The Witcher 3

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Feradiera

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Feradiera

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109 comments

  1. Feradiera
    Feradiera
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    January 2023 information update:

    I have not worked on any mods for over 5 years. I don't currently have the time, or a working PC that can handle modding, so unfortunately neither one of my Roach mods will be getting an update for the next gen patch. Sorry!

    If anyone wants to do it please send a private message :)
  2. L4dyInBl4ck
    L4dyInBl4ck
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    Still works perfectly on next gen 4.04 but all files must have higher priority in load order as it otherwise conflicts with Brother in Arms mod (it somehow seems to force vanilla horses into the game, also applies if you have the Nilfgaardian version of Roach).

    Thanks for this amazing mod! Been using it for forever it seems and still love it.
    1. Sylents76
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      Doesn't work for me, I get this error : 

      Error [mod0000_mergedfiles]game\player\playerwitcher.ws(1139): Could not find function 'GetHorseMode'

      Do you know how to solve the problem plz ?
  3. KawaiiShura
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    i seem to be getting this error with the Feras_NewTributeHorses Error [content0]game\player\playerwitcher.ws(1128): Could not find function 'GetHorseMode'

    however when i download the singular files without effects they work fine. i put in the files manually, mod manager says "Detected data folder but could not recognize it as part of a mod or dlc: Feras_NewTributeHorses/DLC/Feras_TributeHorsesDLC" 

    any advice?
    1. Ghost1508
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      Same problem :/

      "Error [mod0000_mergedfiles]game\player\playerwitcher.ws(1135): Could not find function 'GetHorseMode'
      Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
      Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
      Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code."

      AFTER RETRYING SCRIPT COMPILATION: Error [mod0000_mergedfiles]game\player\playerwitcher.ws(1135): Could not find function 'GetHorseMode'  

      Also if I check with scirp merger it doesn't find any error's / scirpt's to merge
    2. xdebugger21
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      I managed to fix the error. Just copy and paste the following lines into the "horseManager.ws" file which is located in
      "The Witcher 3\Mods\modFera_Roach06_05ShadowmereSkyrim\content\scripts\game\vehicles\horse"

      right click->edit with notepad->find the code below and add the line GetHorseMode()

      public function GetInventoryComponent() : CInventoryComponent
      {
      return inv;
      }

      public function GetHorseMode() : EHorseMode
      {
      return horseMode;
      }

    3. Darkstyler35
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      Or do it manually with script merger instead of automatically (merging fails in that case, apparently), --> see in that post https://forums.nexusmods.com/index.php?/topic/3161414-feras-roach-variants/page-126#entry124800528
  4. Murinscurse
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    i'm still in v1.32 will the shadowmere texture work?

    EDIT: yup still working
    EDIT: well all horses have shadowmere eyes and most horses are shadowmere only few are still vanilla but with shadowmere eyes i thought the         texture was exclusive to roach only
    EDIT: v2.0 fixed the problem tyvm for this wonderful mod
  5. dimitrillusion
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    This mod WORKS with the Next Gen 4.0 update.
    1. yardanmods
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      are u sure?
    2. yardanmods
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      When i install it ?i had a error log

      Error [content0]game\player\playerwitcher.ws(1128): Could not find function 'GetHorseMode'
      Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
      Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
      Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
    3. dimitrillusion
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      It seems like you are missing the file "Feras_TributeHorsesDLC". You have to find it in the full file download and place the "Feras_TributeHorsesDLC" inside dlc folder.
    4. Pechane
      Pechane
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      No it is not that. I get the same error.
      This mods conflict with increase Loot rate mod (Ultimate)
      Script merger doesnt allow then to merge.
      Tested on Next Gen version.
  6. lynnmarie
    lynnmarie
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    Strange bug: Noise with Acherus Deathcharger in BnW

    Upon arriving in Toussaint, Acherus Deathcharger permanently gets a weird boom on moving above a certain speed.
    Only this skin is affected. It does not go away even after returning to Velen/Skellige.
    However removing this mod fixes the issue, as does installing different skins.
    KillHorse and changing gear does nothing.
  7. MinnieBug
    MinnieBug
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    Just wondering if it's possible to JUST get the part of the mod where Roach helps you battle, and not the appearance override?
    1. Feradiera
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      Maybe delete everything but the scripts from the mod? Not sure if the scripts would also need an edit. It's been 4 years since I worked on these so it's a little hard to remember ^^'
  8. fuji1156
    fuji1156
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    Hello! I am using your mod and I am just wondering, why does it removes the stats of my backpacks on roach when fast traveling?
    1. Feradiera
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      I have no idea xD what other mods are you using?
  9. ZMoney270
    ZMoney270
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    Is this mod compatible w/ AMM?
    1. Feradiera
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      Probably not
  10. Cony97
    Cony97
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    Could this awesome mod be made to work with Thick Roach? Think it would look a lot more badass if the horse wasn't so slender!
    1. Feradiera
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      I wish it was a simple fix, but if the Thick Roach mod is made the way I think it is, then it will require a complete overhaul of my entire mod xD I explored giving Roach a thicker body too, but ended up not doing it because of the clipping with the armors.
  11. lordmoke
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    Loves this mod.. Endorsed it partially because of awesome tutorial video, thanks for the effort.