;"><strong>2 Mechtoids</strong></span>
     
    <strong>17 </strong>total. Hyperwave Relay is just broken
    <a data-ipb='nomediaparse' href='https://dl.dropboxusercontent.com/u/49634722/Forums/Xcom/save2319'>Save here</a>
    <span style="font-size:8px;">Using Mod 0.2a, LW b15f, screen resolution is 1920x1080 in case it matters</span>
    1. amaciel81
      amaciel81
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      Thank you for the savegame, I'll take a look. By the way, if someone have a savegame with large crews, please share: I'm working in the final version with three columns to hold up to 15 distinct species, and I need to check the layout works with different combinations.

      About the missing aliens, I saw the inverse: the HWR says the mission has more aliens than the reality, JL told me that happens when the code to spawn pods in random locations fails to find a valid location. But long time no see it happening, I guess it was fixed.

      Best regards,