The Witcher 3
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M4ethor

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M4ethor

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26 comments

  1. M4ethor
    M4ethor
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    Updated the mod.

    Sorry for the long silence, I stopped playing the game shortly after uploading the mod due to getting motion sick. I got a new GPU now and started playing again. I'm actually a bit flattened by the response, it's the first mod I made on nexusmods. Thanks!
  2. deleted112569083
    deleted112569083
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    hi, where in the code i can change that 33%?  wouldve been nice if you'd use a // or sth to show where your code is. thanks
  3. PedroVSA
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    Update for 1.32 possible?
  4. SgtWhatsHisName
    SgtWhatsHisName
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    mod does not work for version 1.32, can anyone help fix it?
    1. lzioah
      lzioah
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      +1
  5. 29fps
    29fps
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    Is there a way to change the damage formula to make bleeding damage scale with target health , not the sword damage? I mean let it take percentage of target health. 0,5 to 3 for example. It is more realistic: big monster - big blood loose.
  6. costa9090
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    hi, i installed the mod, with the nexsus, the game started, in my character pannel i see the increased damage on the skyll, but now when i hit somone wth a fast attack the bleed effect doesn't apply no more even if i deinstall and completly remove the mod ( if i wasn't mistaking every hit of a fast attack apply the bleed effect )
    PS: i got the game of the year edition
  7. Czokalapik
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    My custom 1.31 update, i think it works fine, but i have merging issues with some mods (slots slots SLOTS for example).
    Try it and let me know if it works
    https://www.dropbox.com/sh/v890tz3fx7jz2cs/AABYd0N6y5kHrvbqsM0DO4QWa?dl=1

    PS, already reduced dmg to 0.066 from 0.132
    1. VXWild
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      Ah you beat me to it, just seen your post in the 1.30 - 1.31 Update Project [http://www.nexusmods.com/witcher3/mods/1951/?], hope it works for you mate, just to let you know I've also created an update with a download link in the comments, i've also nerfed it by 50% as requested plus i've tagged the lines that have been edited with "Crippling Strikes" for easy findings for those that wish to make changes further.
    2. Czokalapik
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      Haha, thanks! Never edited any mod and never created one myself, i just wanted that mod to work for me, so i tried
      Still i think your version will be for sure better ;]
    3. mattcat
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      I'm not sure that the 1.30-1.31 update was done right. Here's the error message I get during the compiling process when attempting to launch the game from NMM:

      Error [modusefulcripplingstrikes]game\gameplay\damage\damagemanagerprocessor.ws(1871): I dont know any 'currentStats'
      Error [modusefulcripplingstrikes]game\gameplay\damage\damagemanagerprocessor.ws(1872): I dont know any 'currentStats'
      Error [modusefulcripplingstrikes]game\gameplay\damage\damagemanagerprocessor.ws(1872): I dont know any 'currentStats'
      Error [modusefulcripplingstrikes]game\gui\menus\charactermenu.ws(1889): I dont know any 'currentStats'
      Error [modusefulcripplingstrikes]game\gui\menus\charactermenu.ws(1891): I dont know any 'currentStats'
      Error [modusefulcripplingstrikes]game\gui\menus\charactermenu.ws(1891): I dont know any 'currentStats'

      Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
      Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
      Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
    4. cowbellkid
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      Can confirm, the 1.31 version isn't working. At least not for me. Does it work for anyone else?
    5. jj55778
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      To fix for 1.31 GOTYE do the following with the one from Update Project "non gotye edition"

      in characterMenu.ws

      add "private var currentStats : SPlayerOffenseStats;" to line 84

      in damageManagerProcessor.ws

      add "private var currentStats : SPlayerOffenseStats;" to line 25

      Run Script Merger.

      This should eliminate all errors and run the game.
    6. jackjack86
      jackjack86
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      @ jj55778 - thx for the tip
  8. Czokalapik
    Czokalapik
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    Any news on 1.31 update?
  9. PhoeniX666G
    PhoeniX666G
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    Please update your mod for the 1.30 patch. Thank you.
  10. RarID
    RarID
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    Can we please get an update to game ver 1.3?
  11. fnexus
    fnexus
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    The default value is way over powered. I changed to multiplier to 0.025 and it feels good.