The Witcher 3

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Marnah93

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Marnah93

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17 comments

  1. Slappy212
    Slappy212
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    Will there be an update for 1.12?
  2. irre84
    irre84
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    A update whold be awsome!
  3. 3x0skelet0n
    3x0skelet0n
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    Hey, are you going to update the mod for 1.10?
  4. DamarStiehl
    DamarStiehl
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    Really ought to be updated/fixed.
  5. lalakislakis
    lalakislakis
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    Thanks for the mod! I was going to report the issue with the player stash but saw that it was already mentioned (with proposed edits for fixing). I haven't tried the edits myself, was wondering if there is any plan for a mod update instead, just to make sure i don't mess anything up. In any case, thanks again.

  6. pauldenton
    pauldenton
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    Very good work. :-)

    But there are some side effects with this mod:
    When you open the stash of player, then fills the Junk tab with the wrong content.
    I've already fixed for me:
    In line 72, I removed the following line away:
    currentlySelectedTab default = 1;

    I also in line 288 as follows added or replaced:
    if (_defaultInventoryState == IMS_Player)
    {
    UpdateInventoryFilter(IFT_AlchemyItems);
    }
    Why? Thus, the default setting works for the tab only when you open the player inventory, but
    not at the shop npc or at stash of player.

    Sorry for my bad English.

    Best regards
    Peter
    1. rivianbleidd
      rivianbleidd
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      Just noticed the issue with the stash, your edit does solve the problem, nice one.
    2. LarryT
      LarryT
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      I'm running into an error using your suggested edits while compiling the script. Can you confirm this is the proper edit?

      On line 72...
      //currentlySelectedTab default = 1;

      On lines 288 to 291...
      if (_defaultInventoryState == IMS_Player)
      {
      UpdateInventoryFilter (IFT_AlchemyItems);
      }
    3. pauldenton
      pauldenton
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      Do you remember what the content of the error message had?

      Maybe you have to delete a space between functionname and bracket for parameters?
      UpdateInventoryFilter (IFT_AlchemyItems);
      to
      UpdateInventoryFilter(IFT_AlchemyItems);

      Otherwise your edits made good.

      Best Regards
      Peter
    4. mboot57
      mboot57
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      When you say you removed the line away with line 72, are you saying you edited it to what is shown above? Or did you delete it? When I copied what your edits the Witcher 3 script compiler stated it was a syntax error.

      Thanks
  7. HeyyJoe
    HeyyJoe
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    Very nice and usefull ! Thanks.
    Do you know if it would be possible to tweak the sorting by "type" of potions to have them on top and clearly separated from decoctions?
    1. Marnah93
      Marnah93
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      I actually created this mod when i was looking if sorting can be adjusted I'll look more into the files but i can't promise anything.
    2. hulkspidey
      hulkspidey
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      I want to see this too.

      Maybe this mod (I know it's outdated) can help you point to right direction
      http://www.nexusmods.com/witcher3/mods/207/?
    3. HeyyJoe
      HeyyJoe
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      This guy (http://www.nexusmods.com/witcher3/mods/534/?) in his save NG+ managed to have the potions sorted before the decoctions, and all in alphabethical order. I checked in game and they are indeed ordered (when sorted by "type"), from the first crafted to last crafted. So if you craft or recraft a potion/decoctions it will appear last of the potions/decoctions.

      Maybe than can help you figure out a solution. Regards.
  8. Wasbunny
    Wasbunny
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    I love this so much!

    Now if we could someday get our Concoctions, Potions & Oils to be grouped at the top above food. Hopefully also sort Concoctions & Potions into their own types rather than have them all jumbled up as 'Potions'. Someday.
  9. bobek61
    bobek61
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    Thanks a ton!
  10. ugnt1con
    ugnt1con
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    Nice job! However I'm wondering is it possible to make it stay at the tab you last closed the inventory