About this mod
Oils are now less boring and designed to help Geralt kill their intended target. For Witcher 3 1.3x
- Permissions and credits
- Changelogs
For Witcher 3 1.3x
Examples: Yrden makes fighting wolves much easier, so Beast Oil buffs yrden.
Necrophages are usually weak to fire so Necrophage Oil buffs Igni.
Changes:
Geralt can apply all oils to either weapon
All oils have 50 uses, regardless of level
Beast
+yrden intensity 10 / 15 / 20
+bleed chance 20 / 30 / 40
+damage vs beasts 10 / 15 / 20
Cursed
+igni intensity 10 / 15 / 20
+burn chance 10 / 15 / 20
+damage vs cursed 10 / 15 / 20
Human
+chance to stagger 10 / 20 / 30
+axii intensity 10 / 20 / 30
+damage vs humans 10 / 15 / 20
Hybrid
+aard intensity 10 / 20 / 30
+quen intensity 10 / 15 / 20
+damage vs hybrids 10 / 15 / 20
Insect
+chance to poison 10 / 20 / 30
+armor piercing 10 / 15 / 20
+damage vs insects 10 / 15 / 20
Elementals
+attack power 05 / 10 / 15
+armor piercing 10 / 15 / 20
+damage vs elementals 10 / 15 / 20
Necrophage
+chance to confuse 10 / 20 / 30
+igni intensity 10 / 15 / 20
+damage vs necrophages 10 / 15 / 20
Specter
+chance to instantly kill 1 / 2 / 3
+yrden intensity 10 / 20 / 30
+damage vs specters 10 / 15 / 20
Vampire
+chance to bleed 10 / 20 / 30
+axii intensity 10 / 15 / 20
+damage vs vampires 10 / 15 / 20
Dragon
+attack power 10 / 15 / 20
+aard intensity 10 / 20 / 30
+damage vs dragons 10 / 15 / 20
Ogre
+yrden intensity 5 / 10 / 15
+quen intensity 10 / 20 / 30
+damage vs ogres 10 / 15 / 20
Relict
+sign intensity 10 / 15 / 20
+igni intensity 10 / 20 / 30
+damage vs relicts 10 / 15 / 20
- Feedback -
Feedback is always appreciated, if anything's balanced badly or doesn't fit thematically let me know and I'll fix it in the next update
Also check out
Primer
Witcher 3 Enhanced Edition