Thanks for the mod! I was going to report the issue with the player stash but saw that it was already mentioned (with proposed edits for fixing). I haven't tried the edits myself, was wondering if there is any plan for a mod update instead, just to make sure i don't mess anything up. In any case, thanks again.
But there are some side effects with this mod: When you open the stash of player, then fills the Junk tab with the wrong content. I've already fixed for me: In line 72, I removed the following line away: currentlySelectedTab default = 1;
I also in line 288 as follows added or replaced: if (_defaultInventoryState == IMS_Player) { UpdateInventoryFilter(IFT_AlchemyItems); } Why? Thus, the default setting works for the tab only when you open the player inventory, but not at the shop npc or at stash of player.
Do you remember what the content of the error message had?
Maybe you have to delete a space between functionname and bracket for parameters? UpdateInventoryFilter (IFT_AlchemyItems); to UpdateInventoryFilter(IFT_AlchemyItems);
When you say you removed the line away with line 72, are you saying you edited it to what is shown above? Or did you delete it? When I copied what your edits the Witcher 3 script compiler stated it was a syntax error.
Very nice and usefull ! Thanks. Do you know if it would be possible to tweak the sorting by "type" of potions to have them on top and clearly separated from decoctions?
This guy (http://www.nexusmods.com/witcher3/mods/534/?) in his save NG+ managed to have the potions sorted before the decoctions, and all in alphabethical order. I checked in game and they are indeed ordered (when sorted by "type"), from the first crafted to last crafted. So if you craft or recraft a potion/decoctions it will appear last of the potions/decoctions.
Maybe than can help you figure out a solution. Regards.
Now if we could someday get our Concoctions, Potions & Oils to be grouped at the top above food. Hopefully also sort Concoctions & Potions into their own types rather than have them all jumbled up as 'Potions'. Someday.
17 comments
But there are some side effects with this mod:
When you open the stash of player, then fills the Junk tab with the wrong content.
I've already fixed for me:
In line 72, I removed the following line away:
currentlySelectedTab default = 1;
I also in line 288 as follows added or replaced:
if (_defaultInventoryState == IMS_Player)
{
UpdateInventoryFilter(IFT_AlchemyItems);
}
Why? Thus, the default setting works for the tab only when you open the player inventory, but
not at the shop npc or at stash of player.
Sorry for my bad English.
Best regards
Peter
On line 72...
//currentlySelectedTab default = 1;
On lines 288 to 291...
if (_defaultInventoryState == IMS_Player)
{
UpdateInventoryFilter (IFT_AlchemyItems);
}
Maybe you have to delete a space between functionname and bracket for parameters?
UpdateInventoryFilter (IFT_AlchemyItems);
to
UpdateInventoryFilter(IFT_AlchemyItems);
Otherwise your edits made good.
Best Regards
Peter
Thanks
Do you know if it would be possible to tweak the sorting by "type" of potions to have them on top and clearly separated from decoctions?
Maybe this mod (I know it's outdated) can help you point to right direction
http://www.nexusmods.com/witcher3/mods/207/?
Maybe than can help you figure out a solution. Regards.
Now if we could someday get our Concoctions, Potions & Oils to be grouped at the top above food. Hopefully also sort Concoctions & Potions into their own types rather than have them all jumbled up as 'Potions'. Someday.