It is a well-known fact that Euphoria is the best/strongest mutation. The time has come to make Bloodbath a tad more competitive.
Requirements
DLC requirements
DLC name
Hearts of Stone
Blood and Wine
Permissions and credits
Author's instructions
File credits
This author has not credited anyone else in this file
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Bloodbath Rebalance v1.0 for game v1.24 v1.2 for game v1.30*
*Note that I have not updated my game to 1.30 yet as I'm waiting for CDPR to fix the modKit first. I have merely downloaded the 1.30 version of playerwitcher.ws and used it to update this mod, but could not test it. If you encounter any issues, leave a message and I'll try to address them.
Premise:
If you've been looking around for post-B&W character builds, you will have noticed their common denominator: the Euphoria mutation—and with good reason: Euphoria is clearly the best for pretty much any build.
After a while I've grown tired of Euphoria builds, though; not because they aren't good, but because it felt like Euphoria was absolutely mandatory or your build would suck. I felt the need for variety without sacrificing too much in the way of power, so I picked my second-favorite mutation—Bloodbath—and decided to make it more competitive.
What it does:
I went about this by making a comparison table between Euphoria and Bloodbath that would help me identify the weak spots in the latter relative to the former, and this is what I came up with—
I had prepared a fancy table but for some reason my BBCODE won't display, so here's the next best thing:
Euphoria: Grants a bonus equal to 0.75% of your current Toxicity to both Sign Intensity and Attack Power [4 decoction + 1 potion = 230%]
Bloodbath: Grants a bonus that only applies to Attack Power, up to a maximum of 250%
Solution: Increase the maximum bonus provided by Bloodbath from 250% to 300% to make up for the lack of sign intensity boost
Euphoria: Provides an immediate bonus upon increasing your Toxicity score
Bloodbath: Requires you to build up your bonus by landing hits (5% per hit up to 250% after 50 hits)
Solution: Make Bloodbath's bonus build up quicker (10% per hit up to 300% after 30 hits)
Euphoria: Bonus lasts for as long as Toxicity lasts, regardless of whether you're hit in combat
Bloodbath: Bonus is lost when hit in combat, forcing you to build it up from scratch again
Solution: Prevent Bloodbath's bonus from being lost upon taking damage
Installation:
Simply download the archive and unzip it in your Witcher 3/Mods folder.
If you don't have one, create it.
Compatibility:
This mod was built using 1.22 files and was tested extensively with 1.24. To prevent Bloodbath from losing its bonus upon taking damage I had to comment out a few lines from playerwitcher.ws, a file touched upon by several other mods. It should be possible/fairly easy to merge them using AnotherSymbiote's excellent Script Merger.
Known issues:
Bloodbath's description still incorrectly states that your bonus is lost if you take damage, even though it is no longer true once the mod is installed.
Note:
The screenshot I'm using as a cover picture for this mod/page was taken from a game modded with KNG's More Blood and ramccoid's Blood, both excellent mods I recommend.
Bloodbath Rebalance does not alter the amount of blood spilled by your enemies or the quality thereof.