The Witcher 3

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SP3333DO

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SP3333D0

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255 comments

  1. SP3333D0
    SP3333D0
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    Sticky
    I've started working on VII of this mod that uses the built-in vector dampening functions for smooth camera movements during adjustments. I will also add customizable default values for the left/right distance. Here is a preview highlighting the improved camera movement:
     
    1. princelucian
      princelucian
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      with latest version of witcher 3 crashes: gives me error and the game doesn't start no other mods installed ,run script merger no conflict, i wait for the new version... great job anyway
    2. vulchor
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      I had used version 5, the one without modifiers, and it was working great with no conflicts. I upgraded to version 6, configured everything the way I like it, and it works but now my No Automatic Camera Centering (modManualCam) no longer works. I can't stand how the camera automatically tries to re-center itself, especially on horseback. I used the script-merger to make all my mods play happily together.

      On the next version could you see about making your mod compatible with No Automatic Camera Centering again like it used to be?
    3. Hemnxx
      Hemnxx
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      Version 5 and 6 from this mod no longer works with the recent patch 1.10 (I prefer modActiveWitcherZoom KBM version 5)
      Hope you will update this mods to game version (1.10) I will not play The Witcher 3 without your awesome mod ..
    4. plaxeko
      plaxeko
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      Hey dude. I can't play this game without your mod. I mean...I just can't. I am anticipating 7 so much I can't contain myself. Thanks for everything.
    5. vulchor
      vulchor
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      [delete]
    6. Rockguitarzan
      Rockguitarzan
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      Most recent version 6 does not work with Heart of Stone. Please update! Ive gotten hooked on this mod and dont enjoy the game as much without it ; )
    7. lurumagno
      lurumagno
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      Hi mate ty for this essential mod.

      Can you upgrade plz?

      Ty.
    8. Rockguitarzan
      Rockguitarzan
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      Having that input settings files was great. I just installed both in correct places and got back to the game. If you update the main mod file please provide another input settings file as well. Thanks!
    9. okiosu
      okiosu
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      Hey! Any ETA? We really need this.
    10. Luje
      Luje
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      Waiting for the update as well. Thanks for the work.
    11. plaxeko
      plaxeko
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      I check everyday. This is the best mod for this game.
    12. Luje
      Luje
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      Hello, any news about a 1.11-compatible version?

      Thanks
    13. mantrid402
      mantrid402
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      And with what work?
    14. gregfish777
      gregfish777
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      This mod doesnt work
    15. VaNiLLa4LiFFE
      VaNiLLa4LiFFE
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      plz update to 1.31! can't play w/o your GREAT job...
    16. User_30666895
      User_30666895
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      there is an updated version created by another modder that works on 1.31 https://www.nexusmods.com/witcher3/mods/1219
    17. Savagenation
      Savagenation
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      I downloaded this using vortex.  Now my witcher 3 game won't start!  Redengine 3 window pops up and then soon after I get a script compilation window with the following errors:

      Error [modactivewitcherzoom]game\vehicles\boat\boat.ws(119): Native function 'HasDrowned' cannot have script code.
      Error [modactivewitcherzoom]game\vehicles\boat\boat.ws(120): Native function 'SetHasDrowned' cannot have script code.
      Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
      Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
      Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

      I thought vortex was suppose to make this easy?  Nothing in the tutorials cover this!
  2. SP3333D0
    SP3333D0
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    Major update just uploaded! See the description page for more details.
     
    1. Rockguitarzan
      Rockguitarzan
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      Most excellant! I stopped playing Elder Scrolls Online after installing this since its gives me the FP experience when I want it. Great job!!!!!
  3. Biggee316
    Biggee316
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    Playing classic version 1.32 game won't launch with both versions of this mod. An update would be fantasic!
  4. PLYMIX
    PLYMIX
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    Please update your mod to the next generation! This is the best camera, without which it is impossible to enjoy the game!!! We hope it's not hard to do!
  5. harikm37
    harikm37
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    I COUD NOT GET IT TO WORK SOMTHING WRONG WITH SCRIPT IN THE BOAT FILE 
  6. WKR3531176373
    WKR3531176373
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    I only need to scroll my mouse wheel to zoom in,no other changes such like witcher sense or the changes of default FOV.
    Becaues I love it,need it,and I thank you.
    BUT Please cut down some thing that you think is good.
    (my English is not good,but I am turly.)
  7. rrramonap
    rrramonap
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    I just installed this with NMM and I got this error when trying to start the game:

    Error [modactivewitcherzoom]game\vehicles\boat\boat.ws(119): Native function 'HasDrowned' cannot have script code.
    Error [modactivewitcherzoom]game\vehicles\boat\boat.ws(120): Native function 'SetHasDrowned' cannot have script code.

    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

    Did I do something wrong?
    1. Ayla3399
      Ayla3399
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      Having the same problem. Any fix??
    2. M300
      M300
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      hi
      did you find a fix for this problem?
    3. BedaRana
      BedaRana
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      • 6 kudos
      mod conflict maybe?
      did you use script merger?
    4. Darkfoot
      Darkfoot
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      Same problem for me as well.

      SOLUTION:
      Make sure you download a version of the mod that is compatible with your updated version of The Witcher 3

      For me I found an updated version of this mod from another mod page on the nexus, from the same author i believe
      https://www.nexusmods.com/witcher3/mods/1219
  8. M300
    M300
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    hi
    I downloaded the mod but the game is not working
    it opens red engine 3 and there are some errors:

    Error [modactivewitcherzoom]game\vehicles\boat\boat.ws(119): Native function 'HasDrowned' cannot have script code.
    Error [modactivewitcherzoom]game\vehicles\boat\boat.ws(120): Native function 'SetHasDrowned' cannot have script code.

    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

    can you please help? I really want to use your mod!
  9. pila1685
    pila1685
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    Hello, just installed version 1.31 today and latest version of AWZ but NOTHING happens. not if I press any key like shift and try to zoom with mouse wheel or something like that. how I have to activate this mod in game? installation is correct. please help me. thanks
    1. User_30666895
      User_30666895
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      another modder created an updated version that works on 1.31 https://www.nexusmods.com/witcher3/mods/1219
  10. zajkoajko
    zajkoajko
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    sadly its not working with latest 1.30 / 1.31

    I can imagine playing with this mod together with Slow Motion (Bullet Time) Mod by KNGR
    1. pila1685
      pila1685
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      any idea if somewhere is a update for 1.31 now? or a similar mod. cant find anything.
    2. User_30666895
      User_30666895
      • account closed
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      another modder created an updated version that works on 1.31 https://www.nexusmods.com/witcher3/mods/1219
  11. SamVision
    SamVision
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    • 1 kudos
    Crossbow aiming doesn't work.
  12. sundaegamer
    sundaegamer
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    I can't figure out how to use it in game? I read the description, and downloaded the preset input (I'm on the 5th version of the mod, because 6's script wasn't working for me), but I still can't get the buttons to do anything in game. What am I missing? :/
    1. jakobH999
      jakobH999
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      Same here! Also tried to use the input.settings example file. It just won't work..