XCOM: Enemy Unknown

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Neonin

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Neonin

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436 comments

  1. eXquiSiT69
    eXquiSiT69
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    2019 Still using it, The best text mode ever. Makes the game feel so fresh
  2. FMDA
    FMDA
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    • 0 kudos
    cant acess console comands anymore... whitch is anoying... and the run sytem is even more anoying but is good mod i realy like it, good job!
  3. Miglanz
    Miglanz
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    for me everything but the rank insignia works...do i have to start a new game?
    1. KatyPerry7744
      KatyPerry7744
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      Nope, should work mid campaign. May be you have other tex mods interfering with this
  4. JoseSnake
    JoseSnake
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    I don't have the DLC, so I wonder if any of the older versions is compatible with the base game.
  5. eXquiSiT69
    eXquiSiT69
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    It Works for me, I am using the long war version. Is it possible to make it build in the game files ? Every time running the TexMod.exe target the XCOm.exe , target the LongWar.tpf and than run it is a little bit annoying
    1. KatyPerry7744
      KatyPerry7744
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      It's fairly easy to automate this process if you are Windows user
  6. Ralli08
    Ralli08
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    Still works like a charme in LW 1.0 and looks beautiful
  7. LasurDragon
    LasurDragon
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    Doesn't seem to work.
     
    Installed it on EW steam version according to instructions, got steam to launch TexMod, chose nTex package and launched XComEw.exe but nothing changed in the game.
    Tried with admin rights and without.
     
    I also have several mods installed via UPK Patcher but accordig to recommended mods they shouldn't have any conflicts.
    Any suggestions to try?
    1. Neonin
      Neonin
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      • 10 kudos
      As far as I know I haven't come across that issue before. Are you running any anti-virus programs that might be interfering with TexMod? I doubt it as that usually causes it to not load, but if you are you could try turning them off to see if that helps. If Steam is loading TexMod and not the defauly EU/EW loading screen then that seems to be working. Have you tried any other TexMods (such as LWReTex or one of the armor/weapon texture mods) to see if they work?

      The only other thing I could suggest (which would be a giant PITA) would be to re-verify all your files and get the game back to default, then try the TexMod, then add in your other UPK Patcher mods and test it to see if any of them break it. They shouldn't though, they both work in completely different ways...
  8. JakobMind
    JakobMind
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    Hi. I have a question to you. I'm spanish and i tried to start the game with your mod in my language but i can't do it. If i want to play with your mod i must run the game in english. I like your mod and i want to use it. Can you do something? Sorry if you answer the queston before i did'nt see it. Ty and great job.
    1. TheExterior
      TheExterior
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      Have you changed every language-setting to your language, as mentioned in the description?

      You have to change the language in the following files:

      [GameFolder]\XEW\XComGame\Config\DefaultEngine.ini
      [GameFolder]\XEW\Engine\Config\BaseEngine.ini
      [Documents-Folder]\My Games\XCOM - Enemy Within\XComGame\Config\XComEngine.ini

      If you don't have "Enemy Within" but "Enemy Unknown", those are your files:

      [GameFolder]\XComGame\Config\DefaultEngine.ini
      [GameFolder]\Engine\Config\BaseEngine.ini
      [Documents-Folder]\My Games\XCOM - Enemy Unknown\XComGame\Config\XComEngine.ini

      Have a look at this link: http://forums.nexusmods.com/index.php?/topic/1062128-ntex/page-28#entry10562976

      After you changed all the language-settings (you should have to use "Language=ESN"), you should be fine.
    2. TheExterior
      TheExterior
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      Damn, I didn't uncheck the "use emoticons"-box and now those little guys are messing up my paths...

      so just to be sure:

      You have to change the language in the following files:

      [GameFolder]\XEW\XComGame\Config\efaultEngine.ini
      [GameFolder]\XEW\Engine\Config\BaseEngine.ini
      [Documents-Folder]\My Games\XCOM - Enemy Within\XComGame\Config\XComEngine.ini

      If you don't have "Enemy Within" but "Enemy Unknown", those are your files:

      [GameFolder]\XComGame\Config\efaultEngine.ini
      [GameFolder]\Engine\Config\BaseEngine.ini
      [Documents-Folder]\My Games\XCOM - Enemy Unknown\XComGame\Config\XComEngine.ini
  9. Neonin
    Neonin
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    I will be moving house shortly (as in tomorrow) and am unlikely to have internet for the moment. Someone suggested I make a bunch of mini mods lik ethe LW Rank Insignia one I did so people can use only certain bits of the mod. As I don't have time to do all this I've uploaded a zip file containing all the individual files used in the Long War version of the mod along with the TexMod definition file. Using these you can customise your own version of nTex to only use the bits you like and leave out the ones you don't!
    1. IZ-Master
      IZ-Master
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      I cant open the rar, im not sure if its on my end

      NVM fixed it, wasnt actually downloading the file and was getting a 0kp file
  10. Spectre610
    Spectre610
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    I'm kind of an idiot so I don't know whether this mod works with LWRetex or not, or whether there's some particular load order in TexMod that needs to be set for them to collaborate. I have a feeling its one or the other, and both look fantastic to me, but I hope to avoid problems down the road and just stick with one if I have to.
    1. Neonin
      Neonin
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      As nTex and LWreTex use many of the same textures you can't really pick and choose between them. However you CAN put both into the TexMod load order and then whichever is at the top of the list takes priority, with textures from the one lower down being loaded if the higher one has not replaced them.

      You can combine your favourite bits of both by using a TPF extractor to get at the individual files and then TexMod to put them back into a mod again, but that would require some knowledge of using TexMod so research might be in order there!
    2. Spectre610
      Spectre610
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      Got it. Thanks for the answer. Is the TPF extractor method the only way for me to see all the files individually, texture wise?
    3. Neonin
      Neonin
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      • 10 kudos
      It's probably the easiest way because you can use that on any TexMod file. If you send me a PM I wouldn't mind zipping up all the nTex ones from the mod to save you the hassle there but obviously I don't have access to anyone elses files