The Witcher 3
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c0de_junkie

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c0dejunKie

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45 comments

  1. sevenpatch
    sevenpatch
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    Confirmed this mod works with next gen 4.04
  2. grizlee11
    grizlee11
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    Hey
    If anyone of you has a problem with quest: "The Night of Long Fangs", especially with doors to the playroom which should be opened by Regis, try this:

    exec function LockThisBloodyDoors()
    {
    var door : W3LockableEntity;
    var doorTag : name;
    doorTag = 'q704_ft_bedroom_door';


    door = (W3LockableEntity)theGame.GetEntityByTag(doorTag);
    door.ToggleLock();
    }

    Just paste it on the end of PlayerCheats.ws file and type "LockThisBloodyDoors".

    If anyone is going to update my mod, feel free to add this lines to the end.
    1. HUares5
      HUares5
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      You are AWESOME !!!!!!!!!!!!!!!!!!!!!!!!!!!! Thanks 
    2. Jeebe
      Jeebe
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      Just what I needed, thanks!
    3. Wagnerdsic
      Wagnerdsic
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      Thank you!
    4. sepulsolja
      sepulsolja
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      Is this edit just for that one door or does it work on any door? Is it possible to make an edit to the script file so we can Re-lock any doors we're not happy with after unlocking?
    5. beethy
      beethy
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      Provided you find the exact door tag, I don't see why not. The one for that quest is 'q704_ft_bedroom_door'
    6. sepulsolja
      sepulsolja
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      Beethy thank you! I'm sorry I'm so late to reply. I just figured I would do a quick save before unlocking any doors and if I'm not happy I can go back. Don't know about finding door tags though, have no clue how to do that
  3. KimEngels666
    KimEngels666
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    Hey, does this mod still work for next gen update?
  4. lufusol
    lufusol
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    What needs to be done to make this function bindable to an input instead of needing to be typed in the console every time? 

    I tried to make it so that when you press R3 (click the right stick) it unlocks the door, by editing Documents\The Witcher 3\input.settings and adding:
    IK_Pad_RightThumb=(Action=ToggleLock)
    to the following sections:
    [BASE_INTERACTIONS_PAD]
    [BASE_Interactions]
    [Exploration]
    and even
    [EMPTY_CONTEXT]

    I even opened SteamLibrary\steamapps\common\The Witcher 3\bin\config\r4game\user_config_matrix\pc\input.xml and added:
                <!-- Door Unlocker Begin -->
                <Var builder="Input" id="ToggleLock" displayName="ToggleLock" displayType="INPUTPC" actions="ToggleLock" />
                <!-- Door Unlocker End -->

    What do I need to add to the script to make this work?
  5. CptOzzikSturn
    CptOzzikSturn
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    Hi all. This mod only works for doors that can be highlighted in Witcher senses. Whereas the doors in a few of the Oxenfurt houses next to the docks that doesn't highlight can't be opened. Even if you have the locked option in view. What could be the source of this issue?
    1. Ness92
      Ness92
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      have installed it and i"m trying to unlock the iron gate door in the hidden passage leading to whoresons hideout, right before you are in the basement of his house in main quest, haven"t been able to open it yet and its glowing in witcher sence mode so should work. just can"t find the key to it it should"t be locked in first place after cutscene with whoreson is finished.  
  6. HUares5
    HUares5
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    Hi
    I have a problem about blood and wine dlc. I opened the playroom door before I started my mission but this door must be locked for the task to begin. How can I lock this door again? my game pleasure is ruined please looking forward to your help.
  7. FoggyNights
    FoggyNights
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    It's really weird how inconsistent this can be. It will open a lot of locked doors, even those with partially obstructed entries, and other doors it doesn't open at all. For example, in Heatherton. It opened every locked door except one. I can't get it to open any of the locked doors in Hov (small town on Spikeroog where you have the final boxing match). It works flawlessly (so far) in Touissant.

    I know most locked doors lead to undeveloped interiors where you can see through the world but I have found houses that actually have lootable containers and that's what I love about this mod. Without it those items would never have a home. Just wish it worked 100% of the time :( And yes, every attempt is on a door with the interaction prompt that says "Locked Door".
  8. LiloLila
    LiloLila
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    It works. Have tested it on doors witch only displays on the door itself that the door is lockt but these are fake doors. It works only on doors witch are telling you that they are lockt IF you interact with them and try to open them ("lockt" or "lockt, key needed" or something like that). Was a little confusing at the begining. Many doors are leading to an amty room or to an endless void.
  9. robmartin703
    robmartin703
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    can anybody please confirm this does NOT work with latest patch. Obviously I have the console enabled.
    1. LiloLila
      LiloLila
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      Sry, it works. I testet it on 1.32 from Steam without the dlc's.
  10. jazzak25
    jazzak25
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    Managed to work fine without the use of KDiff3, using version GOG GOTY 1.32, but the unification patch might have something to do with that, I dunno.

    Personally I didn't download a debug console file, it's easy to edit yourself
    In bin/config/base there is a general.ini file. Simply add the line:
    DBGConsoleOn=true

    Also for newbies, make sure you type "ToggleLock" exactly as it is written, capitals and quotation marks included.

    Thanks again for the mod.

    1. MitchBurns09
      MitchBurns09
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      Thank You not exactly a newbie here haha but this really helped I didn't use caps