The Witcher 3
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KNG

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KNGR

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  1. KNGR
    KNGR
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    If anyone wants to have the wisp always in front of you based on the current player postion, you can download
    a modified script by @tarkus69


    https://drive.google.com/file/d/0B_gWSfM6VfHua3RGcEZCSXJXb2s/view

    replace the downloaded file with the existing one in: mods\modKNGWisp\content\sripts\local\KNGWISP.ws
  2. kamikad3e123
    kamikad3e123
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    Made a version of the mod with a wider radius and russian translation(русским переводом)
    Link
    default mod radius - 10
    medium radius - 12
    large radius - 14(recommend)
    put the folder "DLCKNGWISP"(from the downloaded archive) in the "The Witcher 3 Wild Hunt\dlc" with the replacement of files.
    (закинуть в папку dlc мою папку DLCKNGWISP с архива с заменой файлов)
  3. kelstr33
    kelstr33
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    Hello All,

    Would anyone have a copy of the wisp infront of your mod?  The google drive link isn't working :(  I'd much appreciate any help.

    Cheers,
    1. geniusmfk
      geniusmfk
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      +1
    2. kamikad3e123
      kamikad3e123
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      https://drive.google.com/file/d/0B_gWSfM6VfHua1E2UHJta0MyOEU/view?usp=drive_link&resourcekey=0-yOHdvx0jePsbK3QNV2g-zQ
  4. hieiyyh
    hieiyyh
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    just noticed that this mod (after years playing with it) has the famous "level max bug" which if you have any mod that remove the level limit or set to a new level limit (like 250 on my game), the item will just disappear/can't be bought anymore...


    dlckngwisp_shop.xml
    <?xml version="1.0" encoding="UTF-16"?>
    <redxml>
    <definitions>
    <loot_definitions>
    <!-- Prologue -->
    <loot name="_store__Griffon_merchant" chance="100" quantity_min="215" quantity_max="220" player_level_min="0" player_level_max="0">
    <!-- New DLC items -->
    <loot_entry name="kngwisp" quantity_min="1" quantity_max="1" player_level_min="0" player_level_max="100" chance="100"  />
    </loot>
    </loot_definitions>
    </definitions>
    </redxml>

    player_level_max="100" <<<<<<<<<<<<<< WRONG, it always should be 0.

    Just today i noticed that because i started a new game+ at lv103 and guess what? no items in the shop.

    Here's a edited version (i believe the author will never fix so...) >>> https://drive.proton.me/urls/741XV709QM#uBNrPS14mCmd

    just the DLC folder with the modified blob0 file, the other files are the same except the brazilian portuguese language file which i translated.

    New version now works fine.
    1. Guichulansi8
      Guichulansi8
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      Good
  5. GODKADE
    GODKADE
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    Works perfect!

    //// 4.04

    Side note to Author..
    1. Thank you! I use quite a few of your creations.
    2. Would you be willing to make a Blue wisp version?
    3. I would love that and appreciate it! My Wisp literally never gets put away haha.
    1. ManOfCulture69
      ManOfCulture69
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      If i'm not mistaken the author of this mod passed a few years ago my friend.. 
    2. geniusmfk
      geniusmfk
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      @manofculture60 i doubt that. hes adding friends in 2023. hopefully hes well and happy <3
  6. tarkus69
    tarkus69
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    If anyone wants to have the wisp always in front of you based on player, you can change the KNGWISP.ws script like this.

    Change the line: wispGoalPosition = playerPosition;

    to: wispGoalPosition = playerPosition + ((-RotX(thePlayer.GetWorldRotation())/2) + (RotY(thePlayer.GetWorldRotation())/2) + RotZ(thePlayer.GetWorldRotation()));

    ! This is to have it to the left of you. If you want it to the right of you delete the - symbol in front of RotX. If you want it further or closer change the /2 numbers to other numbers. Higher numbers mean closer to player smaller further from the player. If you want it really far change the / to * and use higher numbers.

    Then under the line wispGoalPosition = playerPosition; !ADD! this line: wispGoalPosition.Z += 1;

    Then change lines: wispGoalPosition += wispGoalPositionOffset;
    wispGoalPosition.X += CosF(Deg2Rad(wispCurrentRotationCircleAngle)) * rotationCircleRadius;
    wispGoalPosition.Y += SinF(Deg2Rad(wispCurrentRotationCircleAngle)) * rotationCircleRadius;
    wispGoalPosition.Z += 2;

    To this: wispGoalPosition += wispGoalPositionOffset;
    //wispGoalPosition.X += CosF(Deg2Rad(wispCurrentRotationCircleAngle)) * rotationCircleRadius;
    //wispGoalPosition.Y += SinF(Deg2Rad(wispCurrentRotationCircleAngle)) * rotationCircleRadius;
    wispGoalPosition.Z += 1;

    If you don't want it to move around so much comment the line wispGoalPosition += wispGoalPositionOffset;

    If something is not clear let me know and I will try to help.
    1. KNGR
      KNGR
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      hey, just upload the modified .ws file and put a link down here, I'll make it sticky in the comments.
    2. tarkus69
      tarkus69
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      Ok. Will do that shortly.
    3. tarkus69
      tarkus69
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      Her is the link to the modified script:

      https://drive.google.com/file/d/0B_gWSfM6VfHua3RGcEZCSXJXb2s/view?usp=sharing
    4. tarkus69
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      I changed the script so that when you're on a horse the wisp is a bit higher, further in front and faster so it can keep up with the gallop.

      https://drive.google.com/file/d/0B_gWSfM6VfHua1E2UHJta0MyOEU/view?usp=sharing
    5. BadAssGodFather
      BadAssGodFather
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      • 5 kudos
      Thanks for the horse gallop fix too.
    6. escapelands
      escapelands
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      thank you it worked!
  7. lei521
    lei521
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    large radius - 14  I feel that the range is still not large enough, and many places are unclear. Can you create a range of over 20 again? Thank you
  8. theunknownisme
    theunknownisme
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    Will this be updated for next-gen(4.00)
    1. Terwaz
      Terwaz
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      This mod work perfect on next gen , no need to update. I use wisp right now too:)
    2. AlanPosta
      AlanPosta
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      • 5 kudos
      All kngr's mods still work in next gen, he is the best modder of all time for witcher 3 on nexus, everything else is based on his work.
    3. merigoldmaribor
      merigoldmaribor
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      I hope they update the mod where Novigrad is a desert..
  9. SKYDIVINGMOUSE
    SKYDIVINGMOUSE
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    What a unique idea. KINGR makes the best mods, easy to install and working perfectly with next gen. Endorsed
  10. FullMetalWitcher
    FullMetalWitcher
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    Does anyone have the " have the wisp always in front of you " script made by @tarkus69 ? the google drive link doesn't work anymore
    1. NeuroticPixels
      NeuroticPixels
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      I put in a request on the link's page, and @tarkus69 approved it the next day.
  11. abrancruz
    abrancruz
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    Endorsed
  12. JanekTheGodling
    JanekTheGodling
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    Its great but is there any chance for some different colours of the wisp?
    1. KNGR
      KNGR
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      well, yes.

      There was a point, when the Wisp was a fully functioning magical combat machine. It would have different colors, and was able to attack enemies! Based on the sign you had selected, the Wisp would, if engaged in combat, change its color and "Attack Mode". I lost the script, a while ago due to a harddrive crash. If you want, and think this is useful, I could re-script that and make it work again.

      I demonstrated this a while ago in this video:



      you can see the fireball attack when igni is selected (also so wisp is red), and the "quen" bomb that I kinda came up with that nukes the target with a quen bomb and knocks it down, also the wisp would have a "golden / bronze" quen like look.

      Just watch the video, tell me what you think.
    2. joshjneumann
      joshjneumann
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      That's absolutely awesome! I would love to have a mod like that. I wonder if there would be a way to have two separate Wisps in your inventory: one that just casts a light, and another that is like some sort of magical sentry. No matter how it's done, I would definitely support your mod if you re-script it.
    3. KNGR
      KNGR
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      in this case I made it like as long as you do not hard-lock a target the wisp would remain as a lightsource hovering around geralt. only if you hardlocked a target, and then depending on what sign you selected it would switch into attack mode and attack your hardlocked target.
    4. ebanno
      ebanno
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      Is this already like a magical combat machine?
    5. mrc136k
      mrc136k
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      That's just brilliant. Please make it operational again.
    6. Pimskill
      Pimskill
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      A brilliant idea for a brilliant mod KNG!! Now you mentioned it we all want to see this coming in our game! It's awesome!!
    7. marzipanstan
      marzipanstan
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      wowow here's one more boost for that idea
    8. kokoloko2015
      kokoloko2015
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      Do it
    9. mobbDTEO
      mobbDTEO
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      PLEASE do this

      I have been waiting for this mod for a while. Glad you gave it to us, much appreciated.
    10. euphoricknave
      euphoricknave
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      That is the coolest s#*! ever.
    11. BowmoreLover
      BowmoreLover
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      I don't have a word... Amazing! I didn't expect to see such a mod on TW3. Please do it again!
    12. misapheonix
      misapheonix
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      Watched the vid and thought it'd be better if wisp just stunned/staggered enemies instead of applying direct damage. But then read how it depends on active sign and I think that'd do it justice. Very creative idea, sir!
    13. Iamtricky01
      Iamtricky01
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      plz do this
    14. vincemeister55
      vincemeister55
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      • 19 kudos
      Pls revive this script.
    15. singthean
      singthean
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      That's so cool! Please consider re-making it.
    16. kingofbadass
      kingofbadass
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      up
    17. FullMetalWitcher
      FullMetalWitcher
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      that would be amazing