First of all, your images look very blurry...those aren't actual screenshots, are they? It looks more like you took photos of your screen? Secondly, there is no set of Reshade settings that favor certain screen resolutions. Also, if you claim to be playing at 4K and you are getting shimmering....well, you are not playing at 4K because at that resolution you don't need any additional anti-aliasing and you will not get shimmering, which is essentially also a form of aliasing.
It is the story of a guy who doesn't play at 4K, but who build a very resource greedy Reshade to address an issue he doesn't have, and who post it on the Nexus telling users it will only work at 4K.
Dear rick2313 ur not very smart ) First of all 4000x2700 its a big lie. You are playing in 1050p witch is lower then 1080p so this is one litle reason u get some of the shimmering. The biggest problem is that you use High sharpening that the cause of all your shimmering. Other reason is that you like to exaggerate... try setting your native desktop resolution to your so loved 4000x2700 and you will see that text and letters look washed or to excessive sharpened....
Ur the king of antialasing so u use upscaling and FXA from ur reshade and SMMA from ur reshade and in fuckking ingame antialasing witch also is veeeery similar to FXA.... dude its a bigg waste of FPS and GPU power and money basically....
Take Murzinio and nolenthar advice they know what they are saying.
My adivce download Profile Inspector for Nvdia and Enable MFAA for W3 and maybe MSAA also, i can see u like using alot of antialasing ))) If you realy want quality get a 1440p monitor or a real 4k (or an 1080p at least ).... no matter how much dsr you use the resolution you are playing is the same....You just end up making thigs worse moste of cases. If you play with UGOM mod that lets u edit alot of ingame Graphics options like TextureMipBias witch will reduce 100% shimmering if set to 0 or close with low to almost no performance cost.... ur reshade kills almost 10-20 fps for nada )
AND PLESE CHANGE THE NAME, don't advertise your reshade for 4K resolution. Have a good day.
sorry but i had a 1080p screen recently, and i saw the same shimmering and jaggies in crates and objectes.. i even downloaded a custom DRS toll, and just for testing, i set to 8x1080p and the shimmering was still there
and i use both smaa and fxaa, because i tested and the performance hit with fxaa is almost nothing
I've downloaded a lot of reshade presets, and none of them resolved this problem.. the only way that worked was to blur the image and them sharp it again
Of couse, all downsampled. I dont know about native 4k, because i dont have one.
I and see u are not very smart too, because you cant force hardware AA in DX11 games
and i dont use in game AA, i've never said that
So, you are telling me DSR is a lie ? Try to play a game with no AA in 1080p and 4xDSR
You will se a huge difference and much less jaggies
And my shimmering is not because i usa high sharpenning.. just use your brains a little bit.. i set this preset because vanilla had very shimmering.. so before do this preset i played vanilla on a 1080p screen 4xDRS and 8xDSR just for testing and did not resolve the problem
Shimmering is a result from resolution, and mip map bias. The higher the resolution, the lower your bias can be without affecting shimmering badly. Dynamic Super Resolution, or any super sampling method have no effect on the shimmering (because your pixel are always the same size on your screen). What it does is simply to provide an expensive but efficient anti aliasing method, and increase the fidelity of the texture.
The best advice are here : http://www.geforce.co.uk/whats-new/guides/the-witcher-3-wild-hunt-graphics-performance-and-tweaking-guide
Playing on a 1080p display, it's advised to tune down the mip map bias. 0.7 for 1080p is what they advise here. For 1050p, you should probably go 0.5. This should bring you a great improvement without impacting your performance a lot.
I'm not saying DSR doesn't work, but DSR is not MSAA. Both are supersampling methods, but not all supersampling is MSAA. MSAA is specific optimized method of supersampling, MFAA is optimized method of MSAA, and DSR is just "raw" supersampling that has highest computational cost of all of them.
You can reduce shimmering by using Transparency AA in Nvidia Control Panel and additional SMAA in SFX. It helps a lot. Just disable FXAA or it will get too blurry. Settings that I use for SMAA:
#define SMAA_THRESHOLD 0.05 //[0.05 to 0.20] Edge detection threshold. If SMAA misses some edges try lowering this slightly. I prefer between 0.08 and 0.12. #define SMAA_DEPTH_THRESHOLD 0.001 //[0.001 to 0.100] Depth edge detection threshold. Same as above but for the depth edge detection. This can go insanely low and still look good. #define SMAA_MAX_SEARCH_STEPS98 //[0 to 98] Determines the radius SMAA will search for aliased edges #define SMAA_MAX_SEARCH_STEPS_DIAG 16 //[0 to 16] Determines the radius SMAA will search for diagonal aliased edges #define SMAA_CORNER_ROUNDING 0 //[0 to 100] Determines the percent of antialiasing to apply to corners. 0 seems to affect fine text the least so it's the default.
// -- Advanced SMAA settings -- #define SMAA_EDGE_DETECTION3 //[1|2|3] 1 = Luma edge detection, 2 = Color edge detection, 3 = Depth edge detection #define SMAA_DIRECTX9_LINEAR_BLEND 0 //[0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. //Enable this only if you use a Geforce 7xxx series or older card, or a Radeon X1xxx series or older card.
// -- SMAA Predication settings -- #define SMAA_PREDICATION1 //[0 or 1] Enables predication which uses BOTH the color and the depth texture for edge detection to more accurately detect edges. #define SMAA_PREDICATION_THRESHOLD 0.001 // Threshold to be used in the depth buffer. #define SMAA_PREDICATION_SCALE 2.0 // How much to scale the global threshold used for luma or color edge detection when using predication #define SMAA_PREDICATION_STRENGTH 0.4 // How much to locally decrease the threshold.
// -- Debug SMAA settings -- #define SMAA_DEBUG_OUTPUT 0 //[0 to 4] 0 = Normal, 1 = edgesTex, 2 = blendTex, 3 = areaTex, 4 = searchTex - Only for troubleshooting. Users don't need to mess with this.
sorry, but you cant reduce shimmering with SMAA. I use FXAA and gauss but i set the sharp high to compensate that. i'm playing in 4000x2700 and the game looks sharp and smooth
Go to Novigard and you will se jaggies in the crates, even in 4k resolution.. no smaa can resolve that
4000*2700 ? that's a very odd resolution. Are you using DSR ? this would explain why you have shimmering at this resolution. Native 4K won't see any shimmering.
i dont know about native 4k. but i see shimmering and jaggies in the crates even at highers resolution than 4k
4000x2700 is higher than 4k, and if I dont use this reshade preset, i see annoying shimmering in Geralt's medalion, for example, and annoying jaggies in the crates and some objects, especially in Novigard
can you post a screenshot of Geralt's medalion at daylight ?
My point is simple. What you see is due to a rather low PPI (pixel per inch), which will increase the shimmering. You could improve it via DSR, but this comes with issues, mostly that DSR works very well with some ratios, and worse with others. I've been using it for a long time before going to a monitor whose native resolution didn't require it.
What your solution provides is blurriness, but this comes with pros and cons.
Don't advertise your reshade for 4K resolution (only Titan X users or SLI 980 ti / 1080 can actually run TW3 in 4K Ultra - http://wccftech.com/nvidia-titan-gtx-1080-max-oc-benchmarks/) as it's technically not what you're using.
It's obviously better to run a DSR upscale, but what you see on your 1680*1050 screen (DSR with a 2.5 Factor would then be 4200 * 2625, for 11 Million Pixels, that's 40% more than 4K, so I do struggle to believe you even run at the resolution you advertise) is not what a native 4K screen (or for that matter, even a 1440p) displays.
On my X34 (3440*1440) monitor, the shimmering is nearly gone, even with high bias and sharpening to max (which increases temporal aliasing and thus shimmering). I recall playing on a 1080p back in the day and even with DSR, I indeed couldn't make it go.
I've never heard of a Reshade preset that works only with certain resolutions. Also, isn't shimmering related to the TextureMipBias/Negative LOD Bias value, if I'm not mistaken? If so, how exactly does this eliminate it?
22 comments
Secondly, there is no set of Reshade settings that favor certain screen resolutions.
Also, if you claim to be playing at 4K and you are getting shimmering....well, you are not playing at 4K because at that resolution you don't need any additional anti-aliasing and you will not get shimmering, which is essentially also a form of aliasing.
It all seems a little shady to me...
It still was downloaded 92 times though
i use a lot of gauss in this preset.. try to add gauss in 1080p and see what happns
The worse s#*! that o heard is that in 4k you dont need anti aliasing,,i think you've never played in 4k
Go play gta 5 in 4k.. the jagged white lines of the streets dont go away
Have ever played a DX9 game and add AA in nvidia painel ?
2x2 OGSSA is equivalente to 4x DSR
People used to set 4x4 OGSSAA that os like 16x DSR
You need much more resolution to get ride of the jaggies
First of all 4000x2700 its a big lie.
You are playing in 1050p witch is lower then 1080p so this is one litle reason u get some of the shimmering.
The biggest problem is that you use High sharpening that the cause of all your shimmering.
Other reason is that you like to exaggerate... try setting your native desktop resolution to your so loved 4000x2700 and you will see that text and letters look washed or to excessive sharpened....
Ur the king of antialasing so u use upscaling and FXA from ur reshade and SMMA from ur reshade and in fuckking ingame antialasing witch also is veeeery similar to FXA.... dude its a bigg waste of FPS and GPU power and money basically....
Take Murzinio and nolenthar advice they know what they are saying.
My adivce download Profile Inspector for Nvdia and Enable MFAA for W3 and maybe MSAA also, i can see u like using alot of antialasing )))
If you realy want quality get a 1440p monitor or a real 4k (or an 1080p at least ).... no matter how much dsr you use the resolution you are playing is the same....You just end up making thigs worse moste of cases.
If you play with UGOM mod that lets u edit alot of ingame Graphics options like TextureMipBias witch will reduce 100% shimmering if set to 0 or close with low to almost no performance cost.... ur reshade kills almost 10-20 fps for nada )
AND PLESE CHANGE THE NAME, don't advertise your reshade for 4K resolution.
Have a good day.
and i use both smaa and fxaa, because i tested and the performance hit with fxaa is almost nothing
I've downloaded a lot of reshade presets, and none of them resolved this problem.. the only way that worked was to blur the image and them sharp it again
Of couse, all downsampled. I dont know about native 4k, because i dont have one.
I and see u are not very smart too, because you cant force hardware AA in DX11 games
and i dont use in game AA, i've never said that
So, you are telling me DSR is a lie ? Try to play a game with no AA in 1080p and 4xDSR
You will se a huge difference and much less jaggies
And my shimmering is not because i usa high sharpenning.. just use your brains a little bit.. i set this preset because vanilla had very shimmering.. so before do this preset i played vanilla on a 1080p screen 4xDRS and 8xDSR just for testing and did not resolve the problem
The best advice are here : http://www.geforce.co.uk/whats-new/guides/the-witcher-3-wild-hunt-graphics-performance-and-tweaking-guide
Playing on a 1080p display, it's advised to tune down the mip map bias. 0.7 for 1080p is what they advise here. For 1050p, you should probably go 0.5. This should bring you a great improvement without impacting your performance a lot.
#define SMAA_THRESHOLD 0.05 //[0.05 to 0.20] Edge detection threshold. If SMAA misses some edges try lowering this slightly. I prefer between 0.08 and 0.12.
#define SMAA_DEPTH_THRESHOLD 0.001 //[0.001 to 0.100] Depth edge detection threshold. Same as above but for the depth edge detection. This can go insanely low and still look good.
#define SMAA_MAX_SEARCH_STEPS98 //[0 to 98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 16 //[0 to 16] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING 0 //[0 to 100] Determines the percent of antialiasing to apply to corners. 0 seems to affect fine text the least so it's the default.
// -- Advanced SMAA settings --
#define SMAA_EDGE_DETECTION3 //[1|2|3] 1 = Luma edge detection, 2 = Color edge detection, 3 = Depth edge detection
#define SMAA_DIRECTX9_LINEAR_BLEND 0 //[0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.
//Enable this only if you use a Geforce 7xxx series or older card, or a Radeon X1xxx series or older card.
// -- SMAA Predication settings --
#define SMAA_PREDICATION1 //[0 or 1] Enables predication which uses BOTH the color and the depth texture for edge detection to more accurately detect edges.
#define SMAA_PREDICATION_THRESHOLD 0.001 // Threshold to be used in the depth buffer.
#define SMAA_PREDICATION_SCALE 2.0 // How much to scale the global threshold used for luma or color edge detection when using predication
#define SMAA_PREDICATION_STRENGTH 0.4 // How much to locally decrease the threshold.
// -- Debug SMAA settings --
#define SMAA_DEBUG_OUTPUT 0 //[0 to 4] 0 = Normal, 1 = edgesTex, 2 = blendTex, 3 = areaTex, 4 = searchTex - Only for troubleshooting. Users don't need to mess with this.
Go to Novigard and you will se jaggies in the crates, even in 4k resolution.. no smaa can resolve that
4000x2700 is a higher custom 16:10 resolution..
i dont know about native 4k. but i see shimmering and jaggies in the crates even at highers resolution than 4k
4000x2700 is higher than 4k, and if I dont use this reshade preset, i see annoying shimmering in Geralt's medalion, for example, and annoying jaggies in the crates and some objects, especially in Novigard
can you post a screenshot of Geralt's medalion at daylight ?
What your solution provides is blurriness, but this comes with pros and cons.
Don't advertise your reshade for 4K resolution (only Titan X users or SLI 980 ti / 1080 can actually run TW3 in 4K Ultra - http://wccftech.com/nvidia-titan-gtx-1080-max-oc-benchmarks/) as it's technically not what you're using.
It's obviously better to run a DSR upscale, but what you see on your 1680*1050 screen (DSR with a 2.5 Factor would then be 4200 * 2625, for 11 Million Pixels, that's 40% more than 4K, so I do struggle to believe you even run at the resolution you advertise) is not what a native 4K screen (or for that matter, even a 1440p) displays.
On my X34 (3440*1440) monitor, the shimmering is nearly gone, even with high bias and sharpening to max (which increases temporal aliasing and thus shimmering). I recall playing on a 1080p back in the day and even with DSR, I indeed couldn't make it go.