Anyone know if it is possible to merge this mod with "Extra Skill Slots" mod by plmjk? Script Merger indicates non mergeable bundles on "gameplay\gui_new\swf\character\panel_character.redswf"
Hi to all. I think find a bug with this mod. Telekenetic damage Aard always equal 0 in character menu even learn last skill in tree "Shock wave" , btw damage is done as it should, but i still see telekenetic 0 dmg. Why??
WHAT. THE. HELL. It's two days I'm on to this, I merged my scripts so that there's no conflict whatsoever, but in the last phase of the game loading this pops up: I have no ideas left.
Error [mod0000_mergedfiles]game\gameplay\items\spells\ignientity.ws(186): I dont know any 'forMeltArmor' Error [mod0000_mergedfiles]game\gameplay\projectile\signs\signprojectiles.ws(91): I dont know any 'noInstaKill' Error [mod0000_mergedfiles]game\gameplay\projectile\signs\signprojectiles.ws(98): I dont know any 'noInstaKill' Error [mod0000_mergedfiles]game\gameplay\projectile\signs\signprojectiles.ws(182): I dont know any 'noInstaKill' Error [mod0000_mergedfiles]game\gameplay\projectile\signs\signprojectiles.ws(487): Function 'UpdateBurningChance' does not take 3 param(s) Error [mod0000_mergedfiles]game\gameplay\items\spells\quenentity.ws(597): syntax error, unexpected TOKEN_ELSE, near 'else' Error [mod0000_mergedfiles]game\gameplay\items\spells\quenentity.ws(635): syntax error, unexpected '}', expecting $end, near '}'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
I ran into a problem, when an enemy is killed by the frost drain effect from Piercing Cold, they dont die. The de-aggro, become invulnerable and just do their thing. No loot, quest doesnt advance, nothing. Only solution is reload to a prior save. Anyone similar experiences, or just something on my end?
120 comments
Didn't saw any burning efect from basic igni even on drowners. (Firestream - yes, there is burning efect)
I love some of the changes, mostly the scaling adjustments and the fact that I can now use a pure sign build.
But I really, Really hate most of the nerfs, they ruin the feel of the mod.
Anyone knows of a version of this mod that doesn't include so many nerfs? I would try to fix it myself, but I know absolutely nothing about modding.
Script Merger indicates non mergeable bundles on "gameplay\gui_new\swf\character\panel_character.redswf"
It's two days I'm on to this, I merged my scripts so that there's no conflict whatsoever, but in the last phase of the game loading this pops up:
I have no ideas left.
Error [mod0000_mergedfiles]game\gameplay\items\spells\ignientity.ws(186): I dont know any 'forMeltArmor'
Error [mod0000_mergedfiles]game\gameplay\projectile\signs\signprojectiles.ws(91): I dont know any 'noInstaKill'
Error [mod0000_mergedfiles]game\gameplay\projectile\signs\signprojectiles.ws(98): I dont know any 'noInstaKill'
Error [mod0000_mergedfiles]game\gameplay\projectile\signs\signprojectiles.ws(182): I dont know any 'noInstaKill'
Error [mod0000_mergedfiles]game\gameplay\projectile\signs\signprojectiles.ws(487): Function 'UpdateBurningChance' does not take 3 param(s)
Error [mod0000_mergedfiles]game\gameplay\items\spells\quenentity.ws(597): syntax error, unexpected TOKEN_ELSE, near 'else'
Error [mod0000_mergedfiles]game\gameplay\items\spells\quenentity.ws(635): syntax error, unexpected '}', expecting $end, near '}'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Anyone similar experiences, or just something on my end?