Edit: Version 1.5 of basic scaling mod has been released. It works with patch 1.11 and hopefully with HOTS too. I have HOTS installed but unfortunatelly I didnt have time to play it yet, so I would be gratefull if someone could test the bossed and other monsters in this expansion for me.
I know it sounds lazy, but its gonna be released this sunday or later ( I dont have access to my PC with Witcher 3 currently). To clear things out, its not hard to update the mod from coding point of view but from time and disk space point of view (gotta get rid of old W3 files, circa 30 GB of small files. Then I will have to get new ones and then I will probably have to manually change some values for expansion monsters.
Hey Philz, if you do end up updating the upscaling edition mod tommorow, do you think it would be possible to make it compatible with ESGO for us? I would like to use all the ESGO options except the enemy level scaling part, so hopefully your mod overides that.
I noticed you updated the version where enemies scale with you so they always have same level as you. What about the upscale edition where the higher level enemies stay their level if they already higher?
Hi? guys. Try this version of mod: - Original mod Enemy level scaling by Marnah93 and Philozoraptor - work 1.12.1 - level npc = Geralt_lvl + X (x = 1...5) (function random number by KNG) - NG+ too! - fix EXP from mpnsters by Reaperrz - code line 320, 2154, 2706 created by admin from 3witcher.ru (http://3witcher.ru/files/more/enemy-level-scaling.html) url: https://cloud.mail.ru/public/DEC9/ZrZa1MHL9 Thanks to all!
new fix 20.04.16 - fixed? then npc with hight level has a low level by script, now they have it default (higer then Geralt level)! https://cloud.mail.ru/public/4Uh5/ZRJze92p2
There is a significant drawback. NPCs and bosses of a higher level than you, become weaker. For example I have 20 levels and a boss 35 and adjustment in the range 1 - 5 lvl from my level, and the boss becomes a maximum of 25 levels. Fix it please. Do it so that the NPC and the bosses are above or equal to my level, they do not change their characteristics.
Just a warning to everyone that this mod is out-of-date and doesn't work for the newest version of the game. You can find an up-to-date level scaling mod here: https://www.nexusmods.com/witcher3/mods/3039
Error [modenemylevelscalingextrachallange]game\npc\npc.ws(38): Property 'suppressBroadcastingReactions' already exists in class 'CNewNPC' Error [modenemylevelscalingextrachallange]game\npc\npc.ws(119): Property 'hitCounter' already exists in class 'CActor' Error [modenemylevelscalingextrachallange]game\npc\npc.ws(120): Property 'totalHitCounter' already exists in class 'CActor' Error [modenemylevelscalingextrachallange]game\npc\npc.ws(121): Property 'customHits' already exists in class 'CActor'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code .
Mod gives errors at startup that cannot be resolved with script-merger:
Error [modenemylevelscalingstrongboss]game\npc\npc.ws(40): Property 'suppressBroadcastingReactions' already exists in class 'CNewNPC' Error [modenemylevelscalingstrongboss]game\npc\npc.ws(121): Property 'hitCounter' already exists in class 'CActor' Error [modenemylevelscalingstrongboss]game\npc\npc.ws(122): Property 'totalHitCounter' already exists in class 'CActor' Error [modenemylevelscalingstrongboss]game\npc\npc.ws(123): Property 'customHits' already exists in class 'CActor'
I constantly get this message once i instal this mod: Error [modenemylevelscalingstrongboss]game\npc\npc.ws(40): Property 'suppressBroadcastingReactions' already exists in class 'CNewNPC' Error [modenemylevelscalingstrongboss]game\npc\npc.ws(121): Property 'hitCounter' already exists in class 'CActor' Error [modenemylevelscalingstrongboss]game\npc\npc.ws(122): Property 'totalHitCounter' already exists in class 'CActor' Error [modenemylevelscalingstrongboss]game\npc\npc.ws(123): Property 'customHits' already exists in class 'CActor'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
I cant play the game anymore, can anyone tell me what the problem could be?
357 comments
Other version hopefully coming soon.
Pretty please.....
Please mate!, do it !, I can't play without this mod!!
Cheers.
Good luck
- Original mod Enemy level scaling by Marnah93 and Philozoraptor
- work 1.12.1
- level npc = Geralt_lvl + X (x = 1...5) (function random number by KNG)
- NG+ too!
- fix EXP from mpnsters by Reaperrz
- code line 320, 2154, 2706
created by admin from 3witcher.ru (http://3witcher.ru/files/more/enemy-level-scaling.html)
url: https://cloud.mail.ru/public/DEC9/ZrZa1MHL9
Thanks to all!
- fixed? then npc with hight level has a low level by script, now they have it default (higer then Geralt level)!
https://cloud.mail.ru/public/4Uh5/ZRJze92p2
Works wonderfully.
EDITS:
The final boss of the game is incredibly difficult to beat at high levels, and Hounds of the Wild hunt appear to have a lot of health.
http://www.nexusmods.com/witcher3/mods/1670/?
if you wanna try?better backup your saves
does not work((
Error [modenemylevelscalingextrachallange]game\npc\npc.ws(38): Property 'suppressBroadcastingReactions' already exists in class 'CNewNPC'
Error [modenemylevelscalingextrachallange]game\npc\npc.ws(119): Property 'hitCounter' already exists in class 'CActor'
Error [modenemylevelscalingextrachallange]game\npc\npc.ws(120): Property 'totalHitCounter' already exists in class 'CActor'
Error [modenemylevelscalingextrachallange]game\npc\npc.ws(121): Property 'customHits' already exists in class 'CActor'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code
.
Error [modenemylevelscalingstrongboss]game\npc\npc.ws(40): Property 'suppressBroadcastingReactions' already exists in class 'CNewNPC'
Error [modenemylevelscalingstrongboss]game\npc\npc.ws(121): Property 'hitCounter' already exists in class 'CActor'
Error [modenemylevelscalingstrongboss]game\npc\npc.ws(122): Property 'totalHitCounter' already exists in class 'CActor'
Error [modenemylevelscalingstrongboss]game\npc\npc.ws(123): Property 'customHits' already exists in class 'CActor'
Maybe a conflict with another mod?
Error [modenemylevelscalingstrongboss]game\npc\npc.ws(121): Property 'hitCounter' already exists in class 'CActor'
Error [modenemylevelscalingstrongboss]game\npc\npc.ws(122): Property 'totalHitCounter' already exists in class 'CActor'
Error [modenemylevelscalingstrongboss]game\npc\npc.ws(123): Property 'customHits' already exists in class 'CActor'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
I cant play the game anymore, can anyone tell me what the problem could be?
Yes please update, I really want to try out this promising