If anyone is interested, I edited the file so that there are only two zoom levels: default and zoomed out as far as it can go without graphical errors.
I found I didn't need it to zoom in and out in such small increments. I just wanted it to be easier to see what was all around me, especially for finding new locations. I also found that the minimap renders in square sections, entering a new section loads it and unloads the previous, so if you zoom out too much, the minimap shows blank areas, which is what I meant by graphical errors above.
Seeing as how no one has commented in almost 4 years, I wonder if anyone is even looking at this. In case you are, all you have to do is open the file and search for "increase zoom by" without quotation marks. Then you can change the number from MinimapZoom(0.05) to whatever you want. I set it to 0.80.
Thank YOU! I consider this as essential because the function to zoom the minimap is build in the game. The mainmap can zoom out, so why should the minimap not?
Can anyone tell me how you get this to work with AutoLoot? Merging tool says it has 1 thing it can't fix and won't save. I don't know what to do as I'm a noob. Thanks.
Hi,
You can try this :
+ open the file : X:\The Witcher 3 Wild Hunt\Mods\modMinimapZoom\content\scripts\game\player\playerInput.ws + goto line 173, just behind the lines for Minimap Zoom + add the following line :
Very straightforward instructions, installed and works with V-1.11. I did have a bit of trouble getting it to play nice with AutoLoot, but load order in Mod Settings and Script Merger solved most of that. Prior to this I usually had the mini map toggled off because it gave no more information than what was already within your immediate field of vision, an almost useless visual distraction. Being able to scale the mini map in relation to what I currently want and not have a fixed zoom out is perfect for my uses. Thanks for the work, why this isn't more popular is beyond me. Endorsed.
Endorsed thanks for it. If there's a way to make or allow repeating keys (to hold down the zoom keys) that'd be ideal, but this does work as-is, and should be considered a requirement for anyone who actually wants a useful minimap.
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I found I didn't need it to zoom in and out in such small increments. I just wanted it to be easier to see what was all around me, especially for finding new locations. I also found that the minimap renders in square sections, entering a new section loads it and unloads the previous, so if you zoom out too much, the minimap shows blank areas, which is what I meant by graphical errors above.
Seeing as how no one has commented in almost 4 years, I wonder if anyone is even looking at this. In case you are, all you have to do is open the file and search for "increase zoom by" without quotation marks. Then you can change the number from MinimapZoom(0.05) to whatever you want. I set it to 0.80.
I consider this as essential because the function to zoom the minimap is build in the game. The mainmap can zoom out, so why should the minimap not?
[Boat]
IK_NumPlus=(Action=MinimapZoomPlus)
IK_NumMinus=(Action=MinimapZoomMinus)
[BoatPassenger]
IK_NumPlus=(Action=MinimapZoomPlus)
IK_NumMinus=(Action=MinimapZoomMinus)
[Diving]
IK_NumPlus=(Action=MinimapZoomPlus)
IK_NumMinus=(Action=MinimapZoomMinus)
[Exploration]
IK_NumPlus=(Action=MinimapZoomPlus)
IK_NumMinus=(Action=MinimapZoomMinus)
[Exploration_Replacer_Ciri]
IK_NumPlus=(Action=MinimapZoomPlus)
IK_NumMinus=(Action=MinimapZoomMinus)
[Horse]
IK_NumPlus=(Action=MinimapZoomPlus)
IK_NumMinus=(Action=MinimapZoomMinus)
[Horse_Replacer_Ciri]IK_NumPlus=(Action=MinimapZoomPlus)
IK_NumMinus=(Action=MinimapZoomMinus)
[Swimming]
IK_NumPlus=(Action=MinimapZoomPlus)
IK_NumMinus=(Action=MinimapZoomMinus)
The built in compiler will sort it for you when you start the game
Hi,
You can try this :
+ open the file : X:\The Witcher 3 Wild Hunt\Mods\modMinimapZoom\content\scripts\game\player\playerInput.ws
+ goto line 173, just behind the lines for Minimap Zoom
+ add the following line :
theInput.RegisterListener( this, 'OnAutoLootRadiusLoot', 'AutoLootRadius');
+ now go near the end , but before the last "}"
+ add these lines :
event OnAutoLootRadiusLoot( action : SInputAction )
{
var radius : AutoLootRadiusLoot;
radius = new AutoLootRadiusLoot in this;
radius.LootInRadius();
delete radius;
}
This should do the trick.
Have fun !
Endorsed thanks for it. If there's a way to make or allow repeating keys (to hold down the zoom keys) that'd be ideal, but this does work as-is, and should be considered a requirement for anyone who actually wants a useful minimap.
Are you sure to be in the latest version 1.11 ? The function 'ToggleHudByUser' is normally included in the game.
Error [modminimapzoom]game\player\playerinput.ws(3048 ) : Could not find function 'ToggleHudByUser'
any tips on what I could do to fix?
I have no other mods.