The Witcher 3

File information

Last updated

Original upload

Created by

KNGR

Uploaded by

erdelf

Virus scan

Safe to use

Tags for this mod

145 comments

  1. ggrgrgwewgff
    ggrgrgwewgff
    • member
    • 0 kudos
    26/02/2024 it doesnt work
  2. Skylog
    Skylog
    • member
    • 0 kudos
    Hi. In the latest version of W3EE Redux we have:

    //Kolaris - Adrenaline Tweaks, Kolaris - Elation, Kolaris - Exhilaration
    if( exhilaration )
    timeScale = 0.5f;
    else if( playerWitcher.HasAbility('Glyphword 51 _Stats', true) )
    timeScale = 1.f - (currentAdrenaline * 0.003f);
    else
    timeScale = 1.f - (currentAdrenaline * 0.003f * (1 - target.GetStatPercents(BCS_Vitality)));
    theGame.SetTimeScale(timeScale, theGame.GetTimescaleSource(ETS_Adrenaline), theGame.GetTimescalePriority(ETS_Adrenaline), false, true);
    speedMultID = playerWitcher.SetAnimationSpeedMultiplier(1.f / timeScale, speedMultID, true);


    Any advice what to change to make it work.
  3. nozone
    nozone
    • member
    • 0 kudos
     have the impression that the mod no longer works with the new updates.
  4. nehru138
    nehru138
    • member
    • 0 kudos
    Only just done some 20 min of play testing with this mod, but it works perfectly for me so far.

    I bought the game on a whim in a big bundle sale on Steam last year, and I don't really know which exact version it is, but I can only assume it is the "new" 1.32. one.

    On a side note: My eyesight is not entirely what it should be, so, when it comes to modern games with fast, flowy and somewhat flashy combat, a simple and effective slo-mo function is as much a necessity as it is a cool feature. I can play the game without it, of course, but not really enjoy the action. So, thank you.
  5. g0lliver
    g0lliver
    • member
    • 0 kudos
    It works for me on 1.32.
    Can't play without this mod 
  6. Jamanko
    Jamanko
    • member
    • 0 kudos
    It does not work with version 1.32. :(
    Will there be update?


    Errors:

    Error [modslotsonly]local\debug\console_commands.ws(18): Function 'ResetMutationsDev' does not take 1 param(s)
    Error [modslotsonly]local\essnotification.ws(20): Function 'ResetMutationsDev' does not take 1 param(s)
    Error [modslotsonly]local\essuninstallation.ws(72): Function 'ResetMutationsDev' does not take 1 param(s)
    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
  7. adunhill
    adunhill
    • premium
    • 0 kudos
    Not sure if anybody experience this. Upon activating this mod and making Geralt slowmo, the next thing I know Geralt became super fast when he used the crossbow with the skill Lightning Reflexes activated. The crossbow skill should make everything slowmo but ended up making Geralt super fast. I think it conflicts with some other animation.
  8. shahalam1251
    shahalam1251
    • member
    • 0 kudos
    Any help?

     

    Error [content0]game\temp.ws(975): Could not find function 'GetAbilities'

    Error [content0]game\temp.ws(664: Could not find function 'GetAbilities'

    Error [content0]game\temp.ws(8939): Could not find function 'GetAbilities'

    Error [content0]game\gameplay\effects\effects\applicatoreffect.ws(85): Could not find function 'GetApplicatorParamsFor'

    Error [moddefenseheavy]game\actor.ws(3731): Function 'RemoveAllNonAutoEffects' does not take 2 param(s)

    Error [modkngslowmotion]game\player\playerwitcher.ws(752): Could not find function 'SetItemStackable'

    Error [modkngslowmotion]game\player\playerwitcher.ws(757): Could not find function 'SetItemStackable'

    Error [modkngslowmotion]game\player\playerwitcher.ws(762): Could not find function 'SetItemStackable'

    Error [modkngslowmotion]game\player\playerwitcher.ws(767): Could not find function 'SetItemStackable'

    Error [modkngslowmotion]game\player\playerwitcher.ws(807): Could not find function 'SetItemStackable'

    Error [modkngslowmotion]game\player\playerwitcher.ws(811): Could not find function 'SetItemStackable'

    Error [modkngslowmotion]game\player\playerwitcher.ws(815): Could not find function 'SetItemStackable'

    Error [modkngslowmotion]game\player\playerwitcher.ws(819): Could not find function 'SetItemStackable'

    Error [modkngslowmotion]game\player\playerwitcher.ws(3846): Function 'MutationResearchWithItem' does not take 3 param(s)

    Error [modkngslowmotion]game\player\playerwitcher.ws(5491): Could not find function 'IgnoreNewItemNotifications'

    Error [modkngslowmotion]game\player\playerwitcher.ws(5497): Could not find function 'SplitItem'

    Error [modkngslowmotion]game\player\playerwitcher.ws(5505): Could not find function 'IgnoreNewItemNotifications'

    Error [modkngslowmotion]game\player\playerwitcher.ws(5713): Function 'OnSkillMutagenUnequipped' does not take 4 param(s)

    Error [content0]game\projectile\arrowprojectile.ws(231): Could not find function 'GetAbilities'

    Error [content0]game\vehicles\horse\horsemanager.ws(203): Could not find function 'GetAbilities'

    Error [content0]game\vehicles\horse\horsemanager.ws(306): Could not find function 'GetAbilities'

    Error [content0]game\temp.ws(126: Could not find function 'GetAbilities'

    Error [content0]game\gameplay\ability\abilitymanager.ws(760): Could not find function 'GetListOfCannotAddAttributes'

    Error [content0]game\gameplay\ability\abilitymanager.ws(821): Could not find function 'UpdateApplicatorBuffs'

    Error [content0]game\gameplay\ability\nonplayerabilitymanager.ws(79): Could not find function 'GetAbilities'

     

    Warning [content0]engine\environment.ws(25): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.

    Warning [content0]engine\environment.ws(27): Global native function 'EnableDebugPostProcess' was not exported from C++ code.

    Warning [content0]engine\showflags.ws(9): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

  9. Corsec
    Corsec
    • member
    • 18 kudos
    I've got this working with Enhanced Edition v4.78. The problem is that the mod conflicts with W3EE over the following file-

    modW3EEMain\content\scripts\game\player\playerWitcher.ws
    modKNGSlowMotion\content\scripts\game\player\playerWitcher.ws

    So I fixed it by using Notepad+ to copy-paste the file edits from the version packed with this mod into the W3EE version of the file. Then I deleted the file from the modKNGSlowMotion folder, so that only W3EE had a version of the file in my mod folder. This removed the conflict and let both mods function correctly. Note that W3EE will need to recompile the changed scripts in the startup sequence, so make sure it does that. Maybe you could do it with the Script Merger mod but I just did it this way.

    So the edits you need to make are as follows. Open up the following file with Notepad+

    modW3EEMain\content\scripts\game\player\playerWitcher.ws

    Now find the line-

    private var invUpdateTransaction : bool;
    default invUpdateTransaction = false;

    And below it post the following-

    //modKNGEWCM++
    public var mKNGBulletCam : CKNGBulletCam;
    //modKNGEWCM--

    Now find the line-

    RemoveBuff( EET_Mutation11Immortal );
    RemoveBuff( EET_Mutation11Buff );
    }

    And below it post the following-

    //CKNGBulletCam
    mKNGBulletCam = new CKNGBulletCam in this;
    mKNGBulletCam.Init();
    //AddTimer('InitWelcomeMessage', 3.0, false);
    //CKNGBulletCam

    Save and you are done.

    And for those of you who want to make bullet time possible for Cirii, I think you need to edit the input.settings file to include the following line-

    IK_Mouse4=(Action=BulletCam)

    Place it under the following headings-

    [Combat_Replacer_Ciri]
    [Exploration_Replacer_Ciri]
    [Horse_Replacer_Ciri]


    EDIT: You will also need to follow the advice from rennvvi to ensure that bullet time keeps working during combat with W3EE.
  10. rennvvi
    rennvvi
    • member
    • 2 kudos
    Solution for everyone who has problem with W3EE:
    Remove the following lines from \modW3EEMain\content\scripts\local\W3EE - Effects.ws
     
    abilityCountLast = abilityCount;

    timeScale = 1.f - (currentAdrenaline * 0.0015f);
    theGame.SetTimeScale(timeScale, theGame.GetTimescaleSource(ETS_Adrenaline), theGame.GetTimescalePriority(ETS_Adrenaline), false, true);
    speedMultID = playerWitcher.SetAnimationSpeedMultiplier(1.f / timeScale, speedMultID, true);