The Witcher 3
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thibaudv

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thibaudv

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27 comments

  1. mel1986
    mel1986
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    This mod doesnt work with patch 1.21.

    Some way to fix it?

    This mod and slowlevels (customize combat xp and quest xp gain) were muy favourite to make the game challenging till the end.
    1. thibaudv
      thibaudv
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      • 5 kudos
      CDPR have made an enemy scaling option with the latest patch, there's no need for this mod anymore.
    2. mel1986
      mel1986
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      I saw that new option, but it doesnt the same.

      For example, when you start a new game, after kill monsters helped by Vessemir, you can attack 3 bandits near this zone, one of them with an a big ax, the level of them with the mod its 4-5, without it its 1-2.

  2. kasia05x
    kasia05x
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    This mod works with 1.12?
  3. ajevo28
    ajevo28
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    • 0 kudos
    have anyone try it with 1.11 ? i start playing using the mod and everything looks fine.
  4. lurumagno
    lurumagno
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    Update to 1.11 mate?
    1. thibaudv
      thibaudv
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      • 5 kudos
      I won't be updating this mod. I have implemented a much more complex version of this into the mod we're working on with the School of the Roach modding team.
      Beta for this mod starts this weekend.
    2. lurumagno
      lurumagno
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      wow ok!!

      Good news ty!!
  5. fnexus
    fnexus
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    • 42 kudos
    Does this work for NG+?
  6. lurumagno
    lurumagno
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    hi mate ty for the mod.

    In the npc script i see this:

    //set immortality mode
    if(!spawnData.restored && !immortalityInitialized )
    {
    SetCanPlayHitAnim( true );

    if(isInvulnerable)
    {
    SetImmortalityMode(AIM_Invulnerable, AIC_Default);
    }
    else if(isImmortal)
    {
    SetImmortalityMode(AIM_Immortal, AIC_Default);
    }
    else if( willBeUnconscious )
    {
    SetImmortalityMode(AIM_Unconscious, AIC_Default);
    SignalGameplayEventParamFloat('ChangeUnconsciousDuration',minUnconsciousTime);
    }
    else if ( npcGroupType == ENGT_Commoner || npcGroupType == ENGT_Guard || npcGroupType == ENGT_Quest )
    {
    SetImmortalityMode(AIM_Unconscious, AIC_Default);
    }

    It is about go inconsciosus?

    It is posible go unconsciosus always (not only with guards) ?

    How i can put more health and level to the Bosses for more epic battles?!

    ty and sorry foro my bad english.
  7. thatsmytomahawk
    thatsmytomahawk
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    Hey could you please update the mod to work with 1.10 please its hard to play without it.
    1. thibaudv
      thibaudv
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      • 5 kudos
      I'm trying to update the mod asap.
    2. thatsmytomahawk
      thatsmytomahawk
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      Alright thank you.
  8. seweryn
    seweryn
    • supporter
    • 5 kudos
    Great mod.

    One question not about mod but something else.

    You mentioned that it is possible to deactivate thr high level monter buff damage/health.

    What file must i modify to achieve this ?
    Cheers
    Sew
    P.S.

    Nice mod by the way
    1. thibaudv
      thibaudv
      • member
      • 5 kudos
      Go into my mod's file (npc.ws) and look for: timer function AddLevelBonuses (dt : float, id : int)

      There you'll be able to see what's being changed under what circumstances; you can change them however you like.
    2. seweryn
      seweryn
      • supporter
      • 5 kudos
      Thanks
    3. seweryn
      seweryn
      • supporter
      • 5 kudos
      So what are you saying that i should delete the lines with MONSTER_BONUS_DEADLY and MONSTER_BONUS_HIGH ?
    4. thibaudv
      thibaudv
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      • 5 kudos
      deadly is +6 levels and high is I think +3, but I'm not 100% sure. Could also be +10 is deadly and +6 is high, so you should test it out
    5. dmitryyk
      dmitryyk
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      @thibaudv
      Hey, are you supposed to comment out this line
      if ( HasAbility(theGame.params.ENEMY_BONUS_DEADLY) ) RemoveAbility(theGame.params.ENEMY_BONUS_DEADLY); else
      to remove the bonus to deadly enemies?
      Also, is there a way to edit the bonus value instead of removing it all together?
    6. thibaudv
      thibaudv
      • member
      • 5 kudos
      Yup, that's the line iirc.
      To edit the bonus you need to edit one of the xml files you can get through unpacking the game with quickbms.
  9. ajevo28
    ajevo28
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    hi will this mod work on save games or do i have to start a new game ? thanks in advance
    1. thibaudv
      thibaudv
      • member
      • 5 kudos
      This mod works on save games. You don't need to start a new game.
  10. moonknight1993
    moonknight1993
    • supporter
    • 24 kudos
    Is there a way to increase the level of quests (and the mobs involved in them)?
    1. SoloCreep
      SoloCreep
      • supporter
      • 4 kudos
      I don't know if this mod would do that and if you find out that it cant, there are a couple of other mods on this site that can. The quest level number itself wont change but once you get into a fight with the enemies and bosses within the quest, their levels will be the same as yours "or higher". The loot the enemies drop will also be near or above your level. Just do a search for "Enemy level scaling". If you do decide to use it, make sure you install the the 2 other files that go with it. One is a boxing fix called "Fix for fistfights and Ciri fights" and if you are playing NG+ install "Better scaling for NG plus". All 3 are on the same page and all are meant to work with each other. As a rule for myself, I do not start quests that are a lot higher than I am so that I can get stronger loot drops and better fights. I mainly try and do quest that are my level or ones I've out leveled. Good luck with which ever you decide to use.
    2. thibaudv
      thibaudv
      • member
      • 5 kudos
      This mod actually modifies the same values as the enemy level scaling mods. The difference is that with that mod, enemy levels are based on your level while with this mod, enemy levels are set and don't change.
      This means all enemies (even the quest mobs) have increased levels and stats, depending on the area you are in.
      The "recommended level" for quests however, won't change, but if you ignore that recommended level and install the "fix xp for quest" mod, you should have the result you wanted.
    3. stankomater
      stankomater
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      Can not be installed, it throws an error script.Where I'm wrong.Thanks.
    4. thibaudv
      thibaudv
      • member
      • 5 kudos
      If you get an error, it's because you have another mod that modifies the same file (npc.ws). Deactivate the other mod, or merge it with this one for it to work.