The Witcher 3
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AndreaColombo

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AndreaColombo

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14 comments

  1. Shayres152
    Shayres152
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    • 1 kudos
    works 1.32 steam, description still shows the don't get hit part though and I verified that getting hit does NOT change the stacks. 
  2. deleted106753628
    deleted106753628
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    Is this still alive?
  3. jaideep
    jaideep
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    Does this fix the issue of rend not triggering bloodbath?
    1. AndreaColombo
      AndreaColombo
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      • 3 kudos
      Bit of a belated answer as I'm no longer playing or modding the game at all, so I don't have eyes on this page that much anymore. I was unaware of rend's not triggering bloodbath and therefore I did nothing to fix that (tbh I'm not sure I'd know how to fix that in the first place.)
  4. Xermaran
    Xermaran
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    Works great on latest steam version(1.31) - also makes it competitive with Euphoria and swag for the finishers. Even if one has merging problems, mod is pretty simple to manually merge with others
  5. Graesholt
    Graesholt
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    • 17 kudos
    As far as I can tell, with the mod installed I still seem to lose my bonus when hit.
    It's a shame, as keeping the bonus was the biggest draw of this mod :/

    EDIT:
    I have just now read your compatability section, and that might very well be it, as I am using several other mods.
    I will try a script merger, and report back if the issue persists.
    Sorry for the inconvenience.
  6. niahoo
    niahoo
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    You should make it loose 20% (or so) when you are hit, and decrease with time. I feel like it's too easy like that.
    1. AndreaColombo
      AndreaColombo
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      Well, with Euphoria it's as easy as to pop decoctions and reap double benefits for the duration of several fights regardless of whether you're hit

      What you suggest might be beyond my (admittedly limited) ability; however, I'll look into it when I can—got stuff lined up for the forseeable future but hopefully I'll find the time in about 2-3 weeks.
  7. RarID
    RarID
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    can not get it to work because of Error [modbloodbathrebalance]game\player\playerwitcher.ws(10774): Unexpected end of file found after '{' at line 11
    1. AndreaColombo
      AndreaColombo
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      Hi RarID,

      sounds like a corrupted file.

      At line 11, which is practically where the code starts in playerwitcher.ws, my file is exactly the same as vanilla (the only change I made is at lines 1194 to 1198.) Try re-downloading the mod, as the file might have gone awry along the way.

      If that doesn't work, here are some easy steps to work around it:

      - Open your Witcher 3/Mods/modBloodbathRebalance/content folder. You will see three items: a folder named "scripts", and two files named "blob0.bundle" and "metadata.store".
      - Delete the "scripts" folder.
      - Start the game and use Bloodbath to confirm it is stacking 10% bonus damage per hit to a maximum of 300%. If it does, the mod is doing its job. Now we need to prevent it from losing the bonus upon taking damage, which is also very easy.

      - Open your Witcher 3/content/content0/scripts/game/player folder and find your playerwitcher.ws file.
      - Create a backup copy of this file in some other folder for the sake of safety.
      - Open the file (obviously the original and not the backup copy) and scroll down to line 1994. You should see the following code:

      if( !action.WasDodged() && action.DealtDamage() && !( (W3Effect_Toxicity) action.causer ) )
      {
      RemoveBuff( EET_Mutation3 );
      }
      }


      If you don't see it, just search for "EET_Mutation3" until you get to it (which will happen almost immediately.)

      - Comment out that snippet of code by adding "//" before each line.
      - Save the file.
      - Start the game and use the Bloodbath mutation to confirm it is not losing its bonus upon taking damage.


      Let me know if this works for you!
    2. RarID
      RarID
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      New file works for me thanks.
    3. AndreaColombo
      AndreaColombo
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      • 3 kudos
      Good to hear! Hope you enjoy it
  8. Concept83
    Concept83
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    Dear modder, there is an error during script compiling. Here's the mistake:

    // if( !action.WasDodged() && action.DealtDamage() && !( (W3Effect_Toxicity) action.causer ) )
    // {
    // RemoveBuff( EET_Mutation3 );
    // }
    // }

    Needs to be:

    // if( !action.WasDodged() && action.DealtDamage() && !( (W3Effect_Toxicity) action.causer ) )
    // {
    // RemoveBuff( EET_Mutation3 );
    // }
    }

    The "}" is needed for the event OnTakeDamage( action : W3DamageAction) function to be properly closed or the game will throw errors
    1. AndreaColombo
      AndreaColombo
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      • 3 kudos
      Hi Concept83,

      thanks for the head's up; I've just a uploaded a new version of the mod that removes the "//" before the last "}".