The Witcher 3
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Keelhauled

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modcollector245

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180 comments

  1. Vexiis
    Vexiis
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    Isn't working on 1.31... the in-game options apparently does nothing as well... tried it prior to getting this mod.
  2. Thurelh
    Thurelh
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    • 6 kudos
    Doesn't work with GOTY-edition(1.3x), can anyone confirm?
  3. Caverns
    Caverns
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    New Patch has a toggle for camera centering.
    Under options gameplay...
    Guess Devs liked it so much they added it themselves
    1. imboccan
      imboccan
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      FINALLY! Now cruising with Roach is so much more enjoyable.
    2. modcollector245
      modcollector245
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      That's awesome isn't it.
      Too bad I still need to tweak the camera in other ways myself.
    3. SirGrimbold
      SirGrimbold
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      edited.

      Curious if there are any instances where this mod is still needed.
    4. nato44
      nato44
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      thanks, will try i t!!
  4. JonSnowXXI
    JonSnowXXI
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    Soooo does this work with 1.21? I really just want a simple mod that lets me look at my feet.
    1. doubleDizz
      doubleDizz
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      No, it doesn't
  5. DaftPope
    DaftPope
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    • 14 kudos
    Well, there is no camera centering with the new patch, but it still limits you in certain respects: cannot really look down at your feet for instance.
    1. SirGrimbold
      SirGrimbold
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      edit: see 3rd post down.
    2. SirGrimbold
      SirGrimbold
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      Edit: see next post.

      Actually, after some testing, I can now see that when you turn the toggle Off, you can fact left/right, and press left or right to walk that way and it will not auto center on Geralt. Turn it back on and try this, and you will see the whole game turn and make Geralt start to walk in a circle.
    3. SirGrimbold
      SirGrimbold
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      Just realized it was another mod that was causing the auto-centering toggle not to work on a horse for me.

      See Your Trophy - Horse camera mod by SoloCreep

      http://www.nexusmods.com/witcher3/mods/441/?

      While it works visually, it actually prevents the toggle from applying to you while on a horse. Once that mod is updated it should allow the new 1.21 toggle to work for boats, on horseback, and walking. Just need to see if theres any other instances this mod will be needed.
  6. SirGrimbold
    SirGrimbold
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    This does NOT work in 1.21. It returns the following script error (no conflicts with SM):

    Error [content0]game\replacers\ciri.ws(325): Function 'GetCriticalHitChance' takes 5 parameter(s) which is inconsistent with base function (3).
    Error [content0]game\player\playerwitcher.ws(1628 ) : Function 'ApplyOil' has different return type 'Bool' than base function (void).
    Error [content0]game\player\playerwitcher.ws(2033): Function 'GetCriticalHitChance' takes 5 parameter(s) which is inconsistent with base function (3).

    Warning [content0]engine\environment.ws(25): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(27): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(9): Global native function 'DebugSetEShowFlag' was not exported from C++ code.


    PLEASE update this mod. the new toggle in 1.21 ONLY applies to the boat, not Roach, or in combat.
    1. modcollector245
      modcollector245
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      The new toggle seems to be working in all those situations for me at least.
  7. SirGrimbold
    SirGrimbold
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    edited.

    New 1.21 toggle *seems* to be working for everything. But not sure if any other in game situations still need to be modded...
  8. jsizzler
    jsizzler
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    so.... are we not gonna talk about how this mod is great BUT it makes the lock-on function useless? the camera no longer follows. not a big deal but i like to use it in 1v1s
    1. modcollector245
      modcollector245
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      That bug was fixed ages ago, you must be doing something wrong.
    2. boink182
      boink182
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      actually lock on is still broken when horse riding. works in all other cases as far as i can tell.

      edit: i was messing around with this and it looks like the following will fix it, though i have no idea if this is the best way to accomplish it, but i figured i'd share in case it's a helpful starting point.

      add file \scripts\game\player\states\vehicles\horseRiding.ws to mod and make change starting at line 250 (for v1.12 file) from:

      if ( !cameraManualRotationDisabled && parent.IsCameraLockedToTarget())
      {
      camera = (CCustomCamera)theCamera.GetTopmostCameraObject();
      camera.EnableManualControl(false);
      cameraManualRotationDisabled = true;
      }
      else if ( cameraManualRotationDisabled && !parent.IsCameraLockedToTarget() )
      {
      camera = (CCustomCamera)theCamera.GetTopmostCameraObject();
      camera.EnableManualControl(true);
      cameraManualRotationDisabled = false;
      }

      to:

      if ( !cameraManualRotationDisabled && parent.IsCameraLockedToTarget())
      {
      camera = (CCustomCamera)theCamera.GetTopmostCameraObject();
      camera.EnableManualControl(false);
      cameraManualRotationDisabled = true;
      camera.SetAllowAutoRotation(true);
      }
      else if ( cameraManualRotationDisabled && !parent.IsCameraLockedToTarget() )
      {
      camera = (CCustomCamera)theCamera.GetTopmostCameraObject();
      camera.EnableManualControl(true);
      cameraManualRotationDisabled = false;
      camera.SetAllowAutoRotation(false);
      }
    3. modcollector245
      modcollector245
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      Oh wow didn't even know you can lock on while on a horse.
      That fix is basically the same thing I did for the normal lock on but cheers anyway.
  9. Lightposte
    Lightposte
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    It would be nice though if this works perfectly with the Meditation UI Mod that simulates The Witcher 2 Meditation - the camera no longer pans around Geralt while he kneels down and makes a campfire. :-/
  10. Sirk0w
    Sirk0w
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    • 1 kudos
    I want this mod to run along with Absolute camera as it does not disable the vertical auto centering and i absolutely hate it, so is it possible to do that using script merger ?

    I get one unresolved conflict and i dont know how to solve it, here take a look:

    A:Vanilla

    B:modAbsolutecamera19b
    -> -> -> moveData.pivotPositionController.SetDesiredPosition( thePlayer.GetWorldPosition() );

    C:modManualcam
    -> -> /*


    If i choose line B i get this when i launch the game:

    Error [mod0000_mergedfiles]game\player\r4player.ws(3852): syntax error, unexpected '*', near '*'
    1. Sirk0w
      Sirk0w
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      • 1 kudos
      i am an idiot, auto vertical centering = pitch option on absolute camera.