XCOM: Enemy Unknown
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wghost81 aka Wasteland Ghost

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wghost81

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131 comments

  1. Lengey
    Lengey
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    Using at my defeault Enemy Withim causes the game to crash in every final mission.
    Tried safe install, new save and etc. Not working.

    I prefer grow the value of meld amount on the game INI now after that.
  2. MTC933
    MTC933
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    Doesn't work with LW 1.0 for me. Tried Melt from Alien Corpses. Game doesn't start with the mod patched through GUI
    1. barame3526
      barame3526
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      • 5 kudos
      Same here, game crashes on start with this mod.
  3. dmirra
    dmirra
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    Hi, that question is for mod developer, or anybody who is intoduced to mod's mechanic. I'd like very much the idea, that meld canister's timer starts only after the canister is noticed. But using this part of mod it set timer in too long time for me. About 9 turns for distant canisters. I'd like the each noticed canister becomes closed after 5 turns. How to change this value? Othewise the mod idea is great!
    1. pepoluan
      pepoluan
      • supporter
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      Yeah, I'd like this, too!

      It makes sense that the Meld Containers do not start to countdown until it detects a nearby enemy, since the aliens after all put the Meld Containers there to spread the Meld to the population and trigger mutations...

      However, the countdown indeed made the Meld Containers much too easy to retrieve.
  4. fenderzilla
    fenderzilla
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    Nice
  5. Skite
    Skite
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    Perhaps you could help me out here.

    I've installed a list of mods, all at once.
    Of course things seem to go smooth, but don't.
    From this page I have:
    Collect Meld from Alien Corpses
    Meld Countdown When Seen
    Adjust Meld Counter

    According to your description, all of these should be compatible with the MELD tutorial.
    Yet, when I try to start a new game with the MELD tutorial on, the game CTD upon trying to load the tactical environment. It loads the map and everything, but as soon as the mission is supposed to start and hand me controls, CTD.
    Now, when I turn off the MELD tutorial, the issue is gone completely. (As far as I have checked, now.) Regular mission started fine.

    I would think it is an issue of conflicting mods, but like I mentioned, it seems to run fine if the only change is MELD tutorial off.
    Any ideas?

    1. wghost81
      wghost81
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      Skip the tutorial or install all those mods after you've finished it. It's hard to say what the problem is as I wasn't modding EW for quite some time.
  6. CptObvious1994
    CptObvious1994
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    I have the Disable Meld Countdown mod installed, but I'm still losing a meld. I was in the middle of this mission when I installed the mod, would that be the reason?
    1. wghost81
      wghost81
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      For that particular mission - yes.
  7. WikusVanDerMerwe
    WikusVanDerMerwe
    • supporter
    • 5 kudos
    Howdy,

    Thanks a lot for this mod. I really disliked that you HAD to move quickly,
    in order to obtain the meld (using "Meld Countdown When Seen" BTW).

    Kind regards,
    Wikus
  8. Busteray
    Busteray
    • member
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    Sorry i am completely new to this i just bought xcom 2 days ago.

    How do i install this its just a text file and people say that toolboks is dead?
    1. wghost81
      wghost81
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      As description says, use PatcherGUI.
  9. wghost81
    wghost81
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    No, it's not compatible with Long War, as Long War authors have changed Meld mechanics considerably.
    1. Starman001
      Starman001
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      To bad, the descriptions/features sounded perfect... Thank you for the info !
    2. ChaosShadoWolfe
      ChaosShadoWolfe
      • member
      • 1 kudos
      Can't you try and convince them to use your mod instead of their changes? While I appreciate that they changed it, this mod still ranked high on my wishlist and I felt bad that it didn't work together. You also may wanna add that to your description, would warn off these sorts of questions.
    3. wghost81
      wghost81
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      Well, technically I can make this mod work with LW, but it will break the balance, so I'd rather not do it.
    4. niche99
      niche99
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      Why not make a LW version anyway and let players worry about balance?
    5. wghost81
      wghost81
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      In response to post #16333695. #16346295, #26048674, #26074604, #26270474 are all replies on the same post.


      Spoiler:  
      Show

      wghost81 wrote: No, it's not compatible with Long War, as Long War authors have changed Meld mechanics considerably.

      Starman001 wrote: To bad, the descriptions/features sounded perfect... Thank you for the info !

      ChaosShadoWolfe wrote: Can't you try and convince them to use your mod instead of their changes? While I appreciate that they changed it, this mod still ranked high on my wishlist and I felt bad that it didn't work together. You also may wanna add that to your description, would warn off these sorts of questions.

      wghost81 wrote: Well, technically I can make this mod work with LW, but it will break the balance, so I'd rather not do it.

      niche99 wrote: Why not make a LW version anyway and let players worry about balance?


      Because I'll spend considerable amount of time on the thing that will severely damage a balance of the mod I contributed into. But I promise to think about it. As I said, it's not impossible, I'm simply not eager to work on it because I feel it's unnecessary for LW.
    6. whismerhill
      whismerhill
      • member
      • 14 kudos
      one can already change the meld expiration timer see: http://ufopaedia.org/index.php?title=Mods_%28Long_War%29
      or even the meld earned & spent quantities in DGC.ini ....
      and not to forget the second wave option for seeing meld canisters right off the bat
      while still a few options provided by this mod are not available anymore, I feel like enough choice is given to the player that wanna modify stuff easily.
  10. DAOWAce
    DAOWAce
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    This should be integrated into Long War.. the meld canisters are a terribly 'gamey' design decision that only added annoyance to the game.

    *sigh*

    Edit: Appears part of it is integrated (enemies drop meld), but the gamey canisters are still there. Bleh.