Sorry for the long silence, I stopped playing the game shortly after uploading the mod due to getting motion sick. I got a new GPU now and started playing again. I'm actually a bit flattened by the response, it's the first mod I made on nexusmods. Thanks!
Is there a way to change the damage formula to make bleeding damage scale with target health , not the sword damage? I mean let it take percentage of target health. 0,5 to 3 for example. It is more realistic: big monster - big blood loose.
hi, i installed the mod, with the nexsus, the game started, in my character pannel i see the increased damage on the skyll, but now when i hit somone wth a fast attack the bleed effect doesn't apply no more even if i deinstall and completly remove the mod ( if i wasn't mistaking every hit of a fast attack apply the bleed effect ) PS: i got the game of the year edition
My custom 1.31 update, i think it works fine, but i have merging issues with some mods (slots slots SLOTS for example). Try it and let me know if it works https://www.dropbox.com/sh/v890tz3fx7jz2cs/AABYd0N6y5kHrvbqsM0DO4QWa?dl=1
Ah you beat me to it, just seen your post in the 1.30 - 1.31 Update Project [http://www.nexusmods.com/witcher3/mods/1951/?], hope it works for you mate, just to let you know I've also created an update with a download link in the comments, i've also nerfed it by 50% as requested plus i've tagged the lines that have been edited with "Crippling Strikes" for easy findings for those that wish to make changes further.
Haha, thanks! Never edited any mod and never created one myself, i just wanted that mod to work for me, so i tried Still i think your version will be for sure better ;]
I'm not sure that the 1.30-1.31 update was done right. Here's the error message I get during the compiling process when attempting to launch the game from NMM:
Error [modusefulcripplingstrikes]game\gameplay\damage\damagemanagerprocessor.ws(1871): I dont know any 'currentStats' Error [modusefulcripplingstrikes]game\gameplay\damage\damagemanagerprocessor.ws(1872): I dont know any 'currentStats' Error [modusefulcripplingstrikes]game\gameplay\damage\damagemanagerprocessor.ws(1872): I dont know any 'currentStats' Error [modusefulcripplingstrikes]game\gui\menus\charactermenu.ws(1889): I dont know any 'currentStats' Error [modusefulcripplingstrikes]game\gui\menus\charactermenu.ws(1891): I dont know any 'currentStats' Error [modusefulcripplingstrikes]game\gui\menus\charactermenu.ws(1891): I dont know any 'currentStats'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
26 comments
Sorry for the long silence, I stopped playing the game shortly after uploading the mod due to getting motion sick. I got a new GPU now and started playing again. I'm actually a bit flattened by the response, it's the first mod I made on nexusmods. Thanks!
+1
PS: i got the game of the year edition
Try it and let me know if it works
https://www.dropbox.com/sh/v890tz3fx7jz2cs/AABYd0N6y5kHrvbqsM0DO4QWa?dl=1
PS, already reduced dmg to 0.066 from 0.132
Still i think your version will be for sure better ;]
Error [modusefulcripplingstrikes]game\gameplay\damage\damagemanagerprocessor.ws(1871): I dont know any 'currentStats'
Error [modusefulcripplingstrikes]game\gameplay\damage\damagemanagerprocessor.ws(1872): I dont know any 'currentStats'
Error [modusefulcripplingstrikes]game\gameplay\damage\damagemanagerprocessor.ws(1872): I dont know any 'currentStats'
Error [modusefulcripplingstrikes]game\gui\menus\charactermenu.ws(1889): I dont know any 'currentStats'
Error [modusefulcripplingstrikes]game\gui\menus\charactermenu.ws(1891): I dont know any 'currentStats'
Error [modusefulcripplingstrikes]game\gui\menus\charactermenu.ws(1891): I dont know any 'currentStats'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
in characterMenu.ws
add "private var currentStats : SPlayerOffenseStats;" to line 84
in damageManagerProcessor.ws
add "private var currentStats : SPlayerOffenseStats;" to line 25
Run Script Merger.
This should eliminate all errors and run the game.