ITS NOT WORKING Error [modunlimiteddurability]game\player\r4player.ws(3473): Could not find function 'MonsterCategoryToOilNames' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Не раьотает! Деградация накапливается! и даже появляется уведомление, о скором разрушении предмета ( оружие), Как я понимаю работу мода,- это 100% у снаряжения, и хоть ты о камни будешь бить мечём, всё равно остаётся 100%, никакой просадки 100%, ВОТ ЧТО ЗНАЧИТ РАБОТА МОДА!!! А если сравнить это с ( The Witcher 3: Wild Hunt - GOTY Edition "Трейнер +22" [1.0 - 4.03] {FLiNG}) то небо и земля, трейнер включил, и всё 100%, без просадок деградации!!! Учитесь у ( FLiNG}
This screenshot is not of any help. In this editor there is option A, B and C on top. Click on each of them and see which one looks the most natural. You will usually end up with B or C. After that you have to click on the down arrow to go the next conflict that needs to be resolved. After you've picked a choice for all conflicts you can save and exit. If you get an error on start up then you will have to merge them again and pick whatever you didn't pick last time. If you still get errors after that then it's very likely that one of your mods is outdated. In the worst scenario you're better off dropping whatever mod is conflicting the most. Play without it or find an alternative.
Hello, I've been using this mod pre 4.04 update and it worked fine. After the update it just doesn't seem to do what its suppose to do. I've repaired my weapons and armor to 100% pre installing the newest version, after installation the weapons and armor are still getting below 100% no clue why. Any help would be appreciated!
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Error [modunlimiteddurability]game\player\r4player.ws(3473): Could not find function 'MonsterCategoryToOilNames'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Error: " Error [modunlimiteddurability]game\player\r4player.ws(3473): Could not find function 'MonsterCategoryToOilNames' "
Script merger shows no conflict when opened.
Anyone knows how to fix this or the location from where I can get the v4.00 version of the mod ?
In this editor there is option A, B and C on top. Click on each of them and see which one looks the most natural. You will usually end up with B or C.
After that you have to click on the down arrow to go the next conflict that needs to be resolved. After you've picked a choice for all conflicts you can save and exit.
If you get an error on start up then you will have to merge them again and pick whatever you didn't pick last time.
If you still get errors after that then it's very likely that one of your mods is outdated.
In the worst scenario you're better off dropping whatever mod is conflicting the most. Play without it or find an alternative.